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add render hook event
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@ -30,3 +30,4 @@ These are all the events that can be listened to using Event Hooks.
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| activeLayout | fired on a keyboard layout change. String pointer temporary, not guaranteed after execution of the handler finishes. | std::vector<void*>{SKeyboard*, std::string*} |
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| activeLayout | fired on a keyboard layout change. String pointer temporary, not guaranteed after execution of the handler finishes. | std::vector<void*>{SKeyboard*, std::string*} |
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| preRender | fired before a frame for a monitor is about to be rendered | CMonitor* |
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| preRender | fired before a frame for a monitor is about to be rendered | CMonitor* |
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| screencopy | fired when the screencopy state of a client changes. Keep in mind there might be multiple separate clients. | std::vector<uint64_t>{state, framesInHalfSecond, owner} |
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| screencopy | fired when the screencopy state of a client changes. Keep in mind there might be multiple separate clients. | std::vector<uint64_t>{state, framesInHalfSecond, owner} |
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| render | fired at various stages of rendering to allow your plugin to render stuff. See `src/SharedDefs.hpp` for a list with explanations | eRenderStage |
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