Keywords are not variables, but "commands" for more advanced configuring. On this page, you will be presented with some that do not deserve their own page. See the sidebar for more keywords to control binds, animations, monitors, et cetera. {{< hint type=important >}} Please remember, that for ALL arguments separated by a comma, if you want to leave one of them empty, you cannot reduce the number of commas, _unless told otherwise in a specific section_: ```ini three_param_keyword = A, B, C # OK three_param_keyword = A, C # NOT OK three_param_keyword = A, , C # OK three_param_keyword = A, B, # OK ``` {{< /hint >}} # Table of contents {{< toc format=html >}} # Executing you can execute a shell script on startup of the compositor or on each time it's reloaded. `exec-once=command` will execute only on launch `exec=command` will execute on each reload # Defining variables You can define your own custom variables like this: ```ini $VAR = value ``` for example: ```ini $MyFavoriteGame = Among Us ``` then, to use them, simply use them. For example: ```ini col.active_border=$MyColor ``` You ARE allowed to do this: ```ini col.active_border=ff$MyRedValue1111 ``` # Sourcing (multi-file) Use the `source` keyword to source another file. For example, in your `hyprland.conf` you can: ```ini source=~/.config/hypr/myColors.conf ``` And Hyprland will enter that file and parse it like a Hyprland config. Please note it's LINEAR. Meaning lines above the `source=` will be parsed first, then lines inside `~/.config/hypr/myColors.conf`, then lines below. # Gestures Use something like [libinput-gestures](https://github.com/bulletmark/libinput-gestures), with `hyprctl` if you want to expand Hyprland's gestures beyond what's offered in [Variables](../Variables). # Per-device input configs Per-device config options will overwrite your options set in the `input` section. It's worth noting that ONLY values explicitly changed will be overwritten. In order to apply per-device config options, make a new category like this: ```ini device:name { } ``` The `name` can be easily obtained by doing `hyprctl devices`. Inside of it, put your config options. All options from the `input` category (and all subcategories, e.g. `input:touchpad`) can be put inside, **EXCEPT**: force_no_accel, follow_mouse, float_switch_override_focus Properties that change names: ```plain touchdevice:transform -> touch_transform touchdevice:output -> touch_output ``` Additional properties only present in per-device configs: ```plain enabled -> (only for mice / touchpads) enables / disables the device (connects / disconnects from the on-screen cursor) - default: Enabled ``` Example config section: ```ini device:royuan-akko-multi-modes-keyboard-b { repeat_rate=50 repeat_delay=500 middle_button_emulation=0 } ``` _remember about the space after the end of the device's name (before the `{`)!_ # Wallpapers The hyprland background you see when you first start Hyprland is **NOT A WALLPAPER**, it's the default image rendered at the bottom of the render stack. To set a wallpaper, use a wallpaper utility like [hyprpaper](https://github.com/hyprwm/hyprpaper) or [swaybg](https://github.com/swaywm/swaybg). More can be found in [Useful Utilities](../../Useful-Utilities). # Blurring layerSurfaces LayerSurfaces are not windows. These are for example: Your wallpapers, notification overlays, bars, etc. If you really want to blur them, use `blurls=` ```ini blurls=NAMESPACE ``` where `NAMESPACE` is the namespace of the layerSurface. (You can get it from `hyprctl layers`) To remove a namespace from being blurred (useful in dynamic situations) use: ```ini blurls=remove,NAMESPACE ```