Fix small typo: kaybind -> keybind
2.2 KiB
Switchable keyboard layouts
The easiest way to accomplish this is to set this using XKB settings, for example:
input {
kb_layout = us,pl
kb_options = grp:alt_shift_toggle
}
{{< hint type=important >}}
The first layout defined in the input section will be the one used for binds.
For example: us,ua
-> config binds would be e.g. SUPER, A
, while on ua,us
-> SUPER, Cyrillic_ef
{{< /hint >}}
You can also bind a key to execute hyprctl switchxkblayout
for more keybind freedom.
See Using hyprctl.
Disabling keybinds with one master keybind
If you want to disable all keybinds with another keybind (make a keybind toggle of sorts) you can just use a submap with only a keybind to exit it.
bind=MOD,KEY,submap,clean
submap=clean
bind=MOD,KEY,submap,reset
submap=reset
Window Dancing
Some XWayland games like Rhythm Doctor and Friday Night Funkin' mods like to move the windows by themselves, but that often doesn't work by default.
For example, if you want to configure Rhythm Doctor, you'd have to:
- Set input rules
input {
# ...
follow_mouse=0
float_switch_override_focus=0
}
- Set the windowrule
windowrule=windowdance,title:^(Rhythm Doctor)$
# windowrule=forceinput,title:^(Rhythm Doctor)$ # May also be needed
- Have fun!
Click the GIF below to see a full demo video
Shimeji
To use Shimeji programs like this, set the following rules:
windowrule=float, com-group_finity-mascot-Main
windowrule=noblur, com-group_finity-mascot-Main
windowrule=nofocus, com-group_finity-mascot-Main
windowrule=noshadow, com-group_finity-mascot-Main
windowrule=noborder, com-group_finity-mascot-Main
{{< hint >}}
The app indicator probably won't show, so you'll have to killall -9 java
to kill them.
{{< /hint >}}