# PR Requirements - Clean, not hacky code - Described changes and _why_ they were there - Following the style (see below) ## Code Style Hyprland's code style: ```cpp void myFunction(int arg) { if (shortStatement) doSomething(); else doNotDoIt(); switch (value) { case 1: { // braces optional blahBlah(); break; } default: Debug::log(ERR, "error"); break; } const auto CONSTVALUE = arg == 1 ? 2 : 3; void* pLocalPointer = nullptr; int localValue = 0; if (MY && VERY && LONG && IF && STATEMENT && OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO && SUPERLONG && STATEMENT) { ; // blank } } class myClass { public: int m_iMyLocalInt = 0; // ^ member // ^ int // ^ camel name void classFunction(int, int, bool defaultBool = false); // ^ most arg names omitted // ^ arg name mandatory here because C++ // Note: omitting args only for functions with clear / few args. For long functions: void classFunctionLong(int a, int b, bool sure, bool red, bool enabled, void* item, const CColor& color = {0}); } ``` ## Some code FAQ > Why is the config variable getting so weird? Every variable from the config needs to be found in a hashmap. To limit the amount of hashmap searches, getting a config option looks like this: ```cpp static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue; ``` Since the hashmap _cannot_ be mutated during runtime, this pointer will always be valid, and will not require hashmap lookups every single time it's read.