hyprlock/src/renderer/widgets/PasswordInputField.cpp

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#include "PasswordInputField.hpp"
#include "../Renderer.hpp"
#include "../../core/hyprlock.hpp"
#include <algorithm>
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CPasswordInputField::CPasswordInputField(const Vector2D& viewport, const Vector2D& size_, const CColor& outer_, const CColor& inner_, int out_thick_, bool fadeEmpty) {
size = size_;
pos = viewport / 2.f - size_ / 2.f;
inner = inner_;
outer = outer_;
out_thick = out_thick_;
fadeOnEmpty = fadeEmpty;
}
void CPasswordInputField::updateFade() {
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
if (!fadeOnEmpty) {
fade.a = 1.0;
return;
}
if (PASSLEN == 0 && fade.a != 0.0 && (!fade.animated || fade.appearing)) {
fade.a = 1.0;
fade.animated = true;
fade.appearing = false;
fade.start = std::chrono::system_clock::now();
} else if (PASSLEN > 0 && fade.a != 1.0 && (!fade.animated || !fade.appearing)) {
fade.a = 0.0;
fade.animated = true;
fade.appearing = true;
fade.start = std::chrono::system_clock::now();
}
if (fade.animated) {
if (fade.appearing)
fade.a = std::clamp(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - fade.start).count() / 100000.0, 0.0, 1.0);
else
fade.a = std::clamp(1.0 - std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - fade.start).count() / 100000.0, 0.0, 1.0);
if ((fade.appearing && fade.a == 1.0) || (!fade.appearing && fade.a == 0.0))
fade.animated = false;
}
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}
void CPasswordInputField::updateDots() {
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
size_t dotsAppearingOrPresent = std::count_if(dots.begin(), dots.end(), [](const auto& dot) { return dot.appearing || !dot.animated; });
if (dotsAppearingOrPresent < PASSLEN) {
dots.push_back(dot{.idx = dotsAppearingOrPresent + 1, .appearing = true, .animated = true, .a = 0, .start = std::chrono::system_clock::now()});
} else if (dotsAppearingOrPresent > PASSLEN) {
dots[dots.size() - 1].animated = true;
dots[dots.size() - 1].appearing = false;
dots[dots.size() - 1].start = std::chrono::system_clock::now();
}
for (auto& dot : dots) {
if (dot.appearing) {
if (dot.a < 1.0)
dot.a = std::clamp(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dot.start).count() / 100000.0, 0.0, 1.0);
} else {
if (dot.a > 0.0)
dot.a = std::clamp(1.0 - std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dot.start).count() / 100000.0, 0.0, 1.0);
}
if (dot.appearing && dot.a == 1.0)
dot.animated = false;
}
std::erase_if(dots, [](const auto& dot) { return !dot.appearing && dot.a == 0.0; });
}
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bool CPasswordInputField::draw(const SRenderData& data) {
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CBox inputFieldBox = {pos, size};
CBox outerBox = {pos - Vector2D{out_thick, out_thick}, size + Vector2D{out_thick * 2, out_thick * 2}};
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updateFade();
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updateDots();
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CColor outerCol = outer;
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outer.a = fade.a * data.opacity;
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CColor innerCol = inner;
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innerCol.a = fade.a * data.opacity;
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g_pRenderer->renderRect(outerBox, outerCol, outerBox.h / 2.0);
g_pRenderer->renderRect(inputFieldBox, innerCol, inputFieldBox.h / 2.0);
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constexpr int PASS_SPACING = 3;
constexpr int PASS_SIZE = 8;
for (size_t i = 0; i < dots.size(); ++i) {
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * dots[i].idx, 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
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g_pRenderer->renderRect(box, CColor{0, 0, 0, dots[i].a * data.opacity}, PASS_SIZE / 2.0);
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}
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return std::ranges::any_of(dots.begin(), dots.end(), [](const auto& dot) { return dot.animated; }) || fade.animated;
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}