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core: add support for 90/270 degree rotated monitors (#26)
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1 changed files with 7 additions and 1 deletions
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@ -11,7 +11,13 @@ static void handleGeometry(void* data, wl_output* output, int32_t x, int32_t y,
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static void handleMode(void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
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const auto POUTPUT = (COutput*)data;
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POUTPUT->size = {width, height};
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// handle portrait mode and flipped cases
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if (POUTPUT->transform == WL_OUTPUT_TRANSFORM_270 || POUTPUT->transform == WL_OUTPUT_TRANSFORM_90 ||
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POUTPUT->transform == WL_OUTPUT_TRANSFORM_FLIPPED_270 || POUTPUT->transform == WL_OUTPUT_TRANSFORM_FLIPPED_90)
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POUTPUT->size = {height, width};
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else
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POUTPUT->size = {width, height};
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}
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static void handleDone(void* data, wl_output* output) {
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