mirror of
https://github.com/hyprwm/hyprlock.git
synced 2024-11-16 23:05:58 +01:00
widgets: add rotate
option to label and image (#234)
* widgets: add `rotate` option to label and image * use framebuffer for image
This commit is contained in:
parent
7f8c9b6add
commit
84c6282d6a
11 changed files with 90 additions and 32 deletions
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@ -219,6 +219,12 @@ in {
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default = "rgb(221, 221, 221)";
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};
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rotate = mkOption {
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description = "Image rotation angle";
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type = float;
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default = 0;
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};
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position = {
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x = mkOption {
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description = "X position of the image";
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@ -471,6 +477,12 @@ in {
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default = "Noto Sans";
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};
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rotate = mkOption {
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description = "Label rotation angle";
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type = float;
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default = 0;
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};
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position = {
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x = mkOption {
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description = "X position of the label";
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@ -544,6 +556,7 @@ in {
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rounding = ${toString image.rounding}
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border_size = ${toString image.border_size}
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border_color = ${image.border_color}
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rotate = ${toString image.rotate}
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position = ${toString image.position.x}, ${toString image.position.y}
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halign = ${image.halign}
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@ -597,6 +610,7 @@ in {
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color = ${label.color}
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font_size = ${toString label.font_size}
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font_family = ${label.font_family}
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rotate = ${toString label.rotate}
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shadow_passes = ${toString label.shadow_passes}
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shadow_size = ${toString label.shadow_size}
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shadow_color = ${label.shadow_color}
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@ -72,6 +72,7 @@ void CConfigManager::init() {
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m_config.addSpecialConfigValue("image", "position", Hyprlang::VEC2{0, 200});
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m_config.addSpecialConfigValue("image", "halign", Hyprlang::STRING{"center"});
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m_config.addSpecialConfigValue("image", "valign", Hyprlang::STRING{"center"});
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m_config.addSpecialConfigValue("image", "rotate", Hyprlang::FLOAT{0});
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SHADOWABLE("image");
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m_config.addSpecialCategory("input-field", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true});
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@ -113,6 +114,7 @@ void CConfigManager::init() {
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m_config.addSpecialConfigValue("label", "font_family", Hyprlang::STRING{"Sans"});
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m_config.addSpecialConfigValue("label", "halign", Hyprlang::STRING{"none"});
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m_config.addSpecialConfigValue("label", "valign", Hyprlang::STRING{"none"});
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m_config.addSpecialConfigValue("label", "rotate", Hyprlang::FLOAT{0});
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SHADOWABLE("label");
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m_config.registerHandler(&::handleSource, "source", {false});
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@ -181,6 +183,7 @@ std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
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{"position", m_config.getSpecialConfigValue("image", "position", k.c_str())},
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{"halign", m_config.getSpecialConfigValue("image", "halign", k.c_str())},
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{"valign", m_config.getSpecialConfigValue("image", "valign", k.c_str())},
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{"rotate", m_config.getSpecialConfigValue("image", "rotate", k.c_str())},
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SHADOWABLE("image"),
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}
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});
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@ -241,6 +244,7 @@ std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
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{"text", m_config.getSpecialConfigValue("label", "text", k.c_str())},
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{"halign", m_config.getSpecialConfigValue("label", "halign", k.c_str())},
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{"valign", m_config.getSpecialConfigValue("label", "valign", k.c_str())},
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{"rotate", m_config.getSpecialConfigValue("label", "rotate", k.c_str())},
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SHADOWABLE("label"),
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}
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});
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@ -49,3 +49,9 @@ double Vector2D::size() const {
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Vector2D Vector2D::getComponentMax(const Vector2D& other) const {
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return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y));
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}
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Vector2D Vector2D::rotated(const double& ang) const {
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const double COS = std::abs(std::cos(ang));
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const double SIN = std::abs(std::sin(ang));
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return Vector2D(x * COS + y * SIN, x * SIN + y * COS);
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}
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@ -98,6 +98,7 @@ class Vector2D {
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Vector2D round() const;
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Vector2D getComponentMax(const Vector2D& other) const;
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Vector2D rotated(const double& ang) const;
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};
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/**
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@ -226,7 +226,7 @@ CRenderer::SRenderFeedback CRenderer::renderLock(const CSessionLockSurface& surf
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void CRenderer::renderRect(const CBox& box, const CColor& col, int rounding) {
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, box.rot,
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projMatrix.data()); // TODO: write own, don't use WLR here
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float glMatrix[9];
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@ -258,7 +258,7 @@ void CRenderer::renderRect(const CBox& box, const CColor& col, int rounding) {
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void CRenderer::renderTexture(const CBox& box, const CTexture& tex, float a, int rounding, std::optional<wl_output_transform> tr) {
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, tr.value_or(WL_OUTPUT_TRANSFORM_FLIPPED_180) /* ugh coordinate spaces */, 0,
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wlr_matrix_project_box(matrix, &box, tr.value_or(WL_OUTPUT_TRANSFORM_FLIPPED_180) /* ugh coordinate spaces */, box.rot,
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projMatrix.data()); // TODO: write own, don't use WLR here
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float glMatrix[9];
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@ -16,25 +16,31 @@ namespace std {
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}
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#endif
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Vector2D IWidget::posFromHVAlign(const Vector2D& viewport, const Vector2D& size, const Vector2D& offset, const std::string& halign, const std::string& valign) {
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Vector2D IWidget::posFromHVAlign(const Vector2D& viewport, const Vector2D& size, const Vector2D& offset, const std::string& halign, const std::string& valign, const double& ang) {
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// offset after rotation for alignment
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Vector2D rot;
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if (ang != 0)
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rot = (size - size.rotated(ang)) / 2.0;
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Vector2D pos = offset;
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if (halign == "center")
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pos.x += viewport.x / 2.0 - size.x / 2.0;
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else if (halign == "left")
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pos.x += 0;
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pos.x += 0 - rot.x;
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else if (halign == "right")
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pos.x += viewport.x - size.x;
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pos.x += viewport.x - size.x + rot.x;
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else if (halign != "none")
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Debug::log(ERR, "IWidget: invalid halign {}", halign);
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if (valign == "center")
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pos.y += viewport.y / 2.0 - size.y / 2.0;
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else if (valign == "top")
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pos.y += viewport.y - size.y;
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pos.y += viewport.y - size.y + rot.y;
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else if (valign == "bottom")
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pos.y += size.y;
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pos.y += 0 - rot.y;
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else if (valign != "none")
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Debug::log(ERR, "IWidget: invalid halign {}", halign);
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Debug::log(ERR, "IWidget: invalid valign {}", valign);
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return pos;
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}
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@ -11,7 +11,8 @@ class IWidget {
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virtual bool draw(const SRenderData& data) = 0;
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virtual Vector2D posFromHVAlign(const Vector2D& viewport, const Vector2D& size, const Vector2D& offset, const std::string& halign, const std::string& valign);
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virtual Vector2D posFromHVAlign(const Vector2D& viewport, const Vector2D& size, const Vector2D& offset, const std::string& halign, const std::string& valign,
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const double& ang = 0);
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struct SFormatResult {
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std::string formatted;
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@ -12,6 +12,9 @@ CImage::CImage(const Vector2D& viewport_, COutput* output_, const std::string& r
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pos = std::any_cast<Hyprlang::VEC2>(props.at("position"));
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halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
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valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
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angle = std::any_cast<Hyprlang::FLOAT>(props.at("rotate"));
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angle = angle * M_PI / 180.0;
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}
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bool CImage::draw(const SRenderData& data) {
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@ -31,7 +34,36 @@ bool CImage::draw(const SRenderData& data) {
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return false;
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}
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CTexture* tex = &asset->texture;
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if (!imageFB.isAllocated()) {
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const Vector2D TEXSIZE = asset->texture.m_vSize;
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const float SCALEX = size / TEXSIZE.x;
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const float SCALEY = size / TEXSIZE.y;
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// image with borders offset
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CBox texbox = {{border, border}, TEXSIZE};
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texbox.w *= std::max(SCALEX, SCALEY);
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texbox.h *= std::max(SCALEX, SCALEY);
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const bool ALLOWROUND = rounding > -1 && rounding < std::min(texbox.w, texbox.h) / 2.0;
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// plus borders if any
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CBox borderBox = {{}, {texbox.w + border * 2.0, texbox.h + border * 2.0}};
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borderBox.round();
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imageFB.alloc(borderBox.w, borderBox.h, true);
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g_pRenderer->pushFb(imageFB.m_iFb);
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if (border > 0)
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g_pRenderer->renderRect(borderBox, color, ALLOWROUND ? rounding : std::min(borderBox.w, borderBox.h) / 2.0);
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texbox.round();
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g_pRenderer->renderTexture(texbox, asset->texture, 1.0, ALLOWROUND ? rounding : std::min(texbox.w, texbox.h) / 2.0, WL_OUTPUT_TRANSFORM_NORMAL);
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g_pRenderer->popFb();
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}
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CTexture* tex = &imageFB.m_cTex;
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CBox texbox = {{}, tex->m_vSize};
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if (firstRender) {
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@ -39,30 +71,16 @@ bool CImage::draw(const SRenderData& data) {
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shadow.markShadowDirty();
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}
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const float SCALEX = size / tex->m_vSize.x;
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const float SCALEY = size / tex->m_vSize.y;
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texbox.w *= std::max(SCALEX, SCALEY);
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texbox.h *= std::max(SCALEX, SCALEY);
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shadow.draw(data);
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const bool ALLOWROUND = rounding > -1 && rounding < std::min(texbox.w, texbox.h) / 2.0;
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const auto TEXPOS = posFromHVAlign(viewport, Vector2D{texbox.w, texbox.h}, pos, halign, valign);
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const auto TEXPOS = posFromHVAlign(viewport, tex->m_vSize, pos, halign, valign, angle);
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texbox.x = TEXPOS.x;
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texbox.y = TEXPOS.y;
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if (border > 0) {
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CBox borderBox = {TEXPOS - Vector2D{(double)border, (double)border}, texbox.size() + Vector2D{(double)border * 2.0, (double)border * 2.0}};
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CColor borderCol = color;
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borderCol.a *= data.opacity;
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borderBox.round();
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g_pRenderer->renderRect(borderBox, borderCol, ALLOWROUND ? rounding : std::min(borderBox.w, borderBox.h) / 2.0);
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}
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texbox.round();
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g_pRenderer->renderTexture(texbox, *tex, data.opacity, ALLOWROUND ? rounding : std::min(texbox.w, texbox.h) / 2.0, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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texbox.rot = angle;
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g_pRenderer->renderTexture(texbox, *tex, data.opacity, 0, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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return data.opacity < 1.0;
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}
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@ -18,9 +18,12 @@ class CImage : public IWidget {
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virtual bool draw(const SRenderData& data);
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private:
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CFramebuffer imageFB;
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int size;
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int rounding;
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int border;
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double border;
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double angle;
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CColor color;
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Vector2D pos;
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@ -87,6 +87,9 @@ CLabel::CLabel(const Vector2D& viewport_, const std::unordered_map<std::string,
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halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
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valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
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angle = std::any_cast<Hyprlang::FLOAT>(props.at("rotate"));
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angle = angle * M_PI / 180.0;
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plantTimer();
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}
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@ -97,8 +100,6 @@ bool CLabel::draw(const SRenderData& data) {
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if (!asset)
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return true;
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// calc pos
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pos = posFromHVAlign(viewport, asset->texture.m_vSize, configPos, halign, valign);
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shadow.markShadowDirty();
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}
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@ -111,12 +112,15 @@ bool CLabel::draw(const SRenderData& data) {
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asset = newAsset;
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resourceID = pendingResourceID;
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pendingResourceID = "";
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pos = posFromHVAlign(viewport, asset->texture.m_vSize, configPos, halign, valign);
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shadow.markShadowDirty();
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}
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}
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// calc pos
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pos = posFromHVAlign(viewport, asset->texture.m_vSize, configPos, halign, valign, angle);
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CBox box = {pos.x, pos.y, asset->texture.m_vSize.x, asset->texture.m_vSize.y};
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box.rot = angle;
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shadow.draw(data);
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g_pRenderer->renderTexture(box, asset->texture, data.opacity);
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@ -32,6 +32,7 @@ class CLabel : public IWidget {
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Vector2D viewport;
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Vector2D pos;
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Vector2D configPos;
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double angle;
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std::string resourceID;
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std::string pendingResourceID; // if dynamic label
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std::string halign, valign;
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@ -44,4 +45,4 @@ class CLabel : public IWidget {
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std::shared_ptr<CTimer> labelTimer;
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CShadowable shadow;
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};
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};
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