This page will tell you how to use plugins. {{< toc >}} ## Disclaimers {{< hint type=warning >}} Plugins are written in C++ and will run as a part of Hyprland. Make sure to _always_ read the source code of the plugins you are going to use and to trust the source. Writing a plugin to wipe your computer is easy. ***Never*** trust random `.so` files you receive from other people. {{< /hint >}} ## Getting plugins Plugins come as _shared objects_, aka. `.so` files. Hyprland does not have any "default" plugins, so any plugin you may want to use you will have to find yourself. ## Installing / Using plugins Clone and compile plugin(s) of your choice. {{< hint type=tip >}} Due to the fact that plugins share C++ objects, your plugins must be compiled with the same compiler as Hyprland, and on the same architecture. In rare cases, they might even need to be compiled on the same machine. Official releases are always compiled with `gcc`. {{< /hint >}} Place them somewhere on your system. In hyprland, run in a terminal: ```sh hyprctl plugin load /path/to/the/plugin.so ``` You can also add this to an `exec-once`: ```ini exec-once = hyprctl plugin load /my/epic/plugin.so ``` ## Compiling official plugins Official plugins can be found at [hyprwm/hyprland-plugins](https://github.com/hyprwm/hyprland-plugins). Clone the repo and enter it: ```sh git clone https://github.com/hyprwm/hyprland-plugins && cd hyprland-plugins ``` Inside the repo, clone Hyprland and enter it: ```sh git clone --recursive https://github.com/hyprwm/Hyprland && cd Hyprland ``` If you are using a release version of Hyprland, checkout it: (in this example it's `v0.23.0beta`, adjust to your release ver) ```sh git checkout tags/v0.23.0beta ``` {{< hint type=note >}} If you are using hyprland-git, make _sure_ the commit you use matches the cloned sources. You can check the commit you are running with `hyprctl version`, and change the commit in the sources with `git reset --hard `. Make sure to remove the `dirty` at the end of the hash from `hyprctl version` or else git will reject it. If you build Hyprland manually, you can skip cloning Hyprland and instead point the `HYPRLAND_HEADERS` envvar (as used later) to your Hyprland sources. {{< /hint >}} Prepare Hyprland sources: ```sh make pluginenv ``` Now, enter your plugin of choice's directory, for example: ```sh cd ../borders-plus-plus ``` Compile it: ```sh HYPRLAND_HEADERS="../Hyprland" make all ``` Congratulations! A file called `plugin_name.so` should now be in your current directory. Copy it wherever you please to keep it organized and load with `hyprctl plugin load `. ## FAQ About Plugins ### My plugin crashes Hyprland! Oops. Make sure your plugin is compiled on the same machine as Hyprland. If that doesn't help, ask the plugin's maintainer to fix it. ### How do I list my loaded plugins? `hyprctl plugin list` ### Can I unload a plugin? Yes. `hyprctl plugin unload /path/to/plugin.so` ### How do I make my own plugin? See [here](../Development/Getting-Started). ### Where do I find plugins? Try looking around [here](https://duckduckgo.com). ### Are plugins safe? As long as you read the source code of your plugin(s) and can see there's nothing bad going on, they will be safe. ### Do plugins decrease Hyprland's stability? Hyprland employs a few tactics to unload plugins that crash. However, those tactics may not always work. In general, as long as the plugin is well-designed, it should not affect the stability of Hyprland.