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PR guidelines: add style
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@ -8,25 +8,36 @@ title: PR Guidelines
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- Described changes and _why_ they were there
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- Described changes and _why_ they were there
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- Following the style (see below)
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- Following the style (see below)
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### Code Style
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## Code Style
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Hyprland's code style is governed by the `.clang-format` file.
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Please read this if you are submitting a PR, in order to minimize the amount of style nits received, and save
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the time for the maintainers.
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Make sure to format accordingly whenever you make a PR.
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### Before you submit
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### Some code FAQ
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Make sure you ran clang-format: `clang-format -i src/**/*{cpp,hpp}`
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> Why is the config variable getting so weird?
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Check if your changes don't violate `clang-tidy`. Usually this is built into your IDE.
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Every variable from the config needs to be found in a hashmap. To limit the
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### Clang-format
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amount of hashmap searches, getting a config option looks like this:
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```cpp
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This is non-negotiable. Your code **must** be formatted.
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static const auto PVARIABLE = CConfigValue<TYPE>("name");
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// e.g.
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### Clang-tidy
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static const auto PBORDERSIZE = CConfigValue<Hyprlang::INT>("general:border_size");
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```
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Since the hashmap _cannot_ be mutated during runtime, this pointer will always
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Clang-tidy violations are not hard requirements, but please try to minimize them, and
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be valid, and will not require hashmap lookups every single time it's read.
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_only_ ignore them if it's absolutely necessary.
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I've tweaked it so that in 99% of cases you absolutely should fix it.
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### Other
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Some stuff clang-tidy / clang-format won't catch:
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- No uninitialized _primitives_ (int, float, double, size_t, etc.)
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- No short ifs. if your if/else body contains 1 _line_ (not 1 statement) do not put `{}` around it.
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- The above rule does not apply to loops / etc
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- Consider adding a `;` inside of empty function bodies
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- Use utilities. Do not invent new types where one already exists.
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- Consider the usage of the STL
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- Minimize manual memory management to an absolute minimum. You have tons of tools at your disposal to do so
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- Whenever you're initializing vectors arrays or maps with a lot of elements, add a `,` after the last element to make the styling nicer
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