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label: fix rendering with multiple timers that fire at the same time (#147)
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@ -118,7 +118,7 @@ bool CLabel::draw(const SRenderData& data) {
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shadow.draw(data);
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g_pRenderer->renderTexture(box, asset->texture, data.opacity);
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return false;
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return !pendingResourceID.empty();
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}
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void CLabel::renderSuper() {
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