doc new events

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vaxerski 2023-04-15 23:45:56 +01:00
parent 3e5d3e6a91
commit fd7fb8c90e
2 changed files with 2 additions and 0 deletions

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@ -48,6 +48,7 @@ e.g.: `workspace>>2`
| changefloatingmode | emitted when a window changes its floating mode. `FLOATING` is either 0 or 1. | `WINDOWADDRESS`,`FLOATING` | | changefloatingmode | emitted when a window changes its floating mode. `FLOATING` is either 0 or 1. | `WINDOWADDRESS`,`FLOATING` |
| urgent | emitted when a window requests an `urgent` state | `WINDOWADDRESS` | | urgent | emitted when a window requests an `urgent` state | `WINDOWADDRESS` |
| minimize | emitted when a window requests a change to its minimized state. `MINIMIZED` is either 0 or 1. | `WINDOWADDRESS,MINIMIZED` | | minimize | emitted when a window requests a change to its minimized state. `MINIMIZED` is either 0 or 1. | `WINDOWADDRESS,MINIMIZED` |
| screencopy | emitted when a screencopy state of a client changes. Keep in mind there might be multiple separate clients. State is 0/1, owner is 0 - monitor share, 1 - window share | `STATE,OWNER` |
{{< hint type=warning >}} {{< hint type=warning >}}
A fullscreen event is not guaranteed to fire on/off once in succession. A fullscreen event is not guaranteed to fire on/off once in succession.

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@ -29,3 +29,4 @@ These are all the events that can be listened to using Event Hooks.
| mouseButton | fired on a mouse button press | wlr_pointer_button_event* | | mouseButton | fired on a mouse button press | wlr_pointer_button_event* |
| activeLayout | fired on a keyboard layout change. String pointer temporary, not guaranteed after execution of the handler finishes. | std::vector<void*>{SKeyboard*, std::string*} | | activeLayout | fired on a keyboard layout change. String pointer temporary, not guaranteed after execution of the handler finishes. | std::vector<void*>{SKeyboard*, std::string*} |
| preRender | fired before a frame for a monitor is about to be rendered | CMonitor* | | preRender | fired before a frame for a monitor is about to be rendered | CMonitor* |
| screencopy | fired when the screencopy state of a client changes. Keep in mind there might be multiple separate clients. | std::vector<uint64_t>{state, framesInHalfSecond, owner} |