mirror of
https://github.com/hyprwm/hyprlock.git
synced 2024-11-16 23:05:58 +01:00
renderer: add shadowable props
This commit is contained in:
parent
2fa0da47ab
commit
a4dc596cb8
13 changed files with 173 additions and 21 deletions
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@ -35,6 +35,13 @@ CConfigManager::CConfigManager() : m_config(getMainConfigPath().c_str(), Hyprlan
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}
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void CConfigManager::init() {
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#define SHADOWABLE(name) \
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m_config.addSpecialConfigValue(name, "shadow_size", Hyprlang::INT{3}); \
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m_config.addSpecialConfigValue(name, "shadow_passes", Hyprlang::INT{2}); \
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m_config.addSpecialConfigValue(name, "shadow_color", Hyprlang::INT{0xFF000000}); \
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m_config.addSpecialConfigValue(name, "shadow_boost", Hyprlang::FLOAT{1.2});
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m_config.addConfigValue("general:disable_loading_bar", Hyprlang::INT{0});
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m_config.addConfigValue("general:hide_cursor", Hyprlang::INT{0});
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m_config.addConfigValue("general:grace", Hyprlang::INT{0});
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@ -70,6 +77,7 @@ void CConfigManager::init() {
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m_config.addSpecialConfigValue("input-field", "placeholder_text", Hyprlang::STRING{"<i>Input Password</i>"});
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m_config.addSpecialConfigValue("input-field", "hide_input", Hyprlang::INT{0});
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m_config.addSpecialConfigValue("input-field", "rounding", Hyprlang::INT{-1});
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SHADOWABLE("input-field");
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m_config.addSpecialCategory("label", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true});
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m_config.addSpecialConfigValue("label", "monitor", Hyprlang::STRING{""});
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@ -80,6 +88,7 @@ void CConfigManager::init() {
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m_config.addSpecialConfigValue("label", "font_family", Hyprlang::STRING{"Sans"});
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m_config.addSpecialConfigValue("label", "halign", Hyprlang::STRING{"none"});
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m_config.addSpecialConfigValue("label", "valign", Hyprlang::STRING{"none"});
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SHADOWABLE("label");
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m_config.registerHandler(&::handleSource, "source", {false});
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@ -89,6 +98,8 @@ void CConfigManager::init() {
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if (result.error)
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Debug::log(ERR, "Config has errors:\n{}\nProceeding ignoring faulty entries", result.getError());
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#undef SHADOWABLE
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}
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std::mutex configMtx;
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@ -101,6 +112,12 @@ void* const* CConfigManager::getValuePtr(const std::string& name) {
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std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
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std::vector<CConfigManager::SWidgetConfig> result;
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#define SHADOWABLE(name) \
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{"shadow_size", m_config.getSpecialConfigValue(name, "shadow_size", k.c_str())}, {"shadow_passes", m_config.getSpecialConfigValue(name, "shadow_passes", k.c_str())}, \
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{"shadow_color", m_config.getSpecialConfigValue(name, "shadow_color", k.c_str())}, { \
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"shadow_boost", m_config.getSpecialConfigValue(name, "shadow_boost", k.c_str()) \
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}
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//
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auto keys = m_config.listKeysForSpecialCategory("background");
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for (auto& k : keys) {
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@ -146,6 +163,7 @@ std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
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{"placeholder_text", m_config.getSpecialConfigValue("input-field", "placeholder_text", k.c_str())},
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{"hide_input", m_config.getSpecialConfigValue("input-field", "hide_input", k.c_str())},
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{"rounding", m_config.getSpecialConfigValue("input-field", "rounding", k.c_str())},
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SHADOWABLE("input-field"),
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}
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});
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// clang-format on
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@ -165,6 +183,7 @@ std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
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{"text", m_config.getSpecialConfigValue("label", "text", k.c_str())},
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{"halign", m_config.getSpecialConfigValue("label", "halign", k.c_str())},
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{"valign", m_config.getSpecialConfigValue("label", "valign", k.c_str())},
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SHADOWABLE("label"),
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}
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});
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// clang-format on
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@ -17,11 +17,11 @@ static uint32_t glFormatToType(uint32_t gl) {
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return gl != GL_RGBA ? GL_UNSIGNED_INT_2_10_10_10_REV : GL_UNSIGNED_BYTE;
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}
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bool CFramebuffer::alloc(int w, int h) {
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bool CFramebuffer::alloc(int w, int h, bool highres) {
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bool firstAlloc = false;
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uint32_t glFormat = drmFormatToGL(DRM_FORMAT_XRGB2101010); // TODO: revise only 10b when I find a way to figure out without sc whether display is 10b
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uint32_t glType = glFormatToType(glFormat);
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uint32_t glFormat = highres ? GL_RGBA16F : drmFormatToGL(DRM_FORMAT_XRGB2101010); // TODO: revise only 10b when I find a way to figure out without sc whether display is 10b
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uint32_t glType = highres ? GL_FLOAT : glFormatToType(glFormat);
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if (m_iFb == (uint32_t)-1) {
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firstAlloc = true;
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@ -8,7 +8,7 @@ class CFramebuffer {
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public:
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~CFramebuffer();
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bool alloc(int w, int h);
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bool alloc(int w, int h, bool highres = false);
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void addStencil();
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void bind() const;
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void release();
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@ -138,14 +138,17 @@ CRenderer::CRenderer() {
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blurPrepareShader.contrast = glGetUniformLocation(prog, "contrast");
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blurPrepareShader.brightness = glGetUniformLocation(prog, "brightness");
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prog = createProgram(TEXVERTSRC, FRAGBLURFINISH);
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blurFinishShader.program = prog;
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blurFinishShader.tex = glGetUniformLocation(prog, "tex");
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blurFinishShader.proj = glGetUniformLocation(prog, "proj");
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blurFinishShader.posAttrib = glGetAttribLocation(prog, "pos");
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blurFinishShader.texAttrib = glGetAttribLocation(prog, "texcoord");
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blurFinishShader.brightness = glGetUniformLocation(prog, "brightness");
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blurFinishShader.noise = glGetUniformLocation(prog, "noise");
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prog = createProgram(TEXVERTSRC, FRAGBLURFINISH);
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blurFinishShader.program = prog;
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blurFinishShader.tex = glGetUniformLocation(prog, "tex");
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blurFinishShader.proj = glGetUniformLocation(prog, "proj");
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blurFinishShader.posAttrib = glGetAttribLocation(prog, "pos");
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blurFinishShader.texAttrib = glGetAttribLocation(prog, "texcoord");
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blurFinishShader.brightness = glGetUniformLocation(prog, "brightness");
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blurFinishShader.noise = glGetUniformLocation(prog, "noise");
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blurFinishShader.colorize = glGetUniformLocation(prog, "colorize");
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blurFinishShader.colorizeTint = glGetUniformLocation(prog, "colorizeTint");
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blurFinishShader.boostA = glGetUniformLocation(prog, "boostA");
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wlr_matrix_identity(projMatrix.data());
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@ -164,6 +167,10 @@ CRenderer::SRenderFeedback CRenderer::renderLock(const CSessionLockSurface& surf
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g_pEGL->makeCurrent(surf.eglSurface);
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glViewport(0, 0, surf.size.x, surf.size.y);
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GLint fb = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fb);
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pushFb(fb);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -330,8 +337,8 @@ void CRenderer::blurFB(const CFramebuffer& outfb, SBlurParams params) {
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wlr_matrix_multiply(glMatrix, projection.data(), matrix);
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CFramebuffer mirrors[2];
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mirrors[0].alloc(outfb.m_vSize.x, outfb.m_vSize.y);
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mirrors[1].alloc(outfb.m_vSize.x, outfb.m_vSize.y);
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mirrors[0].alloc(outfb.m_vSize.x, outfb.m_vSize.y, true);
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mirrors[1].alloc(outfb.m_vSize.x, outfb.m_vSize.y, true);
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CFramebuffer* currentRenderToFB = &mirrors[0];
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@ -442,6 +449,10 @@ void CRenderer::blurFB(const CFramebuffer& outfb, SBlurParams params) {
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glUniformMatrix3fv(blurFinishShader.proj, 1, GL_TRUE, glMatrix);
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glUniform1f(blurFinishShader.noise, params.noise);
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glUniform1f(blurFinishShader.brightness, params.brightness);
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glUniform1i(blurFinishShader.colorize, params.colorize.has_value());
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if (params.colorize.has_value())
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glUniform3f(blurFinishShader.colorizeTint, params.colorize->r, params.colorize->g, params.colorize->b);
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glUniform1f(blurFinishShader.boostA, params.boostA);
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glUniform1i(blurFinishShader.tex, 0);
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@ -467,4 +478,14 @@ void CRenderer::blurFB(const CFramebuffer& outfb, SBlurParams params) {
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renderTexture(box, currentRenderToFB->m_cTex, 1.0, 0, WL_OUTPUT_TRANSFORM_NORMAL);
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glEnable(GL_BLEND);
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}
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}
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void CRenderer::pushFb(GLint fb) {
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boundFBs.push_back(fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
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}
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void CRenderer::popFb() {
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boundFBs.pop_back();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundFBs.empty() ? 0 : boundFBs.back());
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}
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@ -2,6 +2,7 @@
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#include <memory>
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#include <chrono>
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#include <optional>
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#include "../core/LockSurface.hpp"
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#include "Shader.hpp"
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@ -22,8 +23,10 @@ class CRenderer {
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};
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struct SBlurParams {
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int size = 0, passes = 0;
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float noise = 0, contrast = 0, brightness = 0, vibrancy = 0, vibrancy_darkness = 0;
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int size = 0, passes = 0;
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float noise = 0, contrast = 0, brightness = 0, vibrancy = 0, vibrancy_darkness = 0;
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std::optional<CColor> colorize;
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float boostA = 1.0;
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};
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SRenderFeedback renderLock(const CSessionLockSurface& surface);
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@ -35,6 +38,9 @@ class CRenderer {
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std::unique_ptr<CAsyncResourceGatherer> asyncResourceGatherer;
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std::chrono::system_clock::time_point gatheredAt;
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void pushFb(GLint fb);
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void popFb();
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private:
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widgetMap_t widgets;
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@ -49,6 +55,8 @@ class CRenderer {
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std::array<float, 9> projMatrix;
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std::array<float, 9> projection;
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std::vector<GLint> boundFBs;
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};
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inline std::unique_ptr<CRenderer> g_pRenderer;
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@ -59,6 +59,11 @@ class CShader {
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GLint brightness = -1;
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GLint noise = -1;
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// colorize
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GLint colorize = -1;
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GLint colorizeTint = -1;
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GLint boostA = -1;
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GLint getUniformLocation(const std::string&);
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void destroy();
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@ -331,6 +331,10 @@ uniform sampler2D tex;
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uniform float noise;
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uniform float brightness;
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uniform int colorize;
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uniform vec3 colorizeTint;
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uniform float boostA;
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float hash(vec2 p) {
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return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453);
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}
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@ -348,6 +352,13 @@ void main() {
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pixColor.rgb *= brightness;
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}
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pixColor.a *= boostA;
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if (colorize == 1) {
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gl_FragColor = vec4(colorizeTint.r, colorizeTint.g, colorizeTint.b, pixColor.a);
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return;
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}
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gl_FragColor = pixColor;
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}
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)#";
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@ -52,7 +52,8 @@ void CLabel::plantTimer() {
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labelTimer = g_pHyprlock->addTimer(std::chrono::milliseconds((int)label.updateEveryMs), onTimer, this);
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}
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CLabel::CLabel(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props, CSessionLockSurface* surface_) : surface(surface_) {
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CLabel::CLabel(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props, CSessionLockSurface* surface_) :
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surface(surface_), shadow(this, props, viewport_) {
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labelPreFormat = std::any_cast<Hyprlang::STRING>(props.at("text"));
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std::string fontFamily = std::any_cast<Hyprlang::STRING>(props.at("font_family"));
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CColor labelColor = std::any_cast<Hyprlang::INT>(props.at("color"));
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@ -92,6 +93,7 @@ bool CLabel::draw(const SRenderData& data) {
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// calc pos
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pos = posFromHVAlign(viewport, asset->texture.m_vSize, configPos, halign, valign);
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shadow.markShadowDirty();
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}
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if (!pendingResourceID.empty()) {
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@ -104,11 +106,12 @@ bool CLabel::draw(const SRenderData& data) {
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resourceID = pendingResourceID;
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pendingResourceID = "";
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pos = posFromHVAlign(viewport, asset->texture.m_vSize, configPos, halign, valign);
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shadow.markShadowDirty();
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}
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}
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CBox box = {pos.x, pos.y, asset->texture.m_vSize.x, asset->texture.m_vSize.y};
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shadow.draw(data);
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g_pRenderer->renderTexture(box, asset->texture, data.opacity);
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return false;
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@ -1,6 +1,7 @@
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#pragma once
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#include "IWidget.hpp"
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#include "Shadowable.hpp"
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#include "../../helpers/Vector2D.hpp"
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#include "../../core/Timer.hpp"
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#include "../AsyncResourceGatherer.hpp"
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@ -38,4 +39,6 @@ class CLabel : public IWidget {
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CAsyncResourceGatherer::SPreloadRequest request;
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std::shared_ptr<CTimer> labelTimer;
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CShadowable shadow;
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};
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@ -3,7 +3,7 @@
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#include "../../core/hyprlock.hpp"
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#include <algorithm>
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CPasswordInputField::CPasswordInputField(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props) {
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CPasswordInputField::CPasswordInputField(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props) : shadow(this, props, viewport_) {
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size = std::any_cast<Hyprlang::VEC2>(props.at("size"));
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inner = std::any_cast<Hyprlang::INT>(props.at("inner_color"));
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outer = std::any_cast<Hyprlang::INT>(props.at("outer_color"));
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@ -105,6 +105,11 @@ bool CPasswordInputField::draw(const SRenderData& data) {
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CBox inputFieldBox = {pos, size};
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CBox outerBox = {pos - Vector2D{outThick, outThick}, size + Vector2D{outThick * 2, outThick * 2}};
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if (firstRender) {
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firstRender = false;
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shadow.markShadowDirty();
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}
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bool forceReload = false;
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updateFade();
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@ -112,6 +117,10 @@ bool CPasswordInputField::draw(const SRenderData& data) {
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updateFailTex();
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updateHiddenInputState();
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SRenderData shadowData = data;
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shadowData.opacity *= fade.a;
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shadow.draw(shadowData);
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float passAlpha = g_pHyprlock->passwordCheckWaiting() ? 0.5 : 1.0;
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CColor outerCol = outer;
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@ -3,6 +3,7 @@
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#include "IWidget.hpp"
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#include "../../helpers/Vector2D.hpp"
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#include "../../helpers/Color.hpp"
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#include "Shadowable.hpp"
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#include <chrono>
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#include <vector>
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#include <any>
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@ -22,6 +23,8 @@ class CPasswordInputField : public IWidget {
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void updateFailTex();
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void updateHiddenInputState();
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bool firstRender = true;
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Vector2D size;
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Vector2D pos;
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Vector2D viewport;
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@ -63,5 +66,7 @@ class CPasswordInputField : public IWidget {
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bool enabled = false;
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} hiddenInputState;
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bool fadeOnEmpty;
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bool fadeOnEmpty;
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CShadowable shadow;
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};
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36
src/renderer/widgets/Shadowable.cpp
Normal file
36
src/renderer/widgets/Shadowable.cpp
Normal file
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@ -0,0 +1,36 @@
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#include "Shadowable.hpp"
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#include "../Renderer.hpp"
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CShadowable::CShadowable(IWidget* widget_, const std::unordered_map<std::string, std::any>& props, const Vector2D& viewport_) : widget(widget_), viewport(viewport_) {
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size = std::any_cast<Hyprlang::INT>(props.at("shadow_size"));
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passes = std::any_cast<Hyprlang::INT>(props.at("shadow_passes"));
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color = std::any_cast<Hyprlang::INT>(props.at("shadow_color"));
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boostA = std::any_cast<Hyprlang::FLOAT>(props.at("shadow_boost"));
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}
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void CShadowable::markShadowDirty() {
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if (!shadowFB.isAllocated())
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shadowFB.alloc(viewport.x, viewport.y, true);
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g_pRenderer->pushFb(shadowFB.m_iFb);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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ignoreDraw = true;
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widget->draw(IWidget::SRenderData{.opacity = 1.0});
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ignoreDraw = false;
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g_pRenderer->blurFB(shadowFB, CRenderer::SBlurParams{.size = size, .passes = passes, .colorize = color, .boostA = boostA});
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g_pRenderer->popFb();
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}
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bool CShadowable::draw(const IWidget::SRenderData& data) {
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if (!shadowFB.isAllocated() || ignoreDraw)
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return true;
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CBox box = {0, 0, viewport.x, viewport.y};
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g_pRenderer->renderTexture(box, shadowFB.m_cTex, 1.0, 0, WL_OUTPUT_TRANSFORM_NORMAL);
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return true;
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}
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32
src/renderer/widgets/Shadowable.hpp
Normal file
32
src/renderer/widgets/Shadowable.hpp
Normal file
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@ -0,0 +1,32 @@
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#pragma once
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#include "../Framebuffer.hpp"
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#include "../Texture.hpp"
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#include "../../helpers/Color.hpp"
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#include "IWidget.hpp"
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|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <any>
|
||||
|
||||
class CShadowable {
|
||||
public:
|
||||
CShadowable(IWidget* widget_, const std::unordered_map<std::string, std::any>& props, const Vector2D& viewport_ /* TODO: make this not the entire viewport */);
|
||||
|
||||
// instantly re-renders the shadow using the widget's draw() method
|
||||
void markShadowDirty();
|
||||
virtual bool draw(const IWidget::SRenderData& data);
|
||||
|
||||
private:
|
||||
IWidget* widget = nullptr;
|
||||
int size = 10;
|
||||
int passes = 4;
|
||||
float boostA = 1.0;
|
||||
CColor color{0, 0, 0, 1.0};
|
||||
Vector2D viewport;
|
||||
|
||||
// to avoid recursive shadows
|
||||
bool ignoreDraw = false;
|
||||
|
||||
CFramebuffer shadowFB;
|
||||
};
|
Loading…
Reference in a new issue