For basic syntax info, see [Master Configuring](../Configuring-Hyprland). This page documents all the "options" of Hyprland. For binds, monitors, execs, curves, etc. see [Advanced Configuring](../Advanced-config). Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar) # Variable types | type | description | |---|---| | int | integer | | bool | boolean, `true` or `false` (`yes` or `no`, `0` or `1`) - any numerical value that is not `0` or `1` will cause undefined behaviour. | | float | floating point number | | color | color (e.g. `0x22334455` - alpha `0x22`, red `0x33`, green `0x44`, blue `0x55`) | | vec2 | vector with 2 values (float), separated by a space (e.g. `0 0` or `-10.9 99.1`) | | MOD | a string modmask (e.g. `SUPER` or `SUPERSHIFT` or`SUPERSHIFTALTCTRLCAPSMOD2MOD3MOD5` or empty for none) | {{< hint type=info >}} Mod list: ```plain SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5 ``` {{< /hint >}} # Sections ## General | name | description | type | default | |---|---|---|---|---| | sensitivity | mouse sensitivity (\*this is Hyprland sensitivity, added on top of the data. To modify the data per-device, or more accurately (sensitivities > 1 might cause mouse to jump pixels), see `input:sensitivity` | float | 1.0 | | apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) | bool | false | | main_mod | the mod used to move/resize windows (hold main_mod and LMB/RMB, try it and you'll know what I mean.) | mod | SUPER | | border_size | self-explanatory | int | 1 | | no_border_on_floating | disable borders for floating windows | bool | false | | gaps_in | gaps between windows | int | 5 | | gaps_out | gaps between windows and monitor edges | int | 20 | | col.inactive_border | self-explanatory | color | 0xffffffff | | col.active_border | self-explanatory | color | 0xff444444 | | cursor_inactive_timeout | in seconds, after how many seconds of cursor's inactivity to hide it. Set to `0` for never. | int | 0 | | damage_tracking | Makes the compositor redraw only the needed bits of the display. Saves on resources by not redrawing when not needed. Available modes: `none, monitor, full`. You don't need to know what different modes do, just always use `full`. | str | full | | layout | which layout to use. (Available: `dwindle`, `master`) | str | dwindle | | no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false | ## Decoration | name | description | type | default | |---|---|---|---|---| | rounding | rounded corners' radius (in layout px) | int | 1 | | multisample_edges | enable antialiasing (no-jaggies) for rounded corners | bool | true | | active_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | | inactive_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | | fullscreen_opacity | self-explanatory, only for windows. (0.0 - 1.0) | float | 1.0 | | blur | enable kawase window background blur | bool | true | | blur_size | blur size (distance) | int | 8 | | blur_passes | the amount of passes to perform | int | 1 | | blur_ignore_opacity | make the blur layer ignore the opacity of the window | bool | false | | blur_new_optimizations | whether to enable further optimizations to the blur. Recommended to turn on, as it will massively improve performance, but some people have experienced graphical issues | bool | false | | drop_shadow | enable drop shadows on windows | bool | true | | shadow_range | Shadow range ("size") in layout px | int | 4 | | shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 | | shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true | | col.shadow | shadow's color. Alpha dictates shadow's opacity. | color | 0xee1a1a1a | | col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset | | shadow_offset | shadow's rendering offset. | vec2 | [0, 0] | {{< hint type=info >}} `blur_size` and `blur_passes` have to be at least 1. Increasing `blur_passes` is necessary to prevent blur looking wrong on higher `blur_size` values, but remember that higher `blur_passes` will require more strain on the GPU. It will, however, cause zero overhead on tiled windows if using `blur_new_optimizations`. {{< /hint >}} {{< hint type=warning >}} Using `blur_new_optimizations` with an animated wallpaper may actually increase GPU usage. {{< /hint >}} ## Animations | name | description | type | default | |---|---|---|---|---| | enabled | enable animations | bool | true | {{< hint type=info >}} _More about animations is on the [Advanced Configuring page](../Advanced-config#animations)._ {{< /hint >}} ## Input | name | description | type | default | |---|---|---|---|---| | kb_layout | Appropriate XKB keymap parameter | str | us | | kb_variant | Appropriate XKB keymap parameter | str | \[EMPTY\] | | kb_model | Appropriate XKB keymap parameter | str | \[EMPTY\] | | kb_options | Appropriate XKB keymap parameter | str | \[EMPTY\] | | kb_rules | Appropriate XKB keymap parameter | str | \[EMPTY\] | | kb_file | If you prefer, you can use a path to an .xkb file. | str | \[EMPTY\] | | follow_mouse | (0/1/2/3) enable mouse following (focus on enter new window) - See the note below for more info | int | 1 | | repeat_rate | in ms, the repeat rate for held keys | int | 25 | | repeat_delay | in ms, the repeat delay (grace period) before the spam | int | 600 | | natural_scroll | enable natural scroll | bool | false | | numlock_by_default | lock numlock by default | bool | false | | force_no_accel | force no mouse acceleration, bypasses most of your pointer settings to get as raw of a signal as possible. | bool | false | | sensitivity | set the libinput sensitivity. This **HAS** to be from -1 to 1, or else it will be clamped. | float | 0.0 | {{< hint type=info >}} ### Follow Mouse Quirk: will always focus on mouse enter if you're entering a floating window from a tiled one, or vice versa. - 0 - disabled - 1 - full - 2 - loose. Will focus mouse on other windows on focus but not the keyboard. - 3 - full loose, will not refocus on click, but allow mouse focus to be detached from the keyboard like in 2. {{< /hint >}} {{< hint type=info >}} For switchable keyboard configs, take a look at [the uncommon tips & tricks page entry](https://wiki.hyprland.org/Configuring/Uncommon-tips--tricks/#switchable-keyboard-layouts). {{< /hint >}} ### Touchpad _Subcategory `input:touchpad:`_ | name | description | type | default | |---|---|---|---|---| | disable_while_typing | disables the touchpad while typing | bool | true | | natural_scroll | self-explanatory | bool | false | | clickfinger_behavior | self-explanatory | bool | false | | middle_button_emulation | self-explanatory | bool | false | | tap-to-click | self-explanatory | bool | true | ### Per-device input config Described [here](../Advanced-config#per-device-input-configs). ## Gestures | name | description | type | default | |---|---|---|---|---| | workspace_swipe | enable workspace swipe gesture | bool | false | | workspace_swipe_fingers | how many fingers for the gesture | int | 3 | | workspace_swipe_distance | in px, the distance of the gesture | int | 300 | | workspace_swipe_invert | invert the direction | bool | true | | workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring `cancel_ratio`. Setting to `0` will disable this mechanic. | int | 30 | | workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 | ## Misc | name | description | type | default | |---|---|---|---|---| | disable_hyprland_logo | disables the hyprland logo background. :( | bool | false | | disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false | | no_vfr | disables VFR (variable frame rate) - VFR increases battery life at the expense of possible issues on a few monitors. | bool | true | | damage_entire_on_snapshot | Damage the entire monitor when rendering snapshots. Recommended with transformed displays. Do not use without transformed displays. | bool | false | | mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false | | always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true | | layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true | | animate_manual_resizes | If true, will animate manual window resizes/moves | bool | false | ## Binds | name | description | type | default | |---|---|---|---|---| | pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | true | | scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 | ## Debug {{< hint type=warning >}} Only for developers. {{< /hint >}} | name | description | type | default | |---|---|---|---|---| | overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false | | damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false | | disable_logs | self-explanatory | bool | false | | disable_time | disables time logging | bool | true | ## More There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar for more pages.