Per-window fullscreen opacity (#577)

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SoSeDiK 2024-04-08 01:19:17 +03:00 committed by GitHub
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3 changed files with 15 additions and 7 deletions

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@ -210,6 +210,8 @@ Prop List:
| alpha | float 0.0 - 1.0 |
| alphainactiveoverride | 0/1, makes the next setting be override instead of multiply |
| alphainactive | float 0.0 - 1.0 |
| alphafullscreenoverride | 0/1, makes the next setting be override instead of multiply |
| alphafullscreen | float 0.0 - 1.0 |
| activebordercolor | color, -1 means not set |
| inactivebordercolor | color, -1 means not set |

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@ -132,7 +132,7 @@ Dynamic rules are re-evaluated every time a property changes.
| Rule | Description |
| ---- | ----------- |
| opacity \[a\] | additional opacity multiplier. Options for a: `float` -> sets an opacity OR `float float` -> sets activeopacity and inactiveopacity respectively. You can also add `override` after an opacity to make it override instead of a multiplier. (e.g. `1.0 override 0.5 override`) |
| opacity \[a\] | additional opacity multiplier. Options for a: `float` -> sets an overall opacity OR `float float` -> sets activeopacity and inactiveopacity respectively, OR `float float float` -> sets activeopacity, inactiveopacity and fullscreenopacity respectively. |
| opaque | forces the window to be opaque (can be toggled with the toggleopaque dispatcher) |
| forcergbx | makes hyprland ignore the alpha channel of all the window's surfaces, effectively making it _actually, fully 100% opaque_ |
| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
@ -188,7 +188,7 @@ windowrule = noblur,^(firefox)$ # disables blur for firefox
windowrule = move cursor -50% -50%,^(kitty)$ # moves kitty to the center of the cursor
windowrulev2 = bordercolor rgb(FF0000) rgb(880808),fullscreen:1 # set bordercolor to red if window is fullscreen
windowrulev2 = bordercolor rgb(FFFF00),title:^(.*Hyprland.*)$ # set bordercolor to yellow when title contains Hyprland
windowrule = opacity 1.0 override 0.5 override,^(kitty)$ # set opacity to 1.0 active and 0.5 inactive for kitty
windowrule = opacity 1.0 override 0.5 override 0.8 override,^(kitty)$ # set opacity to 1.0 active, 0.5 inactive and 0.8 fullscreen for kitty
windowrule = rounding 10,^(kitty)$ # set rounding to 10 for kitty
windowrulev2 = stayfocused, class:^(pinentry-) # fix pinentry losing focus
```
@ -209,8 +209,8 @@ windowrulev2 = opacity 0.8 0.8,class:^(kitty)$
windowrulev2 = opacity 0.5 0.5,floating:1
```
-> all kitty windows will have opacity 0.8, except if they are floating. Then
they will have opacity 0.5. -> all floating windows will have opacity 0.5.
-> all non-fullscreen kitty windows will have opacity 0.8, except if they are floating. Then
they will have opacity 0.5. -> all non-fullscreen floating windows will have opacity 0.5.
```ini
windowrulev2 = opacity 0.5 0.5,floating:1
@ -222,11 +222,17 @@ other floating windows will have opacity 0.5.
{{< callout type=info >}}
Opacity is _always_ a PRODUCT of all opacities. E.g. `active_opacity` to 0.5 and
Opacity is a PRODUCT of all opacities by default. E.g. `active_opacity` to 0.5 and
windowrule opacity to 0.5 will result in a total opacity 0.25. You are allowed
to set opacities over 1, but any opacity product over 1 will cause graphical
glitches. E.g. `0.5 * 2 = 1`, and it will be fine, `0.5 * 4` will cause
graphical glitches.
graphical glitches. You can use `override` after an opacity to make it override
instead of a multiplier. E.g. to set active and inactive opacity to 0.8,
and make fullscreen fully opaque regardless of other opacity rules:
```ini
windowrulev2 = opacity 0.8 override 0.8 override 1.0 override,^(kitty)$
```
{{< /callout >}}

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@ -37,7 +37,7 @@ the same effect. See
more information. For example:
```ini
windowrulev2 = opacity 0.0 override 0.0 override,class:^(xwaylandvideobridge)$
windowrulev2 = opacity 0.0 override,class:^(xwaylandvideobridge)$
windowrulev2 = noanim,class:^(xwaylandvideobridge)$
windowrulev2 = noinitialfocus,class:^(xwaylandvideobridge)$
windowrulev2 = maxsize 1 1,class:^(xwaylandvideobridge)$