2.2 KiB
You can override the package through .override
or .overrideAttrs
. This is
easily achievable through NixOS or Home Manager.
Package options
These are the default options that the Hyprland package is built with. These
can be changed by setting the appropriate option to true
/false
.
Package
(inputs.hyprland.packages.${pkgs.hostPlatform.system}.default.override {
enableXWayland = true;
hidpiXWayland = true;
nvidiaPatches = false;
})
NixOS & HM modules
programs.hyprland = { # or wayland.windowManager.hyprland
enable = true;
xwayland = {
enable = true;
hidpi = true;
};
nvidiaPatches = false;
};
Options descriptions
XWayland
XWayland is enabled by default in the Nix package. You can disable it either in the package itself, or through the module options.
XWayland HiDPI
By default, the Nix package includes a patched wlroots that can render HiDPI XWayland windows.
In order to enable the functionality, you have to add:
exec-once = xprop -root -f _XWAYLAND_GLOBAL_OUTPUT_SCALE 32c -set _XWAYLAND_GLOBAL_OUTPUT_SCALE 2
This will make XWayland programs look as if they were unscaled. To fix this, you have to export different environment variables to make the specific toolkits render at the proper scaling. For example
export GDK_SCALE=2
export XCURSOR_SIZE=48
{{< hint >}} The GDK_SCALE variable won't conflict with wayland-native GTK programs. {{< /hint >}}
Usually, there's no reason to disable this functionality, as it won't affect people who don't have HiDPI screens.
If you do insist on disabling it though (e.g. for adding your own patches
to wlroots), you can do so by either using the hyprland-no-hidpi
package,
or by passing the hidpiXWayland = false;
flag, the same way as
disabling XWayland.
Nvidia Patches
Nvidia is notorious for not working by default with wlroots. That's why we patch wlroots.
Using Nix repl
If you're using Nix (and not NixOS or Home Manager) and you want to override, you can do it like this
$ nix repl
nix-repl> :lf "github:hyprwm/Hyprland"
nix-repl> :bl outputs.packages.x86_64-linux.hyprland.override {nvidiaPatches = true;} # option = value
Then you can run Hyprland from the built path.