For basic syntax info, see [Configuring Hyprland](../Configuring-Hyprland). This page documents all the "options" of Hyprland. For binds, monitors, animations, etc. see the sidebar. For anything else, see [Keywords](../Keywords). Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar for Dwindle and Master layouts) # Variable types | type | description | |---|---| | int | integer | | bool | boolean, `true` or `false` (`yes` or `no`, `on` or `off`, `0` or `1`) - any numerical value that is not `0` or `1` will cause undefined behaviour. | | float | floating point number | | color | color (see hint below for color info) | | vec2 | vector with 2 values (float), separated by a space (e.g. `0 0` or `-10.9 99.1`) | | MOD | a string modmask (e.g. `SUPER` or `SUPERSHIFT` or `SUPER + SHIFT` or `SUPER and SHIFT` or `CTRL_SHIFT` or empty for none. You are allowed to put any separators you please except for a `,`) | | str | a string | | gradient | a gradient, in the form of `color color ... [angle]` where `color` is a color (see above) and angle is an angle in degrees, in the format of `123deg` e.g. `45deg` (e.g. `rgba(11ee11ff) rgba(1111eeff) 45deg`) Angle is optional and will default to `0deg` | {{< hint type=info >}} **_Colors:_** You have 3 options: rgba(), e.g. `rgba(b3ff1aee)` rgb(), e.g. `rgb(b3ff1a)` legacy, e.g. `0xeeb3ff1a` -> ARGB order **_Mod list:_** ```ini SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5 ``` {{< /hint >}} # Sections ## General | name | description | type | default | |---|---|---|---| | sensitivity | mouse sensitivity (legacy, may cause bugs if not 1, prefer `input:sensitivity`) | float | 1.0 | | border_size | size of the border around windows | int | 1 | | no_border_on_floating | disable borders for floating windows | bool | false | | gaps_in | gaps between windows | int | 5 | | gaps_out | gaps between windows and monitor edges | int | 20 | | col.inactive_border | border color for inactive windows | gradient | 0xffffffff | | col.active_border | border color for the active window | gradient | 0xff444444 | | col.group_border | inactive (out of focus) group border color | gradient | 0x66777700 | | col.group_border_active | active group border color | gradient | 0x66ffff00 | | cursor_inactive_timeout | in seconds, after how many seconds of cursor's inactivity to hide it. Set to `0` for never. | int | 0 | | layout | which layout to use. (Available: `dwindle`, `master`) | str | dwindle | | no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false | | apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) **NOTICE:** ***really*** not recommended. | bool | false | | resize_on_border | enables resizing windows by clicking and dragging on borders and gaps | bool | false | | extend_border_grab_area | extends the area around the border where you can click and drag on, only used when `general:resize_on_border` is on. | int | 15 | | hover_icon_on_border | show a cursor icon when hovering over borders, only used when `general:resize_on_border` is on. | bool | true | {{< hint type=warning >}} Prefer using `input:sensitivity` over `general:sensitivity` to avoid bugs, especially with Wine/Proton apps. {{< /hint >}} ## Decoration | name | description | type | default | |---|---|---|---| | rounding | rounded corners' radius (in layout px) | int | 0 | | multisample_edges | enable antialiasing (no-jaggies) for rounded corners | bool | true | | active_opacity | opacity of active windows. (0.0 - 1.0) | float | 1.0 | | inactive_opacity | opacity of inactive windows. (0.0 - 1.0) | float | 1.0 | | fullscreen_opacity | opacity of fullscreen windows. (0.0 - 1.0) | float | 1.0 | | blur | enable kawase window background blur | bool | true | | blur_size | blur size (distance) | int | 8 | | blur_passes | the amount of passes to perform | int | 1 | | blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false | | blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance. | bool | true | | blur_xray | if enabled, floating windows will ignore tiled windows in their blur. Only available if blur_new_optimizations is true. Will reduce overhead on floating blur significantly. | bool | false | | drop_shadow | enable drop shadows on windows | bool | true | | shadow_range | Shadow range ("size") in layout px | int | 4 | | shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 | | shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true | | col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a | | col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset | | shadow_offset | shadow's rendering offset. | vec2 | [0, 0] | | shadow_scale | shadow's scale. 0.0 - 1.0 | float | 1.0 | | dim_inactive | enables dimming of inactive windows | bool | false | | dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 | | dim_special | how much to dim the rest of the screen by when a special workspace is open. 0.0 - 1.0 | float | 0.2 | | dim_around | how much the `dimaround` window rule should dim by. 0.0 - 1.0 | float | 0.4 | | screen_shader | a path to a custom shader to be applied at the end of rendering. See `examples/screenShader.frag` for an example. | str | \[EMPTY\] | {{< hint type=info >}} `blur_size` and `blur_passes` have to be at least 1. Increasing `blur_passes` is necessary to prevent blur looking wrong on higher `blur_size` values, but remember that higher `blur_passes` will require more strain on the GPU. It will, however, cause zero overhead on tiled windows if using `blur_new_optimizations`. {{< /hint >}} # Animations | name | description | type | default | |---|---|---|---| | enabled | enable animations | bool | true | {{< hint type=info >}} _[More about Animations](../Animations)._ {{< /hint >}} # Input ## Input | name | description | type | default | |---|---|---|---| | kb_model | Appropriate XKB keymap parameter. See the note below. | str | \[EMPTY\] | | kb_layout | Appropriate XKB keymap parameter | str | us | | kb_variant | Appropriate XKB keymap parameter | str | \[EMPTY\] | | kb_options | Appropriate XKB keymap parameter | str | \[EMPTY\] | | kb_rules | Appropriate XKB keymap parameter | str | \[EMPTY\] | | kb_file | If you prefer, you can use a path to your custom .xkb file. | str | \[EMPTY\] | | numlock_by_default | Engage numlock by default. | bool | false | | repeat_rate | The repeat rate for held-down keys, in repeats per second. | int | 25 | | repeat_delay | Delay before a held-down key is repeated, in milliseconds. | int | 600 | | sensitivity | Sets the mouse input sensitivity. Value will be clamped to the range -1.0 to 1.0. [libinput#pointer-acceleration](https://wayland.freedesktop.org/libinput/doc/latest/pointer-acceleration.html#pointer-acceleration) | float | 0.0 | | accel_profile | Sets the cursor acceleration profile. Can be one of `adaptive`, `flat`. Leave empty to use `libinput`'s default mode for your input device. [libinput#pointer-acceleration](https://wayland.freedesktop.org/libinput/doc/latest/pointer-acceleration.html#pointer-acceleration) | str | \[EMPTY\] | force_no_accel | Force no cursor acceleration. This bypasses most of your pointer settings to get as raw of a signal as possible. **Enabling this is not recommended due to potential cursor desynchronization.** | bool | false | | left_handed | Switches RMB and LMB | bool | false | | scroll_method | Sets the scroll method. Can be one of `2fg` (2 fingers), `edge`, `on_button_down`, `no_scroll`. [libinput#scrolling](https://wayland.freedesktop.org/libinput/doc/latest/scrolling.html) | str | \[EMPTY\] | scroll_button | Sets the scroll button. Has to be an int, cannot be a string. Check `wev` if you have any doubts regarding the ID. 0 means default. | int | 0 | | natural_scroll | Inverts scrolling direction. When enabled, scrolling moves content directly instead of manipulating a scrollbar. | bool | false | | follow_mouse | (0/1/2/3) Specify if and how cursor movement should affect window focus. See the note below. | int | 1 | | float_switch_override_focus | If enabled (1 or 2), focus will change to the window under the cursor when changing from tiled-to-floating and vice versa. If 2, focus will also follow mouse on float-to-float switches. | int | 1 | {{< hint type=info >}} ## XKB Settings You can find a list of models, layouts, variants and options in [`/usr/share/X11/xkb/rules/base.lst`](file:///usr/share/X11/xkb/rules/base.lst). Alternatively, you can use the `localectl` command to discover what is available on your system. For switchable keyboard configurations, take a look at [the uncommon tips & tricks page entry](../Uncommon-tips--tricks/#switchable-keyboard-layouts). {{< /hint >}} {{< hint type=info >}} ## Follow Mouse Cursor - 0 - Cursor movement will not change focus. - 1 - Cursor movement will always change focus to the window under the cursor. - 2 - Cursor focus will be detached from keyboard focus. Clicking on a window will move keyboard focus to that window. - 3 - Cursor focus will be completely separate from keyboard focus. Clicking on a window will not change keyboard focus. {{< /hint >}} ## Touchpad _Subcategory `input:touchpad:`_ | name | description | type | default | |---|---|---|---| | disable_while_typing | Disable the touchpad while typing. | bool | true | | natural_scroll | Inverts scrolling direction. When enabled, scrolling moves content directly instead of manipulating a scrollbar. | bool | false | | scroll_factor | Multiplier applied to the amount of scroll movement. | float | 1.0 | middle_button_emulation | Sending LMB and RMB simultaneously will be interpreted as a middle click. This disables any touchpad area that would normally send a middle click based on location. [libinput#middle-button-emulation](https://wayland.freedesktop.org/libinput/doc/latest/middle-button-emulation.html) | bool | false | | tap_button_map | Sets the tap button mapping for touchpad button emulation. Can be one of `lrm` (default) or `lmr` (Left, Middle, Right Buttons). | str | \[EMPTY\] | | clickfinger_behavior | Button presses with 1, 2, or 3 fingers will be mapped to LMB, RMB, and MMB respectively. This disables interpretation of clicks based on location on the touchpad. [libinput#clickfinger-behavior](https://wayland.freedesktop.org/libinput/doc/latest/clickpad-softbuttons.html#clickfinger-behavior) | bool | false | | tap-to-click | Tapping on the touchpad with 1, 2, or 3 fingers will send LMB, RMB, and MMB respectively. | bool | true | | drag_lock | When enabled, lifting the finger off for a short time while dragging will not drop the dragged item. [libinput#tap-and-drag](https://wayland.freedesktop.org/libinput/doc/latest/tapping.html#tap-and-drag) | bool | false | {{< hint type=important >}} A subcategory is a nested category: ```ini input { # ... # ... touchpad { # ... # ... } } ``` Doing `input:touchpad {` is **invalid**! {{< /hint >}} ## Touchdevice _Subcategory `input:touchdevice:`_ | name | description | type | default | |---|---|---|---| | transform | transform the input from touchdevices. The possible transformations are the same as [those of the monitors](../Monitors/#rotating-and-the-default-workspace) | int | 0 | | output | the output to bind touch devices. Empty means unset and will use the current / autodetected. | string | \[EMPTY\] | ## Per-device input config Described [here](../Keywords#per-device-input-configs). # Gestures | name | description | type | default | |---|---|---|---| | workspace_swipe | enable workspace swipe gesture | bool | false | | workspace_swipe_fingers | how many fingers for the gesture | int | 3 | | workspace_swipe_distance | in px, the distance of the gesture | int | 300 | | workspace_swipe_invert | invert the direction | bool | true | | workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring `cancel_ratio`. Setting to `0` will disable this mechanic. | int | 30 | | workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 | | workspace_swipe_create_new | whether a swipe right on the last workspace should create a new one. | bool | true | | workspace_swipe_forever | if enabled, swiping will not clamp at the neighboring workspaces but continue to the further ones. | bool | false | | workspace_swipe_numbered | if enabled, swiping will swipe on consecutive numbered workspaces. | bool | false | # Misc | name | description | type | default | |---|---|---|---| | disable_hyprland_logo | disables the hyprland logo background. :( | bool | false | | disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false | | vfr | controls the VFR status of hyprland. Heavily recommended to leave on true to conserve resources. | bool | true | | vrr | controls the VRR (Adaptive Sync) of your monitors. 0 - off, 1 - on, 2 - fullscreen only | int | 0 | | mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false | | key_press_enables_dpms | If DPMS is set to off, wake up the monitors if a key is pressed. | bool | false | | always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true | | layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true | | animate_manual_resizes | If true, will animate manual window resizes/moves | bool | true | | animate_mouse_windowdragging | If true, will animate windows being dragged by mouse, note that this can cause weird behavior on some curves | bool | true | | disable_autoreload | If true, the config will not reload automatically on save, and instead needs to be reloaded with `hyprctl reload`. Might save on battery. | bool | false | | enable_swallow | Enable window swallowing | bool | false | | swallow_regex | The *class* regex to be used for windows that should be swallowed (usually, a terminal) | str | \[EMPTY\] | | focus_on_activate | Whether Hyprland should focus an app that requests to be focused (an `activate` request) | bool | false | | no_direct_scanout | Disables direct scanout. Direct scanout attempts to reduce lag when there is only one fullscreen application on a screen (e.g. game) | bool | false | | hide_cursor_on_touch | Hides the cursor when the last input was a touch input until a mouse input is done. | bool | true | | mouse_move_focuses_monitor | Whether mouse moving into a different monitor should focus it | bool | true | # Binds | name | description | type | default | |---|---|---|---| | pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | false | | scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 | | workspace_back_and_forth | If enabled, an attempt to switch to the currently focused workspace will instead switch to the previous workspace. Akin to i3's *auto_back_and_forth*. | bool | false | | allow_workspace_cycles | If enabled, workspaces don't forget their previous workspace, so cycles can be created by switching to the first workspace in a sequence, then endlessly going to the previous workspace. | bool | false | | focus_preferred_method | sets the preferred focus finding method when using `focuswindow`/`movewindow`/etc with a direction. 0 - history (recent have priority), 1 - length (longer shared edges have priority) | int | 0 | # Debug {{< hint type=warning >}} Only for developers. {{< /hint >}} | name | description | type | default | |---|---|---|---| | overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false | | damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false | | disable_logs | disable logging | bool | false | | disable_time | disables time logging | bool | true | | damage_tracking | redraw only the needed bits of the display. Do **not** change. (default: full - 2) monitor - 1, none - 0 | int | 2 | # More There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar for more pages.