label: fix rendering with multiple timers that fire at the same time (#147)

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Maximilian Seidler 2024-03-07 22:32:32 +01:00 committed by GitHub
parent 1d39a530a4
commit e9a57f0dae
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@ -118,7 +118,7 @@ bool CLabel::draw(const SRenderData& data) {
shadow.draw(data);
g_pRenderer->renderTexture(box, asset->texture, data.opacity);
return false;
return !pendingResourceID.empty();
}
void CLabel::renderSuper() {