mirror of
https://github.com/hyprwm/hyprland-wiki.git
synced 2024-11-30 00:15:57 +01:00
88 lines
3.1 KiB
Markdown
88 lines
3.1 KiB
Markdown
## Table of contents
|
|
{{< toc >}}
|
|
|
|
## Window Rules V1
|
|
|
|
You can set window rules for various actions. These are applied on window open!
|
|
|
|
```ini
|
|
windowrule=RULE,WINDOW
|
|
```
|
|
|
|
`RULE` is a rule (and a param if applicable)
|
|
|
|
`WINDOW` is a RegEx, either:
|
|
|
|
- plain regex (for matching a window class)
|
|
- `title:` followed by a regex (for matching a window's title)
|
|
|
|
you can get both by inspecting `hyprctl clients`
|
|
|
|
Examples:
|
|
|
|
```ini
|
|
windowrule=float,^(kitty)$
|
|
windowrule=move 0 0,title:^(Firefox)(.*)$
|
|
```
|
|
|
|
## Window Rules V2
|
|
|
|
In order to allow more flexible rules, while also not breaking compatibility with the above
|
|
rule system, window rules v2 were implemented.
|
|
|
|
In V2, you are allowed to match multiple variables.
|
|
|
|
the `RULE` field is unchanged, but in the `WINDOW` field, you can put regexes for multiple values like so:
|
|
```ini
|
|
windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
|
|
```
|
|
|
|
For now, the supported fields are:
|
|
```ini
|
|
class - class regex
|
|
title - title regex
|
|
xwayland - 0/1
|
|
floating - 0/1
|
|
```
|
|
|
|
Keep in mind you do *not* need to define all of them, but you need to define at least one.
|
|
|
|
## Rules
|
|
|
|
| Rule | Description |
|
|
| ---- | ----------- |
|
|
| float | floats a window |
|
|
| tile | tiles a window |
|
|
| fullscreen | fullscreens a window |
|
|
| move \[x\] \[y\] | moves a floating window (x,y -> int or %, e.g. 20% or 100) |
|
|
| size \[x\] \[y\] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
|
|
| center | if the window is floating, will center it on the monitor |
|
|
| pseudo | pseudotiles a window |
|
|
| monitor \[id\] | sets the monitor on which a window should open |
|
|
| workspace \[w\] | sets the workspace on which a window should open (for workspace syntax, see [dispatchers->workspaces](../Dispatchers#workspaces)). You can also make \[w\] to `unset`, will unset all previous workspace rules applied to this window. You can also add `silent` after the workspace to make the window open silently. |
|
|
| opacity \[a\] | additional opacity multiplier. Options for a: `float` -> sets an opacity OR `float float` -> sets activeopacity and inactiveopacity respectively |
|
|
| opaque | forces the window to be opaque (can be toggled with the toggleopaque dispatcher) |
|
|
| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
|
|
| rounding \[x\] | forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
|
|
| noblur | disables blur for the window |
|
|
| nofocus | disables focus to the window |
|
|
| forceinput | forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like e.g. Game Launchers not receiving focus for some reason) |
|
|
| pin | pins the window *note: floating only* |
|
|
|
|
*Examples*:
|
|
```ini
|
|
windowrule = move 100 100,^(kitty)$
|
|
windowrule = animation popin,^(kitty)$
|
|
windowrule = noblur,^(firefox)$
|
|
```
|
|
|
|
{{< hint type=tip >}}
|
|
|
|
Opacity is always a PRODUCT of all opacities. E.g. active_opacity to
|
|
0.5 and windowrule opacity to 0.5 will result in a total opacity 0.25. You are
|
|
allowed to set opacities over 1, but any opacity product over 1 will cause
|
|
graphical glitches. E.g. 0.5 * 2 = 1, and it will be fine, 0.5 * 4 will cause
|
|
graphical glitches.
|
|
|
|
{{< /hint >}}
|
|
|