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variables: shadow refactor
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@ -111,14 +111,6 @@ Doing `general:snap {` is **invalid**!
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| active_opacity | opacity of active windows. [0.0 - 1.0] | float | 1.0 |
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| inactive_opacity | opacity of inactive windows. [0.0 - 1.0] | float | 1.0 |
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| fullscreen_opacity | opacity of fullscreen windows. [0.0 - 1.0] | float | 1.0 |
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| drop_shadow | enable drop shadows on windows | bool | true |
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| shadow_range | Shadow range ("size") in layout px | int | 4 |
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| shadow_render_power | in what power to render the falloff (more power, the faster the falloff) [1 - 4] | int | 3 |
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| shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true |
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| col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a |
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| col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset |
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| shadow_offset | shadow's rendering offset. | vec2 | [0, 0] |
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| shadow_scale | shadow's scale. [0.0 - 1.0] | float | 1.0 |
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| dim_inactive | enables dimming of inactive windows | bool | false |
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| dim_strength | how much inactive windows should be dimmed [0.0 - 1.0] | float | 0.5 |
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| dim_special | how much to dim the rest of the screen by when a special workspace is open. [0.0 - 1.0] | float | 0.2 |
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@ -156,6 +148,22 @@ strain on the GPU.
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{{< /callout >}}
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### Shadow
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_Subcategory `decoration:shadow:`_
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| name | description | type | default |
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| --- | --- | --- | --- |
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| enabled | enable drop shadows on windows | bool | true |
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| range | Shadow range ("size") in layout px | int | 4 |
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| render_power | in what power to render the falloff (more power, the faster the falloff) [1 - 4] | int | 3 |
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| sharp | if enabled, will make the shadows sharp, akin to an infinite render power | bool | false |
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| ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true |
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| color | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a |
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| color_inactive | inactive shadow color. (if not set, will fall back to color) | color | unset |
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| offset | shadow's rendering offset. | vec2 | [0, 0] |
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| scale | shadow's scale. [0.0 - 1.0] | float | 1.0 |
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### Animations
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| name | description | type | default |
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