These are all the events that can be listened to using Event Hooks. ## Complete list | name | description | argument(s) | cancellable | | --- | --- | --- | --- | | tick | fired on a tick, meaning once per (1000 / highestMonitorHz) ms | nullptr | ✕ | | activeWindow | fired on active window change | CWindow* | ✕ | | keyboardFocus | fired on keyboard focus change. Contains the newly focused surface | wlr_surface* | ✕ | | moveWorkspace | fired when a workspace changes its monitor | std::vector{CWorkspace*, CMonitor*} | ✕ | | focusedMon | fired on monitor focus change | CMonitor* | ✕ | | moveWindow | fired when a window changes workspace | std::vector{CWindow*, CWorkspace*} | ✕ | | openLayer | fired when a LS is mapped | CLayerSurface* | ✕ | | closeLayer | fired when a LS is unmapped | CLayerSurface* | ✕ | | openWindow | fired when a window is mapped | CWindow* | ✕ | | closeWindow | fired when a window is unmapped | CWindow* | ✕ | | urgent | fired when a window requests urgent | CWindow* | ✕ | | minimize | fired when a window requests a minimize status change. Second param is 1 or 0 | std::vector{CWindow*, uint64_t} | ✕ | | monitorAdded | fired when a monitor is plugged in | CMonitor* | ✕ | | monitorRemoved | fired when a monitor is unplugged | CMonitor* | ✕ | | createWorkspace | fired when a workspace is created | CWorkspace* | ✕ | | destroyWorkspace | fired when a workspace is destroyed | CWorkspace* | ✕ | | fullscreen | fired when a window changes fullscreen state | CWindow* | ✕ | | changeFloatingMode | fired when a window changes float state | CWindow* | ✕ | | workspace | fired on a workspace change (only ones explicitly requested by a user) | CWorkspace* | ✕ | | submap | fired on a submap change | std::string | ✕ | | mouseMove | fired when the cursor moves. Param is coords. | const Vector2D | ✔ | | mouseButton | fired on a mouse button press | wlr_pointer_button_event* | ✔ | | activeLayout | fired on a keyboard layout change. String pointer temporary, not guaranteed after execution of the handler finishes. | std::vector{SKeyboard*, std::string*} | ✕ | | preRender | fired before a frame for a monitor is about to be rendered | CMonitor* | ✕ | | screencast | fired when the screencopy state of a client changes. Keep in mind there might be multiple separate clients. | std::vector{state, framesInHalfSecond, owner} | ✕ | | render | fired at various stages of rendering to allow your plugin to render stuff. See `src/SharedDefs.hpp` for a list with explanations | eRenderStage | ✕ | | windowtitle | emitted when a window title changes. | CWindow* | ✕ | | configReloaded | emitted after the config is reloaded | nullptr | ✕ | | preConfigReload | emitted before a config reload | nullptr | ✕ |