input-field: add hide_input

This commit is contained in:
Vaxry 2024-02-20 14:42:04 +00:00
parent 843695b0b0
commit 6ff808cebf
3 changed files with 79 additions and 21 deletions

View file

@ -39,6 +39,7 @@ void CConfigManager::init() {
m_config.addSpecialConfigValue("input-field", "valign", Hyprlang::STRING{"center"}); m_config.addSpecialConfigValue("input-field", "valign", Hyprlang::STRING{"center"});
m_config.addSpecialConfigValue("input-field", "position", Hyprlang::VEC2{0, -20}); m_config.addSpecialConfigValue("input-field", "position", Hyprlang::VEC2{0, -20});
m_config.addSpecialConfigValue("input-field", "placeholder_text", Hyprlang::STRING{"<i>Input Password</i>"}); m_config.addSpecialConfigValue("input-field", "placeholder_text", Hyprlang::STRING{"<i>Input Password</i>"});
m_config.addSpecialConfigValue("input-field", "hide_input", Hyprlang::INT{0});
m_config.addSpecialCategory("label", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true}); m_config.addSpecialCategory("label", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true});
m_config.addSpecialConfigValue("label", "monitor", Hyprlang::STRING{""}); m_config.addSpecialConfigValue("label", "monitor", Hyprlang::STRING{""});
@ -100,6 +101,7 @@ std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
{"valign", m_config.getSpecialConfigValue("input-field", "valign", k.c_str())}, {"valign", m_config.getSpecialConfigValue("input-field", "valign", k.c_str())},
{"position", m_config.getSpecialConfigValue("input-field", "position", k.c_str())}, {"position", m_config.getSpecialConfigValue("input-field", "position", k.c_str())},
{"placeholder_text", m_config.getSpecialConfigValue("input-field", "placeholder_text", k.c_str())}, {"placeholder_text", m_config.getSpecialConfigValue("input-field", "placeholder_text", k.c_str())},
{"hide_input", m_config.getSpecialConfigValue("input-field", "hide_input", k.c_str())},
} }
}); });
// clang-format on // clang-format on

View file

@ -3,7 +3,7 @@
#include "../../core/hyprlock.hpp" #include "../../core/hyprlock.hpp"
#include <algorithm> #include <algorithm>
CPasswordInputField::CPasswordInputField(const Vector2D& viewport, const std::unordered_map<std::string, std::any>& props) { CPasswordInputField::CPasswordInputField(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props) {
size = std::any_cast<Hyprlang::VEC2>(props.at("size")); size = std::any_cast<Hyprlang::VEC2>(props.at("size"));
inner = std::any_cast<Hyprlang::INT>(props.at("inner_color")); inner = std::any_cast<Hyprlang::INT>(props.at("inner_color"));
outer = std::any_cast<Hyprlang::INT>(props.at("outer_color")); outer = std::any_cast<Hyprlang::INT>(props.at("outer_color"));
@ -11,6 +11,8 @@ CPasswordInputField::CPasswordInputField(const Vector2D& viewport, const std::un
fadeOnEmpty = std::any_cast<Hyprlang::INT>(props.at("fade_on_empty")); fadeOnEmpty = std::any_cast<Hyprlang::INT>(props.at("fade_on_empty"));
font = std::any_cast<Hyprlang::INT>(props.at("font_color")); font = std::any_cast<Hyprlang::INT>(props.at("font_color"));
pos = std::any_cast<Hyprlang::VEC2>(props.at("position")); pos = std::any_cast<Hyprlang::VEC2>(props.at("position"));
hiddenInputState.enabled = std::any_cast<Hyprlang::INT>(props.at("hide_input"));
viewport = viewport_;
pos = posFromHVAlign(viewport, size, pos, std::any_cast<Hyprlang::STRING>(props.at("halign")), std::any_cast<Hyprlang::STRING>(props.at("valign"))); pos = posFromHVAlign(viewport, size, pos, std::any_cast<Hyprlang::STRING>(props.at("halign")), std::any_cast<Hyprlang::STRING>(props.at("valign")));
@ -96,6 +98,7 @@ bool CPasswordInputField::draw(const SRenderData& data) {
updateFade(); updateFade();
updateDots(); updateDots();
updateFailTex(); updateFailTex();
updateHiddenInputState();
float passAlpha = g_pHyprlock->passwordCheckWaiting() ? 0.5 : 1.0; float passAlpha = g_pHyprlock->passwordCheckWaiting() ? 0.5 : 1.0;
@ -107,11 +110,30 @@ bool CPasswordInputField::draw(const SRenderData& data) {
fontCol.a *= fade.a * data.opacity * passAlpha; fontCol.a *= fade.a * data.opacity * passAlpha;
g_pRenderer->renderRect(outerBox, outerCol, outerBox.h / 2.0); g_pRenderer->renderRect(outerBox, outerCol, outerBox.h / 2.0);
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
if (PASSLEN != 0 && hiddenInputState.enabled) {
CBox outerBoxScaled = outerBox;
Vector2D p = outerBox.pos();
outerBoxScaled.translate(-p).scale(0.5).translate(p);
if (hiddenInputState.lastQuadrant > 1)
outerBoxScaled.y += outerBoxScaled.h;
if (hiddenInputState.lastQuadrant % 2 == 1)
outerBoxScaled.x += outerBoxScaled.w;
glEnable(GL_SCISSOR_TEST);
glScissor(outerBoxScaled.x, outerBoxScaled.y, outerBoxScaled.w, outerBoxScaled.h);
g_pRenderer->renderRect(outerBox, hiddenInputState.lastColor, outerBox.h / 2.0);
glScissor(0, 0, viewport.x, viewport.y);
glDisable(GL_SCISSOR_TEST);
}
g_pRenderer->renderRect(inputFieldBox, innerCol, inputFieldBox.h / 2.0); g_pRenderer->renderRect(inputFieldBox, innerCol, inputFieldBox.h / 2.0);
constexpr int PASS_SPACING = 3; constexpr int PASS_SPACING = 3;
constexpr int PASS_SIZE = 8; constexpr int PASS_SIZE = 8;
if (!hiddenInputState.enabled) {
for (size_t i = 0; i < std::floor(dots.currentAmount); ++i) { for (size_t i = 0; i < std::floor(dots.currentAmount); ++i) {
Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0}; Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * i, 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}}; CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
@ -119,14 +141,13 @@ bool CPasswordInputField::draw(const SRenderData& data) {
} }
if (dots.currentAmount != std::floor(dots.currentAmount)) { if (dots.currentAmount != std::floor(dots.currentAmount)) {
Vector2D currentPos = Vector2D currentPos = inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} +
inputFieldBox.pos() + Vector2D{PASS_SPACING * 4, inputFieldBox.h / 2.f - PASS_SIZE / 2.f} + Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0}; Vector2D{(PASS_SIZE + PASS_SPACING) * std::floor(dots.currentAmount), 0};
CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}}; CBox box{currentPos, Vector2D{PASS_SIZE, PASS_SIZE}};
fontCol.a = (dots.currentAmount - std::floor(dots.currentAmount)) * data.opacity; fontCol.a = (dots.currentAmount - std::floor(dots.currentAmount)) * data.opacity;
g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0); g_pRenderer->renderRect(box, fontCol, PASS_SIZE / 2.0);
} }
}
const auto PASSLEN = g_pHyprlock->getPasswordBufferLen();
if (PASSLEN == 0 && !placeholder.resourceID.empty()) { if (PASSLEN == 0 && !placeholder.resourceID.empty()) {
SPreloadedAsset* currAsset = nullptr; SPreloadedAsset* currAsset = nullptr;
@ -186,3 +207,29 @@ void CPasswordInputField::updateFailTex() {
placeholder.canGetNewFail = false; placeholder.canGetNewFail = false;
} }
void CPasswordInputField::updateHiddenInputState() {
if (!hiddenInputState.enabled || (size_t)hiddenInputState.lastPasswordLength == g_pHyprlock->getPasswordBufferLen())
return;
// randomize new thang
hiddenInputState.lastPasswordLength = g_pHyprlock->getPasswordBufferLen();
float r1 = (rand() % 100) / 255.0;
float r2 = (rand() % 100) / 255.0;
int r3 = rand() % 3;
int r4 = rand() % 2;
int r5 = rand() % 2;
((float*)&hiddenInputState.lastColor.r)[r3] = r1 + 155 / 255.0;
((float*)&hiddenInputState.lastColor.r)[(r3 + r4) % 3] = r2 + 155 / 255.0;
for (int i = 0; i < 3; ++i) {
if (i != r3 && i != ((r3 + r4) % 3)) {
((float*)&hiddenInputState.lastColor.r)[i] = 1.0 - ((float*)&hiddenInputState.lastColor.r)[r5 ? r3 : ((r3 + r4) % 3)];
}
}
hiddenInputState.lastColor.a = 1.0;
hiddenInputState.lastQuadrant = (hiddenInputState.lastQuadrant + rand() % 3 + 1) % 4;
}

View file

@ -20,9 +20,11 @@ class CPasswordInputField : public IWidget {
void updateDots(); void updateDots();
void updateFade(); void updateFade();
void updateFailTex(); void updateFailTex();
void updateHiddenInputState();
Vector2D size; Vector2D size;
Vector2D pos; Vector2D pos;
Vector2D viewport;
int out_thick; int out_thick;
@ -50,5 +52,12 @@ class CPasswordInputField : public IWidget {
bool canGetNewFail = true; bool canGetNewFail = true;
} placeholder; } placeholder;
struct {
CColor lastColor;
int lastQuadrant = 0;
int lastPasswordLength = 0;
bool enabled = false;
} hiddenInputState;
bool fadeOnEmpty; bool fadeOnEmpty;
}; };