20 KiB
This page documents all of the more advanced config options. Binds, curves, execs, etc.
{{< hint type=important >}}
Please remember, that for ALL arguments separated by a comma, if you want to leave one of them empty, you cannot reduce the number of commas, unless told otherwise in a specific section:
three_param_keyword=A,B,C # OK
three_param_keyword=A,C # NOT OK
three_param_keyword=A,,C # OK
three_param_keyword=A,B, # OK
{{< /hint >}}
Table of contents
{{< toc format=html >}}
Monitors
monitor=name,res,offset,scale
for example:
monitor=DP-1,1920x1080@144,0x0,1
will tell Hyprland to make the monitor on DP-1 a 1920x1080 display, at 144Hz, 0x0 off from the beginning and a scale of 1.
Please use the offset for its intended purpose before asking stupid questions about "fixing" monitors being mirrored.
Please remember the offset is calculated with the scaled resolution, meaning if
you want your 4K monitor with scale 2 to the left of your 1080p one, you'd use
the offset 1920x0
for the second screen. (3840 / 2)
Leaving the name empty will define a fallback rule to use when no other rules match.
You can use preferred
as a resolution to use the display's preferred size, and
auto
as an offset to let Hyprland decide on an offset for you.
Recommended rule for easy and quick plugging in of random monitors:
monitor=,preferred,auto,1
Will make any monitor that was not specified with an explicit rule automatically placed in a sensible location with its preferred resolution.
Disabling a monitor
To disable a monitor, use
monitor=name,disable
Custom reserved area
If your workflow requires custom reserved area, you can add it with
monitor=name,addreserved,TOP,BOTTOM,LEFT,RIGHT
Where TOP
BOTTOM
LEFT
RIGHT
are integers in pixels of the reserved area
to add. This does stack on top of the calculated one, (e.g. bars) but you may
only use one of these rules per monitor in the config.
Mirrored displays
If you want to mirror a display, add a ,mirror,[NAME]
at the end of the monitor
rule, examples:
monitor=DP-3,1920x1080@60,0x0,1,mirror,DP-2
monitor=,preferred,auto,1,mirror,DP-1
Please remember that mirroring displays will not "re-render" everything for your second monitor, so if mirroring a 1080p screen onto a 4K one, the resolution will still be 1080p on the 4K display. This also means squishing and stretching will occur on non-matching resolutions.
Rotating and the default workspace
{{< hint type=important >}} The monitor transform and workspace keywords depend on a monitor rule set specifically for the targeted monitor, and MUST be after it. {{< /hint >}}
workspace=name,number
for example:
workspace=DP-1,1
will tell Hyprland to make the default workspace on DP-1 a number 1.
If you want to rotate a monitor, use
monitor=NAME,transform,TRANSFORM
where NAME
is the name, and TRANSFORM
is an integer, from 0 to 7,
corresponding to your transform of choice.
WL_OUTPUT_TRANSFORM_NORMAL = 0
WL_OUTPUT_TRANSFORM_90 = 1
WL_OUTPUT_TRANSFORM_180 = 2
WL_OUTPUT_TRANSFORM_270 = 3
WL_OUTPUT_TRANSFORM_FLIPPED = 4
WL_OUTPUT_TRANSFORM_FLIPPED_90 = 5
WL_OUTPUT_TRANSFORM_FLIPPED_180 = 6
WL_OUTPUT_TRANSFORM_FLIPPED_270 = 7
Binding workspaces to a monitor
A workspace can be bound to a monitor, meaning by default it will ALWAYS open on the selected monitor. You can do this with
wsbind=WORKSPACE,MONITOR
for example:
wsbind=5,DP-1
wsbind=name:secret,DP-2
Binds
Basic
bind=MOD,key,dispatcher,params
for example,
bind=SUPERSHIFT,Q,exec,firefox
will bind opening firefox to SUPER + SHIFT + Q
{{< hint type=tip >}} For binding keys without a modkey, leave it empty:
bind=,Print,exec,grim
{{< /hint >}}
For a complete mod list, see The basic configuring page.
Uncommon syms / binding with a keycode
See the xkbcommon-keysyms.h header for all the keysyms. The name you should use is the one after XKB_KEY_, written in all lowercase.
If you are unsure of what your key's name is, or what it shifts into, you can
use xev
or wev
to find that information.
If you want to bind by a keycode, you can just input it in the KEY position, e.g.:
bind=SUPER,28,exec,amongus
Will bind SUPER + T. (T is keycode 28.) - You can also use xev
or wev
to find
keycodes.
Misc
You can also unbind with unbind
, e.g.:
unbind=SUPER,O
May be useful for dynamic keybindings with hyprctl
.
You can also bind mouse buttons, by prefacing the mouse keycode with mouse:
,
for example:
bind=SUPER,mouse:272,exec,amongus
will bind it to SUPER + LMB.
For binding only modkeys, you need to use the TARGET modmask (with the
activating mod) and the r
flag, e.g.:
bindr=SUPERALT,Alt_L,exec,amongus
You can also bind the mouse wheel with mouse_up
and mouse_down
:
bind=SUPER,mouse_down,workspace,e-1
(control the reset time with binds:scroll_event_delay
)
Bind flags
bind supports flags in this format:
bind[flags]=...
e.g.:
bindrl=MOD,KEY,exec,amongus
flags:
l -> locked, aka. works also when an input inhibitor is active
r -> release, will trigger on release of a key
e -> repeat, will repeat when held.
Binding mods
You can bind a mod alone like this:
bindr=ALT,Alt_L,exec,amongus
General dispatcher list
Please keep in mind some layout-specific dispatchers will be listed in the layout pages (See the sidebar)
Some confusing params explained:
param type | description | |
---|---|---|
window | a window. Any of the following: Class regex, title: and a title regex, pid: and the pid, address: and the address |
|
workspace | see below. | |
direction | l r u d left right up down |
|
monitor | One of: direction, ID, name, current |
|
resizeparams | Pixel delta vec2 (e.g. 10 -10 ) or exact followed by exact vec2, e.g. exact 1280 720 ) |
|
floatdelta | a float value delta, e.g -0.2 or +0.2 . |
|
workspaceopt | see below. |
Dispatchers:
dispatcher | description | params |
---|---|---|
exec | executes a shell command | command |
pass | passes the key (with mods) to a specified window. Can be used as a workaround to global keybinds not working on Wayland. | window |
killactive | closes (not kills, unlike the name, i know) the active window | none |
closewindow | closes a specified window | window |
workspace | changes the workspace | workspace |
movetoworkspace | moves the focused window to a workspace | workspace OR workspace,window for a specific window |
movetoworkspacesilent | same as above, but doesnt switch to the workspace | workspace OR workspace,window for a specific window |
togglefloating | toggles the current window's floating state | left empty / active for current, or window for a specific window |
fullscreen | toggles the focused window's fullscreen state | 0 - real fullscreen (takes your entire screen), 1 - "maximize" fullscreen (keeps the gaps and bar(s)) |
dpms | sets all monitors' DPMS status. Do not use with a keybind directly. | on or off |
pseudo | toggles the focused window's pseudo mode | none |
pin | pins the active window (will be on top regardless of workspace changes) note: floating only | none |
movefocus | moves the focus in a direction | direction |
movewindow | moves the active window in a direction or to a monitor | direction or mon: and a monitor |
resizeactive | resizes the active window | resizeparams |
moveactive | moves the active window | resizeparams |
resizewindowpixel | resizes a selected window | resizeparams,window , e.g. `100 100,^(kitty)$ |
movewindowpixel | moves a selected window | resizeparams,window |
cyclenext | focuses the next window on a workspace | none (for next) or prev (for previous) |
swapnext | swaps the focused window with the next window on a workspace | none (for next) or prev (for previous) |
focuswindow | focuses the first window matching | window |
focusmonitor | focuses a monitor | monitor |
splitratio | changes the split ratio | floatdelta |
toggleopaque | toggles the current window to always be opaque | none |
movecursortocorner | moves the cursor to the corner of the active window | direction, 0 - 3, bottom left - 0, bottom right - 1, top right - 2, top left - 3 |
workspaceopt | toggles a workspace option for the active workspace. | workspaceopt |
exit | exits the compositor with no questions asked. | none |
forcerendererreload | forces the renderer to reload all resources and outputs | none |
movecurrentworkspacetomonitor | Moves the active workspace to a monitor | monitor |
moveworkspacetomonitor | Moves a workspace to a monitor | workspace and a monitor separated by a space |
swapactiveworkspaces | Swaps the active workspaces between two monitors | two monitors separated by a space |
togglespecialworkspace | toggles the special workspace on/off | none |
{{< hint type=warning >}} it is NOT recommended to set DPMS with a keybind directly, as it might cause undefined behavior. Instead, consider something like
bind = MOD,KEY,exec,sleep 1 && hyprctl dispatch dpms off
{{< /hint >}}
Workspaces
You have seven choices:
-
ID: e.g.
1
,2
, or3
-
Relative ID: e.g.
+1
,-3
or+100
-
Relative workspace on monitor: e.g.
m+1
,m-1
orm+3
-
Relative open workspace: e.g.
e+1
ore-10
-
Name: e.g.
name:Web
,name:Anime
orname:Better anime
-
Previous workspace:
previous
-
Special Workspace:
special
{{< hint type=warning >}}
special
is supported ONLY on
movetoworkspace
. Any other dispatcher will result in undocumented behavior.
{{< /hint >}}
Special Workspace
Special workspace is what is called a "scratchpad" in some other places. A workspace that you can toggle on/off on any monitor.
{{< hint >}} You cannot have floating windows in the Special workspace. Making a window floating will send it to the currently active real workspace. {{< /hint >}}
Workspace options
allfloat -> makes all new windows floating (also floats/unfloats windows on toggle)
allpseudo -> makes all new windows pseudo (also pseudos/unpseudos on toggle)
Global Keybinds
Yes, you heard this right, Hyprland does support global keybinds for ALL apps, including OBS, Webcord, Firefox, etc.
See the pass
dispatcher for keybinds.
e.g.:
I've set the "Start/Stop Recording" keybind in OBS to SUPER+F10, and I want it to be global.
Simple, add
bind = SUPER,F10,pass,^(com\.obsproject\.Studio)$
to your config and you're done.
pass
will pass the PRESS and RELEASE events by itself, no need for a bindr
.
This also means that push-to-talk will work flawlessly with one pass, e.g.:
bind=,mouse:276,pass,^(TeamSpeak 3)$
Will pass MOUSE5 to TeamSpeak3.
{{< hint type=important >}} XWayland is a bit wonky. Make sure that what you're passing is a "global Xorg keybind", otherwise passing from a different XWayland app may not work.
It works flawlessly with all native Wayland applications though.
Side note: OBS on Wayland really dislikes keybinds with modifiers. If they don't work, try removing mods and binding them to e.g. F1. Combining this with a submap should yield neat and usable results. {{< /hint >}}
Executing
you can execute a shell script on startup of the compositor or on each time it's reloaded.
{{< hint type=info >}}
There currently is a bug with the exec that makes the executed app
unable to die if killed, use SIGKILL
(e.g. killall name -9
) or launch from a
script (exec-once=~/myscript.sh
and do myapp &
in the script)
{{< /hint >}}
exec-once=command
will execute only on launch
exec=command
will execute on each reload
Window Rules
You can set window rules for various actions. These are applied on window open!
windowrule=RULE,WINDOW
RULE
is a rule (and a param if applicable)
WINDOW
is a RegEx, either:
- plain regex (for matching a window class)
title:
followed by a regex (for matching a window's title)
you can get both by inspecting hyprctl clients
Examples:
windowrule=float,^(kitty)$
windowrule=move 0 0,title:^(Firefox)(.*)$
Window Rules V2
In order to allow more flexible rules, while also not breaking compatibility with the above rule system, window rules v2 were implemented.
In V2, you are allowed to match multiple variables.
the RULE
field is unchanged, but in the WINDOW
field, you can put regexes for multiple values like so:
windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
For now, the supported fields are:
class - class regex
title - title regex
xwayland - 0/1
floating - 0/1
Keep in mind you do not need to define all of them, but you need to define at least one.
Rules
rule | description |
---|---|
float | floats a window |
tile | tiles a window |
fullscreen | fullscreens a window |
move [x] [y] | moves a floating window (x,y -> int or %, e.g. 20% or 100) |
size [x] [y] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
center | if the window is floating, will center it on the monitor |
pseudo | pseudotiles a window |
monitor [id] | sets the monitor on which a window should open |
workspace [w] | sets the workspace on which a window should open (for workspace syntax, see binds->workspaces). You can also make [w] to unset , will unset all previous workspace rules applied to this window. You can also add silent after the workspace to make the window open silently. |
opacity [a] | additional opacity multiplier. Options for a: float -> sets an opacity OR float float -> sets activeopacity and inactiveopacity respectively |
opaque | forces the window to be opaque (can be toggled with the toggleopaque dispatcher) |
animation [style] ([opt]) | forces an animation onto a window, with a selected opt. Opt is optional. |
rounding [x] | forces the application to have X pixels of rounding, ignoring the set default (in decoration:rounding ). Has to be an int. |
noblur | disables blur for the window |
nofocus | disables focus to the window |
forceinput | forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like e.g. Game Launchers not receiving focus for some reason) |
pin | pins the window note: floating only |
Examples:
windowrule = move 100 100,^(kitty)$
windowrule = animation popin,^(kitty)$
windowrule = noblur,^(firefox)$
{{< hint type=tip >}}
Opacity is always a PRODUCT of all opacities. E.g. active_opacity to 0.5 and windowrule opacity to 0.5 will result in a total opacity 0.25. You are allowed to set opacities over 1, but any opacity product over 1 will cause graphical glitches. E.g. 0.5 * 2 = 1, and it will be fine, 0.5 * 4 will cause graphical glitches.
{{< /hint >}}
Animations
animations are declared with the animation
keyword.
animation=NAME,ONOFF,SPEED,CURVE,STYLE
or
animation=NAME,ONOFF,SPEED,CURVE
for example:
animation=workspaces,1,8,default
animation=windows,1,10,myepiccurve,slide
ONOFF
can be either 0 or 1, 0 to disable, 1 to enable.
SPEED
is the amount of ds (1ds = 100ms) the animation will take
CURVE
is the bezier curve name, see curves.
STYLE
(optional) is the animation style
The animations are a tree. If an animation is unset, it will inherit its parent's values.
Animation tree:
global
↳ windows - styles: slide, popin
↳ windowsIn - window open
↳ windowsOut - window close
↳ windowsMove - everything in between, moving, dragging, resizing.
↳ fade
↳ fadeIn - fade in (open) -> layers and windows
↳ fadeOut - fade out (close) -> layers and windows
↳ fadeSwitch - fade on changing activewindow and its opacity
↳ fadeShadow - fade on changing activewindow for shadows
↳ fadeDim - the easing of the dimming of inactive windows
↳ border
↳ workspaces - styles: slide, slidevert, fade
↳ specialWorkspace - styles: same as workspaces
Extras
For animation style popin
in windows
, you can specify a minimum percentage
to start from. For example:
animation=windows,1,8,default,popin 80%
will make the animation 80% -> 100% of the size.
Curves
Defining your own Bezier curve can be done with the bezier
keyword:
bezier=NAME,X0,Y0,X1,Y1
where NAME
is the name, and the rest are two points for the Cubic Bezier. A
good website to design your bezier can be found
here, on cssportal.com.
Example curve:
bezier=overshot,0.05,0.9,0.1,1.1
Defining variables
You can define your own custom variables like this:
$VAR = value
for example:
$MyFavoriteGame = Among Us
then, to use them, simply use them. For example:
col.active_border=$MyColor
You ARE allowed to do this:
col.active_border=ff$MyRedValue1111
Sourcing (multi-file)
Use the source
keyword to source another file.
For example, in your hyprland.conf
you can:
source=~/.config/hypr/myColors.conf
And Hyprland will enter that file and parse it like a Hyprland config.
Please note it's LINEAR. Meaning lines above the source=
will be parsed first,
then lines inside ~/.config/hypr/myColors.conf
, then lines below.
Gestures
Use something like
libinput-gestures, with
hyprctl
if you want to expand Hyprland's gestures beyond what's offered in
Basic Configuring.
Submaps
If you want keybind submaps, for example if you press ALT+R, you can enter a "resize" mode, resize with arrow keys, and leave with escape, do it like this:
bind=ALT,R,submap,resize # will switch to a submap called resize
submap=resize # will start a submap called "resize"
binde=,right,resizeactive,10 0
binde=,left,resizeactive,-10 0
binde=,up,resizeactive,0 -10
binde=,down,resizeactive,0 10
bind=,escape,submap,reset # use reset to go back to the global submap
submap=reset # will reset the submap, meaning end the current one and return to the global one.
# keybinds further down will be global again...
IMPORTANT: do not forget a keybind to reset the keymap while inside it! (In
this case, escape
)
If you get stuck inside a keymap, you can use hyprctl dispatch submap reset
to
go back. If you do not have a terminal open, tough luck buddy. I warned you.
Per-device input configs
Per-device config options will overwrite your options set in the input
section. It's worth noting that ONLY values explicitly changed will be
overwritten.
In order to apply per-device config options, make a new category like this:
device:name {
}
the name
can be easily obtained by doing hyprctl devices
.
Inside of it, put your config options. All options from the input
category
(and all subcategories, e.g. input:touchpad
) can be put inside, EXCEPT:
force_no_accel, follow_mouse, float_switch_override_focus
For example:
device:ROYUAN Akko Multi-modes Keyboard-B {
repeat_rate=50
repeat_delay=500
middle_button_emulation=0
}
remember about the space after the end of the device's name (before the {
)!
{{< hint type=tip >}}
With hyprctl, the category's spaces get turned into -
, and everything is lowercase. So, for hyprctl
calls, do for example:
hyprctl keyword device:royuan-akko-multi-modes-keyboard-b:kb_layout us
{{< /hint >}}
Wallpapers
The hyprland background you see when you first start Hyprland is NOT A WALLPAPER, it's the default image rendered at the bottom of the render stack.
To set a wallpaper, use a wallpaper utility like hyprpaper or swaybg.
Blurring layerSurfaces
LayerSurfaces are not windows. These are for example: Your wallpapers, notification overlays, bars, etc.
If you really want to blur them, use blurls=
blurls=NAMESPACE
where NAMESPACE
is the namespace of the layerSurface. (You can get it from
hyprctl layers
)
to remove a namespace from being blurred (useful in dynamic situations) use:
blurls=remove,NAMESPACE