input-field: password rendering improvements

This commit is contained in:
Vaxry 2024-02-20 02:47:03 +00:00
parent 87a7255954
commit 1b5b3e7df8
1 changed files with 9 additions and 4 deletions

View File

@ -65,9 +65,14 @@ void CPasswordInputField::updateDots() {
if (PASSLEN == dots.currentAmount)
return;
const auto DELTA = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dots.lastFrame).count();
if (std::abs(PASSLEN - dots.currentAmount) > 1) {
dots.currentAmount = std::clamp(dots.currentAmount, PASSLEN - 1.f, PASSLEN + 1.f);
dots.lastFrame = std::chrono::system_clock::now();
}
const float TOADD = DELTA / 1000000.0 * (dots.speedPerSecond * std::clamp(std::abs(PASSLEN - dots.currentAmount), 0.5f, INFINITY));
const auto DELTA = std::clamp((int)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dots.lastFrame).count(), 0, 20000);
const float TOADD = DELTA / 1000000.0 * dots.speedPerSecond;
if (PASSLEN > dots.currentAmount) {
dots.currentAmount += TOADD;
@ -108,14 +113,14 @@ bool CPasswordInputField::draw(const SRenderData& data) {
constexpr int PASS_SIZE = 8;
for (size_t i = 0; i < std::floor(dots.currentAmount); ++i) {
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0);
}
if (dots.currentAmount != std::floor(dots.currentAmount)) {
Vector2D currentPos =
inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
fontCol.a = (dots.currentAmount - std::floor(dots.currentAmount)) * data.opacity;
g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0);