hyprlang/include/hyprlang.hpp

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7.9 KiB
C++

#pragma once
#ifndef HYPRLANG_HPP
#define HYPRLANG_HPP
#include <any>
#include <memory>
#include <string>
#include <fstream>
class CConfigImpl;
struct SConfigDefaultValue;
struct SSpecialCategory;
namespace Hyprlang {
/* types */
struct SVector2D {
float x = 0, y = 0;
//
bool operator==(const SVector2D& rhs) const {
return x == rhs.x && y == rhs.y;
}
friend std::ostream& operator<<(std::ostream& os, const SVector2D& rhs) {
return os << "[" << rhs.x << ", " << rhs.y << "]";
}
};
class CParseResult {
public:
bool error = false;
/* Get this ParseResult's error string.
Pointer valid until the error string is changed or this
object gets destroyed. */
const char* getError() const {
return errorString;
}
/* Set an error contained by this ParseResult.
Creates a copy of the string, does not take ownership. */
void setError(const char* err);
private:
void setError(const std::string& err);
std::string errorStdString = "";
const char* errorString = nullptr;
friend class CConfig;
};
/* Generic struct for options for handlers */
struct SHandlerOptions {
bool allowFlags = false;
};
/* Generic struct for options for special categories */
struct SSpecialCategoryOptions {
/* a key is the name of a value that will be the identifier of a special category
can be left null for no key, aka a generic one
keys are always strings. Default key value is "0" */
const char* key = nullptr;
/* don't pop up an error if the config value is missing */
bool ignoreMissing = false;
};
/* typedefs */
typedef CParseResult (*PCONFIGHANDLERFUNC)(const char* COMMAND, const char* VALUE);
typedef CParseResult (*PCONFIGCUSTOMVALUEHANDLERFUNC)(const char* VALUE, void** data);
typedef void (*PCONFIGCUSTOMVALUEDESTRUCTOR)(void** data);
/* Container for a custom config value type
When creating, pass your handler.
Handler will receive a void** that points to a void* that you can set to your own
thing. Pass a dtor to free whatever you allocated when the custom value type is being released.
data may always be pointing to a nullptr.
*/
class CConfigCustomValueType {
public:
CConfigCustomValueType(PCONFIGCUSTOMVALUEHANDLERFUNC handler_, PCONFIGCUSTOMVALUEDESTRUCTOR dtor_, const char* defaultValue);
~CConfigCustomValueType();
private:
PCONFIGCUSTOMVALUEHANDLERFUNC handler = nullptr;
PCONFIGCUSTOMVALUEDESTRUCTOR dtor = nullptr;
void* data = nullptr;
std::string defaultVal = "";
friend class CConfigValue;
friend class CConfig;
};
/* Container for a config value */
class CConfigValue {
public:
CConfigValue();
CConfigValue(const int64_t value);
CConfigValue(const float value);
CConfigValue(const char* value);
CConfigValue(const SVector2D value);
CConfigValue(CConfigCustomValueType&& value);
CConfigValue(const CConfigValue&) = delete;
CConfigValue(CConfigValue&&) = delete;
CConfigValue(const CConfigValue&&) = delete;
CConfigValue(CConfigValue&) = delete;
~CConfigValue();
void* dataPtr() const;
std::any getValue() const {
switch (m_eType) {
case CONFIGDATATYPE_EMPTY: throw;
case CONFIGDATATYPE_INT: return std::any(*reinterpret_cast<int64_t*>(m_pData));
case CONFIGDATATYPE_FLOAT: return std::any(*reinterpret_cast<float*>(m_pData));
case CONFIGDATATYPE_STR: return std::any(reinterpret_cast<const char*>(m_pData));
case CONFIGDATATYPE_VEC2: return std::any(*reinterpret_cast<SVector2D*>(m_pData));
case CONFIGDATATYPE_CUSTOM: return std::any(reinterpret_cast<CConfigCustomValueType*>(m_pData)->data);
default: throw;
}
return {}; // unreachable
}
private:
// remember to also edit config.hpp if editing
enum eDataType {
CONFIGDATATYPE_EMPTY,
CONFIGDATATYPE_INT,
CONFIGDATATYPE_FLOAT,
CONFIGDATATYPE_STR,
CONFIGDATATYPE_VEC2,
CONFIGDATATYPE_CUSTOM,
};
eDataType m_eType = eDataType::CONFIGDATATYPE_EMPTY;
void* m_pData = nullptr;
void defaultFrom(SConfigDefaultValue& ref);
void setFrom(std::any value);
friend class CConfig;
};
/* Base class for a config file */
class CConfig {
public:
CConfig(const char* configPath);
~CConfig();
/* Add a config value, for example myCategory:myValue.
This has to be done before commence()
Value provided becomes default */
void addConfigValue(const char* name, const CConfigValue& value);
/* Register a handler. Can be called anytime, though not recommended
to do this dynamically */
void registerHandler(PCONFIGHANDLERFUNC func, const char* name, SHandlerOptions options);
/* Commence the config state. Config becomes immutable, as in
no new values may be added or removed. Required for parsing. */
void commence();
/* Add a special category. Can be done dynamically. */
void addSpecialCategory(const char* name, SSpecialCategoryOptions options);
/* Add a config value to a special category */
void addSpecialConfigValue(const char* cat, const char* name, const CConfigValue value);
/* Parse the config. Refresh the values. */
CParseResult parse();
/* Same as parse(), but parse a specific file, without any refreshing.
recommended to use for stuff like source = path.conf */
CParseResult parseFile(std::string file);
/* Parse a single "line", dynamically.
Values set by this are temporary and will be overwritten
by default / config on the next parse() */
CParseResult parseDynamic(const char* line);
CParseResult parseDynamic(const char* command, const char* value);
/* Get a config's value ptr. These are static.
nullptr on fail */
CConfigValue* getConfigValuePtr(const char* name);
/* Get a special category's config value ptr. These are only static for static (key-less)
categories, unless a new variable is added via addSpecialConfigValue.
key can be nullptr for static categories. Cannot be nullptr for id-based categories.
nullptr on fail. */
CConfigValue* getSpecialConfigValuePtr(const char* category, const char* name, const char* key = nullptr);
/* Get a config value's stored value. Empty on fail*/
std::any getConfigValue(const char* name) {
CConfigValue* val = getConfigValuePtr(name);
if (!val)
return {};
return val->getValue();
}
/* Get a special config value's stored value. Empty on fail. */
std::any getSpecialConfigValue(const char* category, const char* name, const char* key = nullptr) {
CConfigValue* val = getSpecialConfigValuePtr(category, name, key);
if (!val)
return {};
return val->getValue();
}
private:
bool m_bCommenced = false;
CConfigImpl* impl;
CParseResult parseLine(std::string line, bool dynamic = false);
CParseResult configSetValueSafe(const std::string& command, const std::string& value);
CParseResult parseVariable(const std::string& lhs, const std::string& rhs, bool dynamic = false);
void clearState();
void applyDefaultsToCat(SSpecialCategory& cat);
};
};
#endif