hyprlock/src/renderer/widgets/Background.cpp

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#include "Background.hpp"
#include "../Renderer.hpp"
CBackground::CBackground(const Vector2D& viewport_, const std::string& resourceID_) : viewport(viewport_), resourceID(resourceID_) {
;
}
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bool CBackground::draw(const SRenderData& data) {
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if (!asset)
asset = g_pRenderer->asyncResourceGatherer->getAssetByID(resourceID);
if (!asset)
return false;
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CBox monbox = {0, 0, viewport.x, viewport.y};
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g_pRenderer->renderTexture(monbox, asset->texture, data.opacity);
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return data.opacity < 1.0;
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}