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use tables in basic config
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@ -10,171 +10,134 @@ the layout pages and not here. (See the Sidebar)
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# Variable types
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# Variable types
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Variable types are:
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| type | description |
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|---|---|
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| int | integer |
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| bool | boolean, `true` or `false` (`yes` or `no`, `0` or `1`) - any numerical value that is not `0` or `1` will cause undefined behaviour. |
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| float | floating point number |
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| color | color (e.g. `0x22334455` - alpha `0x22`, red `0x33`, green `0x44`, blue `0x55`) |
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| vec2 | vector with 2 values (float), separated by a space (e.g. `0 0` or `-10.9 99.1`) |
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| MOD | a string modmask (e.g. `SUPER` or `SUPERSHIFT` or`SUPERSHIFTALTCTLRCAPSMOD2MOD3MOD5` or empty for none) |
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`int` - integer
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{{< hint type=info >}}
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`bool` - boolean, `true` or `false` (`yes` or `no`, `0` or `1`) - any numerical
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value that is not `0` or `1` will cause undefined behaviour.
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`float` - floating point number
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`col` - color (e.g. `0x22334455` - alpha `0x22`, red `0x33`, green `0x44`, blue
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`0x55`)
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`vec2` - vector with 2 values (float), separated by a space (e.g. `0 0` or
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`-10.9 99.1`)
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`MOD` - a string modmask (e.g. `SUPER` or `SUPERSHIFT` or
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`SUPERSHIFTALTCTLRCAPSMOD2MOD3MOD5` or empty for none)
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Mod list:
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Mod list:
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```plain
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```plain
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SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
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SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
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```
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```
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{{< /hint >}}
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# Sections
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# Sections
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## General
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## General
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`sensitivity=float` - mouse sensitivity (\*this is Hyprland sensitivity, added
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| name | description | type | default |
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on top of the data. To modify the data per-device, or more accurately
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|---|---|---|---|---|
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(sensitivities > 1 might cause mouse to jump pixels), see `input:sensitivity`)
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| sensitivity | mouse sensitivity (\*this is Hyprland sensitivity, added on top of the data. To modify the data per-device, or more accurately (sensitivities > 1 might cause mouse to jump pixels), see `input:sensitivity` | float | 1.0 |
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| apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) | bool | false |
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`apply_sens_to_raw=bool` - if on, will also apply the sensitivity to raw mouse
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| main_mod | the mod used to move/resize windows (hold main_mod and LMB/RMB, try it and you'll know what I mean.) | mod | SUPER |
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output (e.g. sensitivity in games)
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| border_size | self-explanatory | int | 1 |
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| no_border_on_floating | disable borders for floating windows | bool | false |
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`main_mod=MOD` - the mod used to move/resize windows (hold main_mod and LMB/RMB,
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| gaps_in | gaps between windows | int | 5 |
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try it and you'll know what I mean.)
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| gaps_out | gaps between windows and monitor edges | int | 20 |
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| col.inactive_border | self-explanatory | color | 0xffffffff |
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`border_size=int` - border thickness
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| col.active_border | self-explanatory | color | 0xff444444 |
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| cursor_inactive_timeout | in seconds, after how many seconds of cursor's inactivity to hide it. Set to `0` for never. | int | 0 |
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`no_border_on_floating=bool` - disable borders for floating windows.
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| damage_tracking | Makes the compositor redraw only the needed bits of the display. Saves on resources by not redrawing when not needed. Available modes: `none, monitor, full`. You don't need to know what different modes do, just always use `full`. | str | full |
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| layout | which layout to use. (Available: `dwindle`, `master`) | str | dwindle |
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`gaps_in=int` - gaps between windows
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| no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false |
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`gaps_out=int` - gaps between window-monitor edge
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`col.active_border=col` - self-explanatory
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`col.inactive_border=col` - self-explanatory
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`cursor_inactive_timeout=int` - in seconds, after how many seconds of cursor's
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inactivity to hide it. (default / never is `0`)
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`damage_tracking=str` - Makes the compositor redraw only the needed bits of the
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display. Saves on resources by not redrawing when not needed. Available modes:
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`none, monitor, full`. You don't need to know what different modes do, just
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always use `full`.
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`layout=str` - which layout to use. (Available: `dwindle`, `master`, default is
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`dwindle`)
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`no_cursor_warps=bool` - if true, will not warp the cursor in many cases
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(focusing, keybinds, etc)
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## Decoration
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## Decoration
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| name | description | type | default |
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| rounding | rounded corners' radius (in layout px) | int | 1 |
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| multisample_edges | enable antialiasing (no-jaggies) for rounded corners | bool | true |
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| active_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 |
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| inactive_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 |
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| fullscreen_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 |
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| blur | enable kawase window background blur | bool | true |
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| blur_size | blur size (distance) | int | 8 |
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| blur_passes | the amount of passes to perform | int | 1 |
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| blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
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| blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to turn on, as it will massively improve performance, but some people have experienced graphical issues | bool | false |
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| drop_shadow | enable drop shadows on windows | bool | true |
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| shadow_range | Shadow range ("size") in layout px | int | 4 |
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| shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
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| shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true |
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| col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a |
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| col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset |
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| shadow_offset | shadow's rendering offset. | vec2 | [0, 0] |
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`rounding=int` - rounded corners radius (in pixels)
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{{< hint type=info >}}
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`multisample_edges=bool` - enable antialiasing (no-jaggies) for rounded corners
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`blur_size` and `blur_passes` have to be at least 1.
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`no_blur_on_oversized=bool` - disable blur on oversized windows (deprecated,
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Increasing `blur_passes` is necessary to prevent blur looking wrong on higher `blur_size` values,
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leave at `0`)
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but remember that higher `blur_passes` will require more strain on the GPU.
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`active_opacity=float` - self-explanatory, 0 - 1
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It will, however, cause zero overhead on tiled windows if using `blur_new_optimizations`.
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`inactive_opacity=float` - self-explanatory, 0 - 1
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{{< /hint >}}
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`fullscreen_opacity=float` - self-explanatory, 0 - 1
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{{< hint type=warning >}}
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`blur=bool` - enable dual kawase window background blur
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Using `blur_new_optimizations` with an animated wallpaper may actually increase GPU usage.
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`blur_size=int` - minimum 1, blur size (intensity)
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{{< /hint >}}
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`blur_passes=int` - minimum 1, more passes = more resource intensive
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Your blur "amount" is blur_size * blur_passes, but high blur_size (over around
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5-ish) will produce artifacts.
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If you want heavy blur, you need to up the blur_passes.
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The more passes, the more you can up the blur_size without noticing artifacts.
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`blur_ignore_opacity=bool` - make the blur layer ignore the opacity of the
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window
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`blur_new_optimizations=bool` - whether to enable further optimizations to the
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blur. Recommended to turn on, as it will massively improve performance, but some
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people have experienced graphical issues
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`drop_shadow=bool` - enable drop shadows on windows
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`shadow_range=int` - Shadow range (in pixels), more = larger shadow
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`shadow_render_power=int` - (1 - 4), in what power to render the falloff (more
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power, the faster the falloff)
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`shadow_ignore_window=bool` - if true, the shadow will not be rendered behind
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the window itself, only around it.
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`col.shadow=col` - shadow's color. Alpha dictates shadow's opacity.
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`col.shadow_inactive=col` - inactive shadow color. (if not set, will fall back
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to col.shadow)
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`shadow_offset=vec2` - shadow's rendering offset.
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## Animations
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## Animations
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`enabled=bool` - enable animations
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| name | description | type | default |
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| enabled | enable animations | bool | true |
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_More about animations is on the Advanced Configuring page._
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{{< hint type=info >}}
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_More about animations is on the [Advanced Configuring page](../Advanced-config#animations)._
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{{< /hint >}}
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## Input
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## Input
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`kb_layout=str` `kb_variant=str` `kb_model=str` `kb_options=str` `kb_rules=str`
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| name | description | type | default |
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\- adequate keyboard settings
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| kb_layout | Appropriate XKB keymap parameter | str | us |
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| kb_variant | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| kb_model | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| kb_options | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| kb_rules | Appropriate XKB keymap parameter | str | \[EMPTY\] |
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| follow_mouse | (0/1/2/3) enable mouse following (focus on enter new window) - See the note below for more info | int | 1 |
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| repeat_rate | in ms, the repeat rate for held keys | int | 25 |
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| repeat_delay | in ms, the repeat delay (grace period) before the spam | int | 600 |
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| natural_scroll | enable natural scroll | bool | false |
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| numlock_by_default | lock numlock by default | bool | false |
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| force_no_accel | force no mouse acceleration, bypasses most of your pointer settings to get as raw of a signal as possible. | bool | false |
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| sensitivity | set the libinput sensitivity. This **HAS** to be from -1 to 1, or else it will be clamped. | float | 0.0 |
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`follow_mouse=int` - (0/1/2/3) enable mouse following (focus on enter new
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{{< hint type=info >}}
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window) - Quirk: will always focus on mouse enter if you're entering a floating
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### Follow Mouse
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Quirk: will always focus on mouse enter if you're entering a floating
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window from a tiled one, or vice versa.
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window from a tiled one, or vice versa.
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- 0 - disabled
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- 0 - disabled
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- 1 - full
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- 1 - full
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- 2 - loose. Will focus mouse on other windows on focus but not the keyboard.
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- 2 - loose. Will focus mouse on other windows on focus but not the keyboard.
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- 3 - full loose, will not refocus on click, but allow mouse focus to be
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- 3 - full loose, will not refocus on click, but allow mouse focus to be
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detached from the keyboard like in 2.
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detached from the keyboard like in 2.
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{{< /hint >}}
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`repeat_rate=int` - in ms, the repeat rate for held keys
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`repeat_delay=int` - in ms, the repeat delay (grace period) before the spam
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`natural_scroll=bool` - enable natural scroll
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`numlock_by_default=bool` - lock numlock by default
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`force_no_accel=bool` - force no mouse acceleration, bypasses most of your
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pointer settings to get as raw of a signal as possible.
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`sensitivity=float` - set the libinput sensitivity. This **HAS** to be from -1
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to 1, or else it will be clamped.
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### Touchpad
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### Touchpad
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_Subcategory `input:touchpad:`_
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_Subcategory `input:touchpad:`_
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`disable_while_typing=bool`
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| name | description | type | default |
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`natural_scroll=bool`
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| disable_while_typing | disables the touchpad while typing | bool | true |
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| natural_scroll | self-explanatory | bool | false |
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`clickfinger_behavior=bool`
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| clickfinger_behavior | self-explanatory | bool | false |
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| middle_button_emulation | self-explanatory | bool | false |
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`middle_button_emulation=bool`
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| tap-to-click | self-explanatory | bool | true |
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`tap-to-click=bool`
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*Note:* Touchpad config changes may require a Hyprland restart.
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### Per-device input config
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### Per-device input config
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@ -182,67 +145,48 @@ Described [here](../Advanced-config#per-device-input-configs).
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## Gestures
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## Gestures
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`workspace_swipe=bool` - enable workspace swipe gesture
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| name | description | type | default |
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`workspace_swipe_fingers=int` - how many fingers for the gesture
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| workspace_swipe | enable workspace swipe gesture | bool | false |
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| workspace_swipe_fingers | how many fingers for the gesture | int | 3 |
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`workspace_swipe_distance=int` - in px, the distance of the gesture
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| workspace_swipe_distance | in px, the distance of the gesture | int | 300 |
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| workspace_swipe_invert | invert the direction | bool | true |
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`workspace_swipe_invert=bool` - invert the direction
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| workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring `cancel_ratio`. Setting to `0` will disable this mechanic. | int | 30 |
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| workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 |
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`workspace_swipe_min_speed_to_force=int` - minimum speed in px per timepoint to
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force the change ignoring `cancel_ratio` (default `30`) Setting to `0` will
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disable this mechanic.
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`workspace_swipe_cancel_ratio=float` - (0.0 - 1.0) how much the swipe has to
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proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less,
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revert)
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## Misc
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## Misc
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`disable_hyprland_logo=bool` - disables the hyprland logo background.
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| name | description | type | default |
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|---|---|---|---|---|
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`disable_splash_rendering=bool` - disables the hyprland splash rendering.
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| disable_hyprland_logo | disables the hyprland logo background. :( | bool | false |
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(requires a monitor reload to take effect)
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| disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false |
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| no_vfr | disables VFR (variable frame rate) - VFR increases battery life at the expense of possible issues on a few monitors. | bool | true |
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`no_vfr=bool` - disables VFR (variable frame rate) - VFR increases battery life
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| damage_entire_on_snapshot | Damage the entire monitor when rendering snapshots. Recommended with transformed displays. Do not use without transformed displays. | bool | false |
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at the expense of possible issues on a few monitors. (VFR is off by default)
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| mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false |
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| always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true |
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`damage_entire_on_snapshot=bool` - Damage the entire monitor when rendering
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| layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true |
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snapshots. Recommended with transformed displays. Do not use without transformed
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displays.
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`mouse_move_enables_dpms=bool` - If DPMS is set to off, wake up the monitors if
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the mouse moves.
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`always_follow_on_dnd=bool` - By default enabled, will make mouse focus follow
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the mouse when drag and dropping. Recommended to leave it enabled, especially
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for people using focus follows mouse at 0.
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`layers_hog_keyboard_focus=bool` - If true, will make keyboard-interactive
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layers keep their focus on mouse move (e.g. wofi, bemenu)
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## Binds
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## Binds
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`pass_mouse_when_bound=bool` - if disabled, will not pass the mouse events to
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| name | description | type | default |
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apps / dragging windows around if a keybind has been triggered. (Enabled by
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|---|---|---|---|---|
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default)
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| pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | true |
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| scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 |
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`scroll_event_delay=int` - in ms, how many ms to wait after a scroll event to
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allow to pass another one for the binds.
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## Debug
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## Debug
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### only for developers
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{{< hint type=warning >}}
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`overlay=bool` - print the debug performance overlay.
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Only for developers.
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`damage_blink=bool` - (epilepsy warning!) flash areas updated with damage
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{{< /hint >}}
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tracking
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`disable_logs=bool` - disables the logs
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| name | description | type | default |
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|---|---|---|---|---|
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`disable_time=bool` - disables time logging, by default it's `true`
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| overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false |
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| damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false |
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| disable_logs | self-explanatory | bool | false |
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| disable_time | disables time logging | bool | true |
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## More
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## More
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Loading…
Reference in a new issue