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nuke nvidia patches mentions
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2 changed files with 2 additions and 45 deletions
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@ -12,7 +12,6 @@ can be changed by setting the appropriate option to `true`/`false`.
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```nix
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```nix
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(pkgs.hyprland.override { # or inputs.hyprland.packages.${pkgs.system}.hyprland
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(pkgs.hyprland.override { # or inputs.hyprland.packages.${pkgs.system}.hyprland
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enableXWayland = true;
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enableXWayland = true;
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enableNvidiaPatches = false;
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})
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})
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```
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```
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@ -22,7 +21,6 @@ can be changed by setting the appropriate option to `true`/`false`.
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programs.hyprland = { # or wayland.windowManager.hyprland
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programs.hyprland = { # or wayland.windowManager.hyprland
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enable = true;
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enable = true;
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xwayland.enable = true;
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xwayland.enable = true;
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enableNvidiaPatches = false;
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};
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};
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```
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```
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@ -37,15 +35,6 @@ in the package itself, or through the module options.
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See [XWayland](../../Configuring/XWayland).
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See [XWayland](../../Configuring/XWayland).
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### Nvidia Patches
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Nvidia is notorious for not working by default with wlroots. That's why we
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patch wlroots.
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In the NixOS and Home Manager modules, you can enable the
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Nvidia patches using `programs.hyprland.enableNvidiaPatches` and
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`wayland.windowManager.hyprland.enableNvidiaPatches`, respectively.
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## Using Nix repl
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## Using Nix repl
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If you're using Nix (and not NixOS or Home Manager) and you want to override,
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If you're using Nix (and not NixOS or Home Manager) and you want to override,
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@ -54,7 +43,7 @@ you can do it like this
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```nix
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```nix
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$ nix repl
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$ nix repl
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nix-repl> :lf "github:hyprwm/Hyprland"
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nix-repl> :lf "github:hyprwm/Hyprland"
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nix-repl> :bl outputs.packages.x86_64-linux.hyprland.override {enableNvidiaPatches = true;} # option = value
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nix-repl> :bl outputs.packages.x86_64-linux.hyprland.override
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```
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```
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Then you can run Hyprland from the built path.
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Then you can run Hyprland from the built path.
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@ -8,20 +8,6 @@ You may want to use the proprietary Nvidia drivers in some cases, for example: i
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Below are some tips to try to make the proprietary Nvidia driver work with Hyprland properly:
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Below are some tips to try to make the proprietary Nvidia driver work with Hyprland properly:
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## Hyprland Nvidia Patch (Arch only) (Unofficial)
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```sh
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hyprland-nvidia (AUR)
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hyprland-nvidia-git (AUR)
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```
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{{< hint type=warning >}}
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Hyprland Nvidia Patch is **NOT** an official patch and is not maintained by us.
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If you have any concerns (updates, broken pkgbuild, etc), you should contact the maintainer.
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{{< /hint >}}
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{{< hint type=important >}}
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`nvidia-dkms` is still **required** to run this patch, Install the `nvidia-dkms` driver and add it to your initramfs & kernel parameters before running. You should still however read the content below to make sure the patch is properly working and to avoid any bugs/crashes.
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{{< /hint >}}
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## How to get Hyprland to possibly work on Nvidia
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## How to get Hyprland to possibly work on Nvidia
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Install the `nvidia-dkms` driver and add it to your initramfs & kernel parameters.
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Install the `nvidia-dkms` driver and add it to your initramfs & kernel parameters.
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@ -71,25 +57,7 @@ Launch Hyprland.
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It _should_ work now.
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It _should_ work now.
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## Fixing screensharing / screenshots
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## Fixing random flickering, (nuclear method)
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Apply nvidia patches to the wlroots in `subprojects/wlroots` before building.
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See [patch](https://aur.archlinux.org/cgit/aur.git/tree/nvidia.patch?h=hyprland-nvidia-git)
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and [hyprland-nvidia-git's PKGBUILD](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=hyprland-nvidia-git#n72).
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## Fixing random flickering, method 1
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If you take a look at the wlroots patches in the [nix flake](https://github.com/hyprwm/Hyprland/blob/main/nix/wlroots.nix)
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you will find a one-line patch:
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```sh
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substituteInPlace render/gles2/renderer.c --replace "glFlush();" "glFinish();"
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```
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What this means, for non-nix users, is you have to (before building) go to
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`subprojects/wlroots/render/gles2/renderer.c` and replace all occurrences of `glFlush()`
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with `glFinish()`, and then compile Hyprland as usual.
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## Fixing random flickering, method 2 (nuclear)
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Do note though that this forces performance mode to be active, resulting in
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Do note though that this forces performance mode to be active, resulting in
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increased power-consumption (from 22W idle on a RTX 3070TI, to 74W).
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increased power-consumption (from 22W idle on a RTX 3070TI, to 74W).
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