From de5c5d26830d4727f7a62f58a6d1b9ae0cde0972 Mon Sep 17 00:00:00 2001 From: Agent00Ming <107314235+Agent00Ming@users.noreply.github.com> Date: Thu, 18 Jul 2024 16:00:25 -0400 Subject: [PATCH] Document input:emulate_discrete_scroll variable (#720) Co-authored-by: Agent_00Ming --- pages/Configuring/Variables.md | 1 + 1 file changed, 1 insertion(+) diff --git a/pages/Configuring/Variables.md b/pages/Configuring/Variables.md index e9a6a3d..fdb129c 100644 --- a/pages/Configuring/Variables.md +++ b/pages/Configuring/Variables.md @@ -196,6 +196,7 @@ _[More about Animations](../Animations)._ | float_switch_override_focus | If enabled (1 or 2), focus will change to the window under the cursor when changing from tiled-to-floating and vice versa. If 2, focus will also follow mouse on float-to-float switches. | int | 1 | | special_fallthrough | if enabled, having only floating windows in the special workspace will not block focusing windows in the regular workspace. | bool | false | | off_window_axis_events | Handles axis events around (gaps/border for tiled, dragarea/border for floated) a focused window. `0` ignores axis events `1` sends out-of-bound coordinates `2` fakes pointer coordinates to the closest point inside the window `3` warps the cursor to the closest point inside the window | int | 1 | +| emulate_discrete_scroll | Emulates discrete scrolling from high resolution scrolling events. `0` disables it, `1` enables handling of non-standard events only, and `2` force enables all scroll wheel events to be handled | int | 1 | {{< callout type=info >}}