mirror of
https://github.com/hyprwm/hyprlock.git
synced 2024-12-22 05:19:48 +01:00
widgets: add Shape + minor image improve (#266)
* widgets: add Shape * image: minor improvment * glClear on FB alloc * add Nix HM * always create FB if not xray
This commit is contained in:
parent
d9f6441254
commit
eb1123fa2e
7 changed files with 290 additions and 9 deletions
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@ -179,6 +179,95 @@ in {
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];
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};
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shapes = mkOption {
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description = "Shape configurations";
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type = listOf (submodule {
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options = {
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monitor = mkOption {
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description = "The monitor to draw a shape";
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type = str;
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default = "";
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};
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size = {
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x = mkOption {
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description = "Width of the shape";
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type = int;
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default = 360;
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};
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y = mkOption {
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description = "Height of the shape";
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type = int;
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default = 60;
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};
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};
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color = mkOption {
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description = "Color of the shape";
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type = str;
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default = "rgba(22, 17, 17, 1.0)";
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};
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rounding = mkOption {
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description = "Rounding of the shape";
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type = int;
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default = -1;
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};
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border_size = mkOption {
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description = "Size of shape border";
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type = int;
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default = 4;
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};
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border_color = mkOption {
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description = "Color of shape border";
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type = str;
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default = "rgba(0, 207, 230, 1.0)";
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};
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rotate = mkOption {
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description = "Shape rotation angle";
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type = float;
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default = 0.0;
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};
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xray = mkOption {
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description = "Whether to make a transparent \"hole\" in the background";
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type = bool;
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default = false;
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};
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position = {
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x = mkOption {
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description = "X position of the shape";
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type = int;
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default = 0;
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};
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y = mkOption {
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description = "Y position of the shape";
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type = int;
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default = 80;
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};
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};
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halign = mkOption {
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description = "Horizontal alignment of the shape";
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type = str;
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default = "center";
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};
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valign = mkOption {
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description = "Vertical alignment of the shape";
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type = str;
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default = "center";
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};
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}
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// shadow;
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});
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default = [];
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};
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images = mkOption {
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description = "Image configurations";
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type = listOf (submodule {
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@ -561,6 +650,24 @@ in {
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'')
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cfg.backgrounds)}
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${builtins.concatStringsSep "\n" (map (shape: ''
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shape {
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monitor = ${shape.monitor}
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size = ${toString shape.size.x}, ${toString shape.size.y}
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color = ${shape.color}
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rounding = ${toString shape.rounding}
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border_size = ${toString shape.border_size}
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border_color = ${shape.border_color}
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rotate = ${toString shape.rotate}
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xray = ${boolToString shape.xray}
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position = ${toString shape.position.x}, ${toString shape.position.y}
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halign = ${shape.halign}
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valign = ${shape.valign}
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}
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'')
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cfg.shapes)}
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${builtins.concatStringsSep "\n" (map (image: ''
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image {
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monitor = ${image.monitor}
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@ -62,6 +62,20 @@ void CConfigManager::init() {
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m_config.addSpecialConfigValue("background", "vibrancy", Hyprlang::FLOAT{0.1686});
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m_config.addSpecialConfigValue("background", "vibrancy_darkness", Hyprlang::FLOAT{0.05});
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m_config.addSpecialCategory("shape", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true});
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m_config.addSpecialConfigValue("shape", "monitor", Hyprlang::STRING{""});
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m_config.addSpecialConfigValue("shape", "size", Hyprlang::VEC2{100, 100});
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m_config.addSpecialConfigValue("shape", "rounding", Hyprlang::INT{0});
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m_config.addSpecialConfigValue("shape", "border_size", Hyprlang::INT{0});
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m_config.addSpecialConfigValue("shape", "border_color", Hyprlang::INT{0xFF00CFE6});
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m_config.addSpecialConfigValue("shape", "color", Hyprlang::INT{0xFF111111});
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m_config.addSpecialConfigValue("shape", "position", Hyprlang::VEC2{0, 80});
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m_config.addSpecialConfigValue("shape", "halign", Hyprlang::STRING{"center"});
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m_config.addSpecialConfigValue("shape", "valign", Hyprlang::STRING{"center"});
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m_config.addSpecialConfigValue("shape", "rotate", Hyprlang::FLOAT{0});
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m_config.addSpecialConfigValue("shape", "xray", Hyprlang::INT{0});
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SHADOWABLE("shape");
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m_config.addSpecialCategory("image", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true});
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m_config.addSpecialConfigValue("image", "monitor", Hyprlang::STRING{""});
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m_config.addSpecialConfigValue("image", "path", Hyprlang::STRING{""});
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@ -169,6 +183,30 @@ std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
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// clang-format on
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}
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//
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keys = m_config.listKeysForSpecialCategory("shape");
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for (auto& k : keys) {
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// clang-format off
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result.push_back(CConfigManager::SWidgetConfig{
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"shape",
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std::any_cast<Hyprlang::STRING>(m_config.getSpecialConfigValue("shape", "monitor", k.c_str())),
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{
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{"size", m_config.getSpecialConfigValue("shape", "size", k.c_str())},
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{"rounding", m_config.getSpecialConfigValue("shape", "rounding", k.c_str())},
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{"border_size", m_config.getSpecialConfigValue("shape", "border_size", k.c_str())},
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{"border_color", m_config.getSpecialConfigValue("shape", "border_color", k.c_str())},
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{"color", m_config.getSpecialConfigValue("shape", "color", k.c_str())},
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{"position", m_config.getSpecialConfigValue("shape", "position", k.c_str())},
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{"halign", m_config.getSpecialConfigValue("shape", "halign", k.c_str())},
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{"valign", m_config.getSpecialConfigValue("shape", "valign", k.c_str())},
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{"rotate", m_config.getSpecialConfigValue("shape", "rotate", k.c_str())},
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{"xray", m_config.getSpecialConfigValue("shape", "xray", k.c_str())},
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SHADOWABLE("shape"),
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}
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});
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// clang-format on
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}
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//
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keys = m_config.listKeysForSpecialCategory("image");
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for (auto& k : keys) {
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@ -17,6 +17,7 @@
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#include "widgets/Background.hpp"
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#include "widgets/Label.hpp"
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#include "widgets/Image.hpp"
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#include "widgets/Shape.hpp"
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inline const float fullVerts[] = {
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1, 0, // top right
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@ -324,6 +325,8 @@ std::vector<std::unique_ptr<IWidget>>* CRenderer::getOrCreateWidgetsFor(const CS
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widgets[surf].emplace_back(std::make_unique<CPasswordInputField>(surf->size, c.values, surf->output->stringPort));
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} else if (c.type == "label") {
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widgets[surf].emplace_back(std::make_unique<CLabel>(surf->size, c.values, surf->output->stringPort));
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} else if (c.type == "shape") {
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widgets[surf].emplace_back(std::make_unique<CShape>(surf->size, c.values));
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} else if (c.type == "image") {
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const std::string PATH = std::any_cast<Hyprlang::STRING>(c.values.at("path"));
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@ -132,12 +132,14 @@ bool CImage::draw(const SRenderData& data) {
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if (!imageFB.isAllocated()) {
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const Vector2D TEXSIZE = asset->texture.m_vSize;
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const float SCALEX = size / TEXSIZE.x;
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const float SCALEY = size / TEXSIZE.y;
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const Vector2D IMAGEPOS = {border, border};
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const Vector2D BORDERPOS = {0.0, 0.0};
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const Vector2D TEXSIZE = asset->texture.m_vSize;
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const float SCALEX = size / TEXSIZE.x;
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const float SCALEY = size / TEXSIZE.y;
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// image with borders offset
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CBox texbox = {{border, border}, TEXSIZE};
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// image with borders offset, with extra pixel for anti-aliasing when rotated
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CBox texbox = {angle == 0 ? IMAGEPOS : IMAGEPOS + Vector2D{1.0, 1.0}, TEXSIZE};
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texbox.w *= std::max(SCALEX, SCALEY);
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texbox.h *= std::max(SCALEX, SCALEY);
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@ -145,16 +147,19 @@ bool CImage::draw(const SRenderData& data) {
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const bool ALLOWROUND = rounding > -1 && rounding < std::min(texbox.w, texbox.h) / 2.0;
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// plus borders if any
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CBox borderBox = {{}, {texbox.w + border * 2.0, texbox.h + border * 2.0}};
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CBox borderBox = {angle == 0 ? BORDERPOS : BORDERPOS + Vector2D{1.0, 1.0}, texbox.size() + IMAGEPOS * 2.0};
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borderBox.round();
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imageFB.alloc(borderBox.w, borderBox.h, true);
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const Vector2D FBSIZE = angle == 0 ? borderBox.size() : borderBox.size() + Vector2D{2.0, 2.0};
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imageFB.alloc(FBSIZE.x, FBSIZE.y, true);
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g_pRenderer->pushFb(imageFB.m_iFb);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (border > 0)
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g_pRenderer->renderRect(borderBox, color, ALLOWROUND ? rounding : std::min(borderBox.w, borderBox.h) / 2.0);
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g_pRenderer->renderRect(borderBox, color, ALLOWROUND ? (rounding == 0 ? 0 : rounding + std::round(border / M_PI)) : std::min(borderBox.w, borderBox.h) / 2.0);
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texbox.round();
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g_pRenderer->renderTexture(texbox, asset->texture, 1.0, ALLOWROUND ? rounding : std::min(texbox.w, texbox.h) / 2.0, WL_OUTPUT_TRANSFORM_NORMAL);
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@ -116,12 +116,13 @@ bool CLabel::draw(const SRenderData& data) {
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}
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}
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shadow.draw(data);
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// calc pos
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pos = posFromHVAlign(viewport, asset->texture.m_vSize, configPos, halign, valign, angle);
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CBox box = {pos.x, pos.y, asset->texture.m_vSize.x, asset->texture.m_vSize.y};
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box.rot = angle;
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shadow.draw(data);
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g_pRenderer->renderTexture(box, asset->texture, data.opacity);
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return false;
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89
src/renderer/widgets/Shape.cpp
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89
src/renderer/widgets/Shape.cpp
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#include "Shape.hpp"
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#include "../Renderer.hpp"
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#include <cmath>
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CShape::CShape(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props) : shadow(this, props, viewport_) {
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size = std::any_cast<Hyprlang::VEC2>(props.at("size"));
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rounding = std::any_cast<Hyprlang::INT>(props.at("rounding"));
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border = std::any_cast<Hyprlang::INT>(props.at("border_size"));
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color = std::any_cast<Hyprlang::INT>(props.at("color"));
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borderColor = std::any_cast<Hyprlang::INT>(props.at("border_color"));
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pos = std::any_cast<Hyprlang::VEC2>(props.at("position"));
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halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
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valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
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angle = std::any_cast<Hyprlang::FLOAT>(props.at("rotate"));
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xray = std::any_cast<Hyprlang::INT>(props.at("xray"));
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viewport = viewport_;
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angle = angle * M_PI / 180.0;
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const Vector2D VBORDER = {border, border};
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const Vector2D REALSIZE = size + VBORDER * 2.0;
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const Vector2D OFFSET = angle == 0 ? Vector2D{0.0, 0.0} : Vector2D{1.0, 1.0};
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pos = posFromHVAlign(viewport, xray ? size : REALSIZE + OFFSET * 2.0, pos, halign, valign, xray ? 0 : angle);
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if (xray) {
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shapeBox = {pos, size};
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borderBox = {pos - VBORDER, REALSIZE};
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} else {
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shapeBox = {OFFSET + VBORDER, size};
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borderBox = {OFFSET, REALSIZE};
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}
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}
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bool CShape::draw(const SRenderData& data) {
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if (firstRender) {
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firstRender = false;
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shadow.markShadowDirty();
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}
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shadow.draw(data);
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const auto MINHALFBORDER = std::min(borderBox.w, borderBox.h) / 2.0;
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if (xray) {
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if (border > 0) {
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const int PIROUND = std::min(MINHALFBORDER, std::round(border * M_PI));
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CColor borderCol = borderColor;
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borderCol.a *= data.opacity;
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g_pRenderer->renderRect(borderBox, borderCol, rounding == -1 ? PIROUND : std::clamp(rounding, 0, PIROUND));
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}
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glEnable(GL_SCISSOR_TEST);
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glScissor(shapeBox.x, shapeBox.y, shapeBox.width, shapeBox.height);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable(GL_SCISSOR_TEST);
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return data.opacity < 1.0;
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}
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if (!shapeFB.isAllocated()) {
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const auto MINHALFSHAPE = std::min(shapeBox.w, shapeBox.h) / 2.0;
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const bool ALLOWROUND = rounding > -1 && rounding < MINHALFSHAPE;
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shapeFB.alloc(borderBox.width + borderBox.x * 2.0, borderBox.height + borderBox.y * 2.0, true);
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g_pRenderer->pushFb(shapeFB.m_iFb);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (border > 0)
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g_pRenderer->renderRect(borderBox, borderColor, ALLOWROUND ? (rounding == 0 ? 0 : rounding + std::round(border / M_PI)) : MINHALFBORDER);
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g_pRenderer->renderRect(shapeBox, color, ALLOWROUND ? rounding : MINHALFSHAPE);
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g_pRenderer->popFb();
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}
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CTexture* tex = &shapeFB.m_cTex;
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CBox texbox = {pos, tex->m_vSize};
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texbox.round();
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texbox.rot = angle;
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g_pRenderer->renderTexture(texbox, *tex, data.opacity, 0, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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return data.opacity < 1.0;
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}
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38
src/renderer/widgets/Shape.hpp
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38
src/renderer/widgets/Shape.hpp
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#pragma once
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#include "IWidget.hpp"
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#include "../../helpers/Vector2D.hpp"
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#include "../../helpers/Color.hpp"
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#include "../../helpers/Box.hpp"
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#include "Shadowable.hpp"
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#include <string>
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#include <unordered_map>
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#include <any>
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class CShape : public IWidget {
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public:
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CShape(const Vector2D& viewport, const std::unordered_map<std::string, std::any>& props);
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virtual bool draw(const SRenderData& data);
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private:
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CFramebuffer shapeFB;
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int rounding;
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double border;
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double angle;
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CColor color;
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CColor borderColor;
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Vector2D size;
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Vector2D pos;
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CBox shapeBox;
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CBox borderBox;
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bool xray;
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std::string halign, valign;
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bool firstRender = true;
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Vector2D viewport;
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CShadowable shadow;
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};
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