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https://github.com/hyprwm/hyprlock.git
synced 2024-11-16 23:05:58 +01:00
inputField: minor cleanup
still anim sucks a bit
This commit is contained in:
parent
6a31b2f182
commit
013dfadee7
3 changed files with 36 additions and 35 deletions
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@ -298,6 +298,8 @@ void CHyprlock::onKey(uint32_t key) {
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if (RESULT.success)
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unlockSession();
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m_sPasswordState.passBuffer = "";
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} else {
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char buf[16] = {0};
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int len = xkb_keysym_to_utf8(SYM, buf, 16);
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@ -46,30 +46,24 @@ void CPasswordInputField::updateFade() {
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void CPasswordInputField::updateDots() {
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const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
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size_t dotsAppearingOrPresent = std::count_if(dots.begin(), dots.end(), [](const auto& dot) { return dot.appearing || !dot.animated; });
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if (PASSLEN == dots.currentAmount)
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return;
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if (dotsAppearingOrPresent < PASSLEN) {
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dots.push_back(dot{.idx = dotsAppearingOrPresent + 1, .appearing = true, .animated = true, .a = 0, .start = std::chrono::system_clock::now()});
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} else if (dotsAppearingOrPresent > PASSLEN) {
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dots[dots.size() - 1].animated = true;
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dots[dots.size() - 1].appearing = false;
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dots[dots.size() - 1].start = std::chrono::system_clock::now();
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const auto DELTA = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dots.lastFrame).count();
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const float TOADD = DELTA / 1000000.0 * (dots.speedPerSecond * std::clamp(std::abs(PASSLEN - dots.currentAmount), 0.5f, INFINITY));
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if (PASSLEN > dots.currentAmount) {
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dots.currentAmount += TOADD;
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if (dots.currentAmount > PASSLEN)
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dots.currentAmount = PASSLEN;
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} else if (PASSLEN < dots.currentAmount) {
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dots.currentAmount -= TOADD;
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if (dots.currentAmount < PASSLEN)
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dots.currentAmount = PASSLEN;
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}
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for (auto& dot : dots) {
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if (dot.appearing) {
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if (dot.a < 1.0)
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dot.a = std::clamp(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dot.start).count() / 100000.0, 0.0, 1.0);
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} else {
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if (dot.a > 0.0)
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dot.a = std::clamp(1.0 - std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dot.start).count() / 100000.0, 0.0, 1.0);
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}
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if (dot.appearing && dot.a == 1.0)
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dot.animated = false;
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}
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std::erase_if(dots, [](const auto& dot) { return !dot.appearing && dot.a == 0.0; });
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dots.lastFrame = std::chrono::system_clock::now();
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}
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bool CPasswordInputField::draw(const SRenderData& data) {
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@ -90,11 +84,20 @@ bool CPasswordInputField::draw(const SRenderData& data) {
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constexpr int PASS_SPACING = 3;
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constexpr int PASS_SIZE = 8;
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for (size_t i = 0; i < dots.size(); ++i) {
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Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * dots[i].idx, 0};
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for (size_t i = 0; i < std::floor(dots.currentAmount); ++i) {
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Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
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CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
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g_pRenderer->renderRect(box, CColor{0, 0, 0, dots[i].a * data.opacity}, PASS_SIZE / 2.0);
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g_pRenderer->renderRect(box, CColor{0, 0, 0, data.opacity}, PASS_SIZE / 2.0);
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}
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return std::ranges::any_of(dots.begin(), dots.end(), [](const auto& dot) { return dot.animated; }) || fade.animated;
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if (dots.currentAmount != std::floor(dots.currentAmount)) {
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Vector2D currentPos =
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inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
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CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
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g_pRenderer->renderRect(box, CColor{0, 0, 0, (dots.currentAmount - std::floor(dots.currentAmount)) * data.opacity}, PASS_SIZE / 2.0);
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}
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const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
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return dots.currentAmount != PASSLEN || data.opacity < 1.0 || fade.a < 1.0;
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}
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@ -23,13 +23,11 @@ class CPasswordInputField : public IWidget {
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CColor inner, outer;
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struct dot {
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size_t idx = 0;
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bool appearing = false;
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bool animated = false;
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float a = 0;
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std::chrono::system_clock::time_point start;
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};
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struct {
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float currentAmount = 0;
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float speedPerSecond = 5; // actually per... something. I am unsure xD
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std::chrono::system_clock::time_point lastFrame;
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} dots;
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struct {
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std::chrono::system_clock::time_point start;
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@ -38,7 +36,5 @@ class CPasswordInputField : public IWidget {
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bool animated = false;
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} fade;
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bool fadeOnEmpty;
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std::vector<dot> dots;
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bool fadeOnEmpty;
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};
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