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input-field: password rendering improvements
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parent
87a7255954
commit
1b5b3e7df8
1 changed files with 9 additions and 4 deletions
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@ -65,9 +65,14 @@ void CPasswordInputField::updateDots() {
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if (PASSLEN == dots.currentAmount)
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return;
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const auto DELTA = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dots.lastFrame).count();
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if (std::abs(PASSLEN - dots.currentAmount) > 1) {
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dots.currentAmount = std::clamp(dots.currentAmount, PASSLEN - 1.f, PASSLEN + 1.f);
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dots.lastFrame = std::chrono::system_clock::now();
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}
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const float TOADD = DELTA / 1000000.0 * (dots.speedPerSecond * std::clamp(std::abs(PASSLEN - dots.currentAmount), 0.5f, INFINITY));
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const auto DELTA = std::clamp((int)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - dots.lastFrame).count(), 0, 20000);
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const float TOADD = DELTA / 1000000.0 * dots.speedPerSecond;
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if (PASSLEN > dots.currentAmount) {
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dots.currentAmount += TOADD;
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@ -108,14 +113,14 @@ bool CPasswordInputField::draw(const SRenderData& data) {
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constexpr int PASS_SIZE = 8;
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for (size_t i = 0; i < std::floor(dots.currentAmount); ++i) {
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Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
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Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
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CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
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g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0);
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}
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if (dots.currentAmount != std::floor(dots.currentAmount)) {
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Vector2D currentPos =
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inputFieldBox.pos() + Vector2D{PASS_SPACING * 2, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
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inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
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CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
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fontCol.a = (dots.currentAmount - std::floor(dots.currentAmount)) * data.opacity;
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g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0);
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