This page documents a few advanced things about the Hyprland Plugin API. {{< toc >}} ## Using Function Hooks {{< hint type=important >}} Function hooks are only available on `AMD64` (`x86_64`). Attempting to hook on any other arch will make Hyprland simply ignore your hooking attempt. {{}} Function hooks are intimidating at first, but when used properly can be _extremely_ powerful. Function hooks allow you to intercept any call to the function you hook. Let's look at a simple example: ```cpp void Events::listener_monitorFrame(void* owner, void* data) ``` will be the function we want to hook. `Events::` is a namespace, not a class, so this is just a plain function. ```cpp // make a global instance of a hook class for this hook inline CFunctionHook* g_pMonitorFrameHook = nullptr; // create a pointer typedef for the function we are hooking. typedef void (*origMonitorFrame)(void*, void*); // our hook void hkMonitorFrame(void* owner, void* data) { (*(origMonitorFrame)g_pMonitorFrameHook->m_pOriginal)(owner, data); } APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) { // stuff... // create the hook g_pMonitorFrameHook = HyprlandAPI::createFunctionHook(handle, (void*)&Events::listener_monitorFrame, (void*)&hkMonitorFrame); // init the hook g_pMonitorFrameHook->hook(); // further stuff... } ``` We have just made a hook. Now, whenever Hyprland calls `Events::listener_monitorFrame`, our hook will be called instead! This way, you can run code before / after the function, modify the inputs or results, or even block the function from executing. `CFunctionHook` can also be unhooked whenever you please. Just run `unhook()`. It can be rehooked later by calling `hook()` again. ### The three horsemen of function hooking The first type of functions we have hooked above. It's a public non-member. For public members, e.g. `CCompositor::focusWindow(CWindow*, wlr_surface*)` you will also need to add the thisptr argument to your hook: ```cpp typedef void (*origFocusWindow)(void*, CWindow*, wlr_surface*); void hkFocusWindow(void* thisptr, CWindow* pWindow, wlr_surface* pSurface) { // stuff... // and if you want to call the original... (*(origFocusWindow)g_pFocusWindowHook->m_pOriginal)(thisptr, pWindow, pSurface); } APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) { // stuff... g_pFocusWindowHook = HyprlandAPI::createFunctionHook(handle, (void*)&CCompositor::focusWindow, (void*)&hkFocusWindow); g_pFocusWindowHook->hook(); // further stuff... } ``` For private functions or members, you will need to use the signature, for example for `CInputManager::processMouseDownNormal`: ```cpp typedef void (*origMouseDownNormal)(void*, wlr_pointer_button_event*); void hkProcessMouseDownNormal(void* thisptr, wlr_pointer_button_event* e) { // stuff... // and if you want to call the original... (*(origMouseDownNormal)g_pMouseDownHook->m_pOriginal)(thisptr, e); } APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) { // stuff... g_pMouseDownHook = HyprlandAPI::createFunctionHook( PHANDLE, HyprlandAPI::getFunctionAddressFromSignature(PHANDLE, "_ZN13CInputManager22processMouseDownNormalEP24wlr_pointer_button_event"), (void*)&hkProcessMouseDownNormal); g_pMouseDownHook->hook(); // further stuff... } ``` To get the signature, compile Hyprland and run `objdump -D ./path/to/Hyprland | grep "functionName"` When it finally spits out something, you can stop it with `ctrl+C`. Example output: ``` 9710b9: eb 01 jmp 9710bc <_ZN13CInputManager22processMouseDownNormalEP24wlr_pointer_button_event+0xed8> 9710c3: 74 37 je 9710fc <_ZN13CInputManager22processMouseDownNormalEP24wlr_pointer_button_event+0xf18> 9710fa: eb 1f jmp 97111b <_ZN13CInputManager22processMouseDownNormalEP24wlr_pointer_button_event+0xf37> 971128: 74 05 je 97112f <_ZN13CInputManager22processMouseDownNormalEP24wlr_pointer_button_event+0xf4b> ``` From this, we can see the signature is `_ZN13CInputManager22processMouseDownNormalEP24wlr_pointer_button_event`. {{< hint type=warning >}} Please note signatures may and most likely will differ between compilers. (gcc/clang) {{}} ## Using the config You can register config values in the `PLUGIN_INIT` function: ```cpp APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) { // stuff... HyprlandAPI::addConfigValue(PHANDLE, "plugin:example:exampleInt", SConfigValue{.intValue = 1}); // further stuff... } ``` Plugin variables ***must*** be in the `plugins:` category. Further categories are up to you. It's generally a good idea to group all variables from your plugin in a subcategory with the plugin name, e.g. `plugins:myPlugin:variable1`. For retrieving the values, call `HyprlandAPI::getConfigValue`. Please remember that the pointer to your config value will never change after `PLUGIN_INIT`, so to greatly optimize performance, make it static: ```cpp static auto* const MYVAR = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:myPlugin:variable1")->intValue; ``` ## Further Read the API at `src/plugins/PluginAPI.hpp` and check out the examplePlugin in `examples/`. And, most importantly, have fun!