added vrr, no_vfr -> vfr

This commit is contained in:
vaxerski 2023-02-14 17:16:36 +00:00
parent aa7ea65799
commit bdc56f2393
2 changed files with 3 additions and 6 deletions

View file

@ -225,7 +225,8 @@ Described [here](../Keywords#per-device-input-configs).
|---|---|---|---|
| disable_hyprland_logo | disables the hyprland logo background. :( | bool | false |
| disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false |
| no_vfr | disables VFR (variable frame rate) - VFR increases battery life at the expense of possible issues on a few monitors. | bool | true |
| vfr | controls the VFR status of hyprland. Heavily recommended to leave on true to conserve resources. | bool | true |
| vrr | controls the VRR (Adaptive Sync) of your monitors. 0 - off, 1 - on, 2 - fullscreen only | int | 0 |
| mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false |
| always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true |
| layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true |

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@ -257,10 +257,6 @@ For Display Manager users, you can replace the `exec` entry in
the `.desktop` file to point to your script. You are recommended
to use absolute paths, such as `/home/username/Script` instead of `~/Script`
# I get random white flashes
Try disabling VFR with `misc:no_vfr=1`.
# How to disable middle-click paste?
In your config, add this bind: `bind = , mouse:274, exec, ;`. Note that the
@ -283,7 +279,7 @@ It's heavily advised to use `full` regardless of anything.
* `decoration:blur = false` and `decoration:drop_shadow = false` to disable
fancy but battery hungry effects.
* `misc:no_vfr = false`, since it'll lower the refresh rate when nothing is happening on-screen.
* `misc:vfr = true`, since it'll lower the amount of sent frames when nothing is happening on-screen.
# How to fix games with window dancing?