2024-02-19 00:08:03 +01:00
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#include "Background.hpp"
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#include "../Renderer.hpp"
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2024-02-19 21:50:58 +01:00
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CBackground::CBackground(const Vector2D& viewport_, const std::string& resourceID_, const CColor& color_) : viewport(viewport_), resourceID(resourceID_), color(color_) {
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2024-02-19 00:08:03 +01:00
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;
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}
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2024-02-19 17:26:08 +01:00
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bool CBackground::draw(const SRenderData& data) {
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2024-02-19 21:50:58 +01:00
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if (resourceID.empty()) {
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CBox monbox = {0, 0, viewport.x, viewport.y};
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CColor col = color;
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col.a *= data.opacity;
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g_pRenderer->renderRect(monbox, col, 0);
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return data.opacity < 1.0;
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}
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2024-02-19 00:08:03 +01:00
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if (!asset)
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asset = g_pRenderer->asyncResourceGatherer->getAssetByID(resourceID);
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if (!asset)
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return false;
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2024-02-20 01:26:13 +01:00
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CBox texbox = {{}, asset->texture.m_vSize};
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2024-02-19 00:08:03 +01:00
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2024-02-20 01:26:13 +01:00
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Vector2D size = asset->texture.m_vSize;
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float scaleX = viewport.x / asset->texture.m_vSize.x;
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2024-02-20 17:02:40 +01:00
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float scaleY = viewport.y / asset->texture.m_vSize.y;
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2024-02-20 01:26:13 +01:00
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texbox.w *= std::max(scaleX, scaleY);
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texbox.h *= std::max(scaleX, scaleY);
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if (scaleX > scaleY)
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texbox.y = -(texbox.h - viewport.y) / 2.f;
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else
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texbox.x = -(texbox.w - viewport.x) / 2.f;
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g_pRenderer->renderTexture(texbox, asset->texture, data.opacity);
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2024-02-19 00:08:03 +01:00
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2024-02-19 17:26:08 +01:00
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return data.opacity < 1.0;
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2024-02-19 00:08:03 +01:00
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}
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