input-field: refactor updateColors and other improvements (#469)

* input-field: refactor updateColors

* input-field: fix input-field:invert_numlock

* input-field: use updatePlaceholder to request the initial placeholder asset

* input-field: allow more gradual color animations

* input-field: fix caps and num indicator colors, when borderless and swap_font_color is true
This commit is contained in:
Maximilian Seidler 2024-08-29 07:53:00 +00:00 committed by GitHub
parent 7bb4113a7e
commit a0af542f9b
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GPG key ID: B5690EEEBB952194
2 changed files with 95 additions and 139 deletions

View file

@ -1,7 +1,7 @@
#include "PasswordInputField.hpp"
#include "../Renderer.hpp"
#include "../../core/hyprlock.hpp"
#include "src/core/Auth.hpp"
#include "../../core/Auth.hpp"
#include <algorithm>
static void replaceAll(std::string& str, const std::string& from, const std::string& to) {
@ -29,17 +29,17 @@ CPasswordInputField::CPasswordInputField(const Vector2D& viewport_, const std::u
configPlaceholderText = std::any_cast<Hyprlang::STRING>(props.at("placeholder_text"));
configFailText = std::any_cast<Hyprlang::STRING>(props.at("fail_text"));
configFailTimeoutMs = std::any_cast<Hyprlang::INT>(props.at("fail_timeout"));
col.transitionMs = std::any_cast<Hyprlang::INT>(props.at("fail_transition"));
col.outer = std::any_cast<Hyprlang::INT>(props.at("outer_color"));
col.inner = std::any_cast<Hyprlang::INT>(props.at("inner_color"));
col.font = std::any_cast<Hyprlang::INT>(props.at("font_color"));
col.fail = std::any_cast<Hyprlang::INT>(props.at("fail_color"));
col.check = std::any_cast<Hyprlang::INT>(props.at("check_color"));
col.both = std::any_cast<Hyprlang::INT>(props.at("bothlock_color"));
col.caps = std::any_cast<Hyprlang::INT>(props.at("capslock_color"));
col.num = std::any_cast<Hyprlang::INT>(props.at("numlock_color"));
col.invertNum = std::any_cast<Hyprlang::INT>(props.at("invert_numlock"));
col.swapFont = std::any_cast<Hyprlang::INT>(props.at("swap_font_color"));
colorConfig.transitionMs = std::any_cast<Hyprlang::INT>(props.at("fail_transition"));
colorConfig.outer = std::any_cast<Hyprlang::INT>(props.at("outer_color"));
colorConfig.inner = std::any_cast<Hyprlang::INT>(props.at("inner_color"));
colorConfig.font = std::any_cast<Hyprlang::INT>(props.at("font_color"));
colorConfig.fail = std::any_cast<Hyprlang::INT>(props.at("fail_color"));
colorConfig.check = std::any_cast<Hyprlang::INT>(props.at("check_color"));
colorConfig.both = std::any_cast<Hyprlang::INT>(props.at("bothlock_color"));
colorConfig.caps = std::any_cast<Hyprlang::INT>(props.at("capslock_color"));
colorConfig.num = std::any_cast<Hyprlang::INT>(props.at("numlock_color"));
colorConfig.invertNum = std::any_cast<Hyprlang::INT>(props.at("invert_numlock"));
colorConfig.swapFont = std::any_cast<Hyprlang::INT>(props.at("swap_font_color"));
viewport = viewport_;
auto POS__ = std::any_cast<Hyprlang::VEC2>(props.at("position"));
@ -50,34 +50,21 @@ CPasswordInputField::CPasswordInputField(const Vector2D& viewport_, const std::u
halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
pos = posFromHVAlign(viewport, size, pos, halign, valign);
dots.size = std::clamp(dots.size, 0.2f, 0.8f);
dots.spacing = std::clamp(dots.spacing, 0.f, 1.f);
col.transitionMs = std::clamp(col.transitionMs, 0, 1000);
pos = posFromHVAlign(viewport, size, pos, halign, valign);
dots.size = std::clamp(dots.size, 0.2f, 0.8f);
dots.spacing = std::clamp(dots.spacing, 0.f, 1.f);
colorConfig.transitionMs = std::clamp(colorConfig.transitionMs, 0, 1000);
col.both = col.both == -1 ? col.outer : col.both;
col.caps = col.caps == -1 ? col.outer : col.caps;
col.num = col.num == -1 ? col.outer : col.num;
colorConfig.both = colorConfig.both == -1 ? colorConfig.outer : colorConfig.both;
colorConfig.caps = colorConfig.caps == -1 ? colorConfig.outer : colorConfig.caps;
colorConfig.num = colorConfig.num == -1 ? colorConfig.outer : colorConfig.num;
g_pHyprlock->m_bNumLock = col.invertNum;
colorState.inner = colorConfig.inner;
colorState.outer = colorConfig.outer;
colorState.font = colorConfig.font;
// Render placeholder if either placeholder_text or fail_text are non-empty
// as placeholder must be rendered to show fail_text
if (!configPlaceholderText.empty() || !configFailText.empty()) {
placeholder.currentText = configPlaceholderText;
replaceAll(placeholder.currentText, "$PROMPT", "");
placeholder.resourceID = "placeholder:" + placeholder.currentText + std::to_string((uintptr_t)this);
CAsyncResourceGatherer::SPreloadRequest request;
request.id = placeholder.resourceID;
request.asset = placeholder.currentText;
request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
request.props["font_family"] = std::string{"Sans"};
request.props["color"] = CColor{1.0 - col.font.r, 1.0 - col.font.g, 1.0 - col.font.b, 0.5};
request.props["font_size"] = (int)size.y / 4;
g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request);
}
// request the inital placeholder asset
updatePlaceholder();
}
static void fadeOutCallback(std::shared_ptr<CTimer> self, void* data) {
@ -180,11 +167,12 @@ bool CPasswordInputField::draw(const SRenderData& data) {
passwordLength = g_pHyprlock->getPasswordBufferDisplayLen();
checkWaiting = g_pAuth->checkWaiting();
displayFail = g_pAuth->m_bDisplayFailText;
updateFade();
updateDots();
updatePlaceholder();
updateColors();
updatePlaceholder();
updateHiddenInputState();
static auto TIMER = std::chrono::system_clock::now();
@ -215,11 +203,11 @@ bool CPasswordInputField::draw(const SRenderData& data) {
shadowData.opacity *= fade.a;
shadow.draw(shadowData);
CColor outerCol = col.outer;
CColor outerCol = colorState.outer;
outerCol.a *= fade.a * data.opacity;
CColor innerCol = col.inner;
CColor innerCol = colorState.inner;
innerCol.a *= fade.a * data.opacity;
CColor fontCol = col.font;
CColor fontCol = colorState.font;
fontCol.a *= fade.a * data.opacity;
if (outThick > 0) {
@ -302,7 +290,7 @@ bool CPasswordInputField::draw(const SRenderData& data) {
forceReload = true;
}
return dots.currentAmount != passwordLength || fade.animated || col.animated || redrawShadow || data.opacity < 1.0 || forceReload;
return dots.currentAmount != passwordLength || fade.animated || colorState.animated || redrawShadow || data.opacity < 1.0 || forceReload;
}
static void failTimeoutCallback(std::shared_ptr<CTimer> self, void* data) {
@ -312,7 +300,7 @@ static void failTimeoutCallback(std::shared_ptr<CTimer> self, void* data) {
void CPasswordInputField::updatePlaceholder() {
if (passwordLength != 0) {
if (placeholder.asset && /* keep prompt asset cause it is likely to be used again */ placeholder.isFailText) {
if (placeholder.asset && /* keep prompt asset cause it is likely to be used again */ displayFail) {
std::erase(placeholder.registeredResourceIDs, placeholder.resourceID);
g_pRenderer->asyncResourceGatherer->unloadAsset(placeholder.asset);
placeholder.asset = nullptr;
@ -322,18 +310,18 @@ void CPasswordInputField::updatePlaceholder() {
return;
}
const auto AUTHFEEDBACK = g_pAuth->m_bDisplayFailText ? g_pAuth->getLastFailText().value_or("Ups, no fail text?") : g_pAuth->getLastPrompt().value_or("Ups, no prompt?");
const auto AUTHFEEDBACK = g_pAuth->m_bDisplayFailText ? g_pAuth->getLastFailText().value_or("Ups, no fail text?") : g_pAuth->getLastPrompt().value_or("Ups, no prompt?");
const auto ALLOWCOLORSWAP = outThick == 0 && colorConfig.swapFont;
if (placeholder.lastAuthFeedback == AUTHFEEDBACK && g_pHyprlock->getPasswordFailedAttempts() == placeholder.failedAttempts)
if (!ALLOWCOLORSWAP && placeholder.lastAuthFeedback == AUTHFEEDBACK && g_pHyprlock->getPasswordFailedAttempts() == placeholder.failedAttempts)
return;
placeholder.failedAttempts = g_pHyprlock->getPasswordFailedAttempts();
placeholder.isFailText = g_pAuth->m_bDisplayFailText;
placeholder.lastAuthFeedback = AUTHFEEDBACK;
placeholder.asset = nullptr;
if (placeholder.isFailText) {
if (displayFail) {
g_pHyprlock->addTimer(std::chrono::milliseconds(configFailTimeoutMs), failTimeoutCallback, nullptr);
placeholder.currentText = configFailText;
replaceAll(placeholder.currentText, "$FAIL", AUTHFEEDBACK);
@ -343,7 +331,9 @@ void CPasswordInputField::updatePlaceholder() {
replaceAll(placeholder.currentText, "$PROMPT", AUTHFEEDBACK);
}
placeholder.resourceID = "placeholder:" + placeholder.currentText + std::to_string((uintptr_t)this);
placeholder.resourceID =
std::format("placeholder:{}{}{}{}{}{}", placeholder.currentText, (uintptr_t)this, colorState.font.r, colorState.font.g, colorState.font.b, colorState.font.a);
if (std::find(placeholder.registeredResourceIDs.begin(), placeholder.registeredResourceIDs.end(), placeholder.resourceID) != placeholder.registeredResourceIDs.end())
return;
@ -355,7 +345,7 @@ void CPasswordInputField::updatePlaceholder() {
request.asset = placeholder.currentText;
request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
request.props["font_family"] = std::string{"Sans"};
request.props["color"] = (placeholder.isFailText) ? col.fail : col.font;
request.props["color"] = colorState.font;
request.props["font_size"] = (int)size.y / 4;
g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request);
}
@ -409,104 +399,60 @@ static void changeColor(const CColor& source, const CColor& target, CColor& subj
}
void CPasswordInputField::updateColors() {
static auto OUTER = col.outer, TARGET = OUTER, SOURCE = OUTER;
static auto INNER = col.inner, ITARGET = INNER, ISOURCE = INNER;
static auto FONT = col.font, FTARGET = FONT, FSOURCE = FONT;
const bool BORDERLESS = outThick == 0;
const bool NUMLOCK = g_pHyprlock->m_bNumLock || (colorConfig.invertNum && !g_pHyprlock->m_bNumLock);
const auto MULTI = colorConfig.transitionMs == 0 ?
1.0 :
std::clamp(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - colorState.lastFrame).count() / (double)colorConfig.transitionMs,
0.0016, 0.5);
const bool BORDERLESS = outThick == 0;
CColor targetColor;
if (col.animated) {
// some cases when events happen too quick (within transitionMs)
// TODO: find more?
const bool LOCKCHANGED = col.stateNum != (col.invertNum ? !g_pHyprlock->m_bNumLock : g_pHyprlock->m_bNumLock) || col.stateCaps != g_pHyprlock->m_bCapsLock;
const bool ANIMONCHECK = checkWaiting && (TARGET == (BORDERLESS ? INNER : OUTER) || TARGET == col.fail);
if (LOCKCHANGED || ANIMONCHECK) {
const bool EQUALCOLORS = ANIMONCHECK && OUTER == col.check;
// to avoid throttle when check_color set to the same as outer.
SOURCE = BORDERLESS ? (EQUALCOLORS ? INNER : col.inner) : col.outer;
FSOURCE = EQUALCOLORS ? FONT : col.font;
ISOURCE = EQUALCOLORS ? INNER : col.inner;
}
} else {
SOURCE = BORDERLESS ? col.inner : col.outer;
FSOURCE = col.font;
ISOURCE = col.inner;
if (checkWaiting) {
targetColor = colorConfig.check;
} else if (displayFail) {
targetColor = colorConfig.fail;
}
col.stateNum = col.invertNum ? !g_pHyprlock->m_bNumLock : g_pHyprlock->m_bNumLock;
col.stateCaps = g_pHyprlock->m_bCapsLock;
if (g_pHyprlock->m_bCapsLock && NUMLOCK) {
targetColor = colorConfig.both;
} else if (g_pHyprlock->m_bCapsLock) {
targetColor = colorConfig.caps;
} else if (NUMLOCK) {
targetColor = colorConfig.num;
}
if (!placeholder.isFailText || passwordLength > 0 || (passwordLength == 0 && checkWaiting)) {
if (g_pHyprlock->m_bFadeStarted) {
if (TARGET == col.check)
SOURCE = BORDERLESS ? col.inner : col.outer;
col.transitionMs = 100;
TARGET = BORDERLESS ? INNER : OUTER;
} else if (checkWaiting) {
FTARGET = col.swapFont ? INNER : FONT;
const float PASSALPHA = FTARGET.a * 0.5;
FTARGET.a = PASSALPHA;
CColor outerTarget = colorConfig.outer;
CColor innerTarget = colorConfig.inner;
CColor fontTarget = (displayFail) ? colorConfig.fail : colorConfig.font;
TARGET = col.check;
ITARGET = col.swapFont ? FONT : INNER;
} else if (col.stateCaps && col.stateNum && col.both != OUTER) {
TARGET = col.both;
FTARGET = col.swapFont && BORDERLESS ? INNER : FONT;
} else if (col.stateCaps && col.caps != OUTER) {
TARGET = col.caps;
FTARGET = col.swapFont && BORDERLESS ? INNER : FONT;
} else if (col.stateNum && col.num != OUTER) {
TARGET = col.num;
FTARGET = col.swapFont && BORDERLESS ? INNER : FONT;
if (checkWaiting || displayFail || g_pHyprlock->m_bCapsLock || NUMLOCK) {
if (BORDERLESS && colorConfig.swapFont) {
fontTarget = targetColor;
} else if (BORDERLESS && !colorConfig.swapFont) {
innerTarget = targetColor;
// When changing the inner color the font cannot be fail_color
fontTarget = colorConfig.font;
} else {
// if quickly pressed after failure
if (col.animated && TARGET == col.fail)
SOURCE = BORDERLESS ? col.inner : col.outer;
TARGET = BORDERLESS ? INNER : OUTER;
FTARGET = FONT;
ITARGET = INNER;
}
} else {
FSOURCE = col.swapFont ? INNER : FONT;
const float PASSALPHA = FSOURCE.a * 0.5;
FSOURCE.a = PASSALPHA;
FTARGET = FONT;
SOURCE = col.check;
TARGET = col.fail;
ISOURCE = FONT;
ITARGET = FONT;
if (fade.animated || fade.a < 1.0) {
TARGET = BORDERLESS ? INNER : OUTER;
SOURCE = col.fail;
outerTarget = targetColor;
}
}
col.animated = false;
if (targetColor != colorState.currentTarget) {
colorState.outerSource = colorState.outer;
colorState.innerSource = colorState.inner;
const bool SWAPDONE = !BORDERLESS && col.swapFont ? col.inner == ITARGET : true;
if ((BORDERLESS ? col.inner : col.outer) == TARGET && col.font == FTARGET && SWAPDONE) {
col.shouldStart = true;
return;
colorState.currentTarget = targetColor;
}
if (col.shouldStart) {
col.lastFrame = std::chrono::system_clock::now();
col.shouldStart = false;
}
colorState.animated = false;
const auto MULTI = col.transitionMs == 0 ?
1.0 :
std::clamp(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - col.lastFrame).count() / (double)col.transitionMs, 0.016, 0.5);
changeColor(colorState.outerSource, outerTarget, colorState.outer, MULTI, colorState.animated);
changeColor(colorState.innerSource, innerTarget, colorState.inner, MULTI, colorState.animated);
changeColor(SOURCE, TARGET, (BORDERLESS ? col.inner : col.outer), MULTI, col.animated);
changeColor(FSOURCE, FTARGET, col.font, MULTI, col.animated);
if (col.swapFont && !BORDERLESS)
changeColor(ISOURCE, ITARGET, col.inner, MULTI, col.animated);
// Font color is only chaned, when `swap_font_color` is set to true and no boarder is present.
// It is not animated, because that does not look good and we would need to rerender the text for each frame.
colorState.font = fontTarget;
col.lastFrame = std::chrono::system_clock::now();
colorState.lastFrame = std::chrono::system_clock::now();
}

View file

@ -24,11 +24,13 @@ class CPasswordInputField : public IWidget {
void updateFade();
void updatePlaceholder();
void updateHiddenInputState();
void updateInputState();
void updateColors();
bool firstRender = true;
bool redrawShadow = false;
bool checkWaiting = false;
bool displayFail = false;
size_t passwordLength = 0;
@ -69,7 +71,6 @@ class CPasswordInputField : public IWidget {
std::string currentText = "";
size_t failedAttempts = 0;
bool canGetNewText = true;
bool isFailText = false;
std::string lastAuthFeedback;
@ -96,15 +97,24 @@ class CPasswordInputField : public IWidget {
int transitionMs = 0;
bool invertNum = false;
bool animated = false;
bool stateNum = false;
bool stateCaps = false;
bool swapFont = false;
bool shouldStart;
} colorConfig;
struct {
CColor outer;
CColor inner;
CColor font;
CColor outerSource;
CColor innerSource;
CColor currentTarget;
bool animated = false;
//
std::chrono::system_clock::time_point lastFrame;
} col;
} colorState;
bool fadeOnEmpty;
uint64_t fadeTimeoutMs;