inputField: minor cleanup

still anim sucks a bit
This commit is contained in:
Vaxry 2024-02-19 21:09:00 +00:00
parent 6a31b2f182
commit 013dfadee7
3 changed files with 36 additions and 35 deletions

View File

@ -298,6 +298,8 @@ void CHyprlock::onKey(uint32_t key) {
if (RESULT.success)
unlockSession();
m_sPasswordState.passBuffer = "";
} else {
char buf[16] = {0};
int len = xkb_keysym_to_utf8(SYM, buf, 16);

View File

@ -46,30 +46,24 @@ void CPasswordInputField::updateFade() {
void CPasswordInputField::updateDots() {
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
size_t dotsAppearingOrPresent = std::count_if(dots.begin(), dots.end(), [](const auto& dot) { return dot.appearing || !dot.animated; });
if (PASSLEN == dots.currentAmount)
return;
if (dotsAppearingOrPresent < PASSLEN) {
dots.push_back(dot{.idx = dotsAppearingOrPresent + 1, .appearing = true, .animated = true, .a = 0, .start = std::chrono::system_clock::now()});
} else if (dotsAppearingOrPresent > PASSLEN) {
dots[dots.size() - 1].animated = true;
dots[dots.size() - 1].appearing = false;
dots[dots.size() - 1].start = std::chrono::system_clock::now();
const auto DELTA = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dots.lastFrame).count();
const float TOADD = DELTA / 1000000.0 * (dots.speedPerSecond * std::clamp(std::abs(PASSLEN - dots.currentAmount), 0.5f, INFINITY));
if (PASSLEN > dots.currentAmount) {
dots.currentAmount += TOADD;
if (dots.currentAmount > PASSLEN)
dots.currentAmount = PASSLEN;
} else if (PASSLEN < dots.currentAmount) {
dots.currentAmount -= TOADD;
if (dots.currentAmount < PASSLEN)
dots.currentAmount = PASSLEN;
}
for (auto& dot : dots) {
if (dot.appearing) {
if (dot.a < 1.0)
dot.a = std::clamp(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dot.start).count() / 100000.0, 0.0, 1.0);
} else {
if (dot.a > 0.0)
dot.a = std::clamp(1.0 - std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dot.start).count() / 100000.0, 0.0, 1.0);
}
if (dot.appearing && dot.a == 1.0)
dot.animated = false;
}
std::erase_if(dots, [](const auto& dot) { return !dot.appearing && dot.a == 0.0; });
dots.lastFrame = std::chrono::system_clock::now();
}
bool CPasswordInputField::draw(const SRenderData& data) {
@ -90,11 +84,20 @@ bool CPasswordInputField::draw(const SRenderData& data) {
constexpr int PASS_SPACING = 3;
constexpr int PASS_SIZE = 8;
for (size_t i = 0; i < dots.size(); ++i) {
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * dots[i].idx, 0};
for (size_t i = 0; i < std::floor(dots.currentAmount); ++i) {
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
g_pRenderer->renderRect(box, CColor{0, 0, 0, dots[i].a * data.opacity}, PASS_SIZE / 2.0);
g_pRenderer->renderRect(box, CColor{0, 0, 0, data.opacity}, PASS_SIZE / 2.0);
}
return std::ranges::any_of(dots.begin(), dots.end(), [](const auto& dot) { return dot.animated; }) || fade.animated;
if (dots.currentAmount != std::floor(dots.currentAmount)) {
Vector2D currentPos =
inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
g_pRenderer->renderRect(box, CColor{0, 0, 0, (dots.currentAmount - std::floor(dots.currentAmount)) * data.opacity}, PASS_SIZE / 2.0);
}
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
return dots.currentAmount != PASSLEN || data.opacity < 1.0 || fade.a < 1.0;
}

View File

@ -23,13 +23,11 @@ class CPasswordInputField : public IWidget {
CColor inner, outer;
struct dot {
size_t idx = 0;
bool appearing = false;
bool animated = false;
float a = 0;
std::chrono::system_clock::time_point start;
};
struct {
float currentAmount = 0;
float speedPerSecond = 5; // actually per... something. I am unsure xD
std::chrono::system_clock::time_point lastFrame;
} dots;
struct {
std::chrono::system_clock::time_point start;
@ -39,6 +37,4 @@ class CPasswordInputField : public IWidget {
} fade;
bool fadeOnEmpty;
std::vector<dot> dots;
};