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core: make sure m_sLockState.lock is present in onLockFinished and releaseSessionLock (#432)
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1 changed files with 12 additions and 1 deletions
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@ -941,11 +941,16 @@ void CHyprlock::acquireSessionLock() {
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void CHyprlock::releaseSessionLock() {
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Debug::log(LOG, "Unlocking session");
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if (m_bTerminate && !m_sLockState.lock) {
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if (m_bTerminate) {
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Debug::log(ERR, "Unlock already happend?");
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return;
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}
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if (!m_sLockState.lock) {
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Debug::log(ERR, "Unlock without a lock object!");
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return;
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}
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if (!m_bLocked) {
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// Would be a protocol error to allow this
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Debug::log(ERR, "Trying to unlock the session, but never recieved the locked event!");
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@ -977,6 +982,12 @@ void CHyprlock::onLockLocked() {
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void CHyprlock::onLockFinished() {
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Debug::log(LOG, "onLockFinished called. Seems we got yeeten. Is another lockscreen running?");
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if (!m_sLockState.lock) {
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Debug::log(ERR, "onLockFinished without a lock object!");
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return;
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}
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if (m_bLocked)
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// The `finished` event specifies that whenever the `locked` event has been recieved and the compositor sends `finished`,
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// `unlock_and_destroy` should be called by the client.
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