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explicit stuff
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2 changed files with 14 additions and 6 deletions
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@ -367,7 +367,6 @@ _Subcategory `group:groupbar:`_
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| swallow_regex | The *class* regex to be used for windows that should be swallowed (usually, a terminal). To know more about the list of regex which can be used [use this cheatsheet](https://github.com/ziishaned/learn-regex/blob/master/README.md). | str | \[\[Empty\]\] |
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| swallow_exception_regex | The *title* regex to be used for windows that should *not* be swallowed by the windows specified in swallow_regex (e.g. wev). The regex is matched against the parent (e.g. Kitty) window's title on the assumption that it changes to whatever process it's running. | str | \[\[Empty\]\] |
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| focus_on_activate | Whether Hyprland should focus an app that requests to be focused (an `activate` request) | bool | false |
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| no_direct_scanout | Disables direct scanout. Direct scanout attempts to reduce lag when there is only one fullscreen application on a screen (e.g. game). It is also recommended to set this to true if the fullscreen application shows graphical glitches. | bool | true |
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| mouse_move_focuses_monitor | Whether mouse moving into a different monitor should focus it | bool | true |
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| render_ahead_of_time | [Warning: buggy] starts rendering _before_ your monitor displays a frame in order to lower latency | bool | false |
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| render_ahead_safezone | how many ms of safezone to add to rendering ahead of time. Recommended 1-2. | int | 1 |
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@ -408,6 +407,14 @@ _Subcategory `group:groupbar:`_
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| nvidia_anti_flicker | reduces flickering on nvidia at the cost of possible frame drops on lower-end GPUs. On non-nvidia, this is ignored. | bool | true |
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| force_introspection | forces introspection at all times. Introspection is aimed at reducing GPU usage in certain cases, but might cause graphical glitches on nvidia. 0 - nothing, 1 - force always on, 2 - force always on if nvidia | int | 2 |
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### Render
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| name | description | type | default |
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| --- | --- | --- | --- |
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| explicit_sync | Whether to enable explicit sync support. Requires a hyprland restart. 0 - no, 1 - yes, 2 - auto based on the gpu driver | int | 2 |
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| explicit_sync_kms | Whether to enable explicit sync support for the KMS layer. Requires explicit_sync to be enabled. 0 - no, 1 - yes, 2 - auto based on the gpu driver | int | 2 |
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| direct_scanout | Enables direct scanout. Direct scanout attempts to reduce lag when there is only one fullscreen application on a screen (e.g. game). It is also recommended to set this to false if the fullscreen application shows graphical glitches. | bool | false |
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### Cursor
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| name | description | type | default |
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@ -203,7 +203,8 @@ Wayland, the flickering will likely be solved in the 555 series of Nvidia driver
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### Flickering in XWayland games
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XWayland games may flicker or present frames out-of-order in a way which makes them unplayable.
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This is due to the lack of explicit synchronization in older versions of the proprietary driver.
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This is due to the lack of implicit synchronization in the driver, and/or flaky explicit sync support
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in newer ones.
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There are a few fixes:
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@ -212,11 +213,11 @@ There are a few fixes:
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These enable explicit sync on the Nvidia driver and should avoid flickering.
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2. If your GPU is no longer supported by the 555 driver, install older Nvidia drivers which do not exhibit this issue. The
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last ones which would work will be the 535xx series of drivers. These
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can be installed on Arch via [these AUR packages](https://aur.archlinux.org/packages?O=0&K=535xx)
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last ones which would work will be the 535xx series of drivers. These
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can be installed on Arch via [these AUR packages](https://aur.archlinux.org/packages?O=0&K=535xx)
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More info about explicit sync is available
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[on this blog](https://planet.kde.org/xavers-blog-2024-04-05-explicit-sync/).
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3. Try disabling explicit sync. In some select cases, explicit sync may actually cause issues due to the flaky nature of Nvidia drivers.
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Set `render:explicit_sync = 0` in your hyprland config.
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### Fixing other random flickering (nuclear method)
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