widgets: add Shape + minor image improve (#266)

* widgets: add Shape

* image: minor improvment

* glClear on FB alloc

* add Nix HM

* always create FB if not xray
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bvr-yr 2024-04-10 19:24:17 +03:00 committed by GitHub
parent d9f6441254
commit eb1123fa2e
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7 changed files with 290 additions and 9 deletions

View file

@ -179,6 +179,95 @@ in {
];
};
shapes = mkOption {
description = "Shape configurations";
type = listOf (submodule {
options = {
monitor = mkOption {
description = "The monitor to draw a shape";
type = str;
default = "";
};
size = {
x = mkOption {
description = "Width of the shape";
type = int;
default = 360;
};
y = mkOption {
description = "Height of the shape";
type = int;
default = 60;
};
};
color = mkOption {
description = "Color of the shape";
type = str;
default = "rgba(22, 17, 17, 1.0)";
};
rounding = mkOption {
description = "Rounding of the shape";
type = int;
default = -1;
};
border_size = mkOption {
description = "Size of shape border";
type = int;
default = 4;
};
border_color = mkOption {
description = "Color of shape border";
type = str;
default = "rgba(0, 207, 230, 1.0)";
};
rotate = mkOption {
description = "Shape rotation angle";
type = float;
default = 0.0;
};
xray = mkOption {
description = "Whether to make a transparent \"hole\" in the background";
type = bool;
default = false;
};
position = {
x = mkOption {
description = "X position of the shape";
type = int;
default = 0;
};
y = mkOption {
description = "Y position of the shape";
type = int;
default = 80;
};
};
halign = mkOption {
description = "Horizontal alignment of the shape";
type = str;
default = "center";
};
valign = mkOption {
description = "Vertical alignment of the shape";
type = str;
default = "center";
};
}
// shadow;
});
default = [];
};
images = mkOption {
description = "Image configurations";
type = listOf (submodule {
@ -561,6 +650,24 @@ in {
'')
cfg.backgrounds)}
${builtins.concatStringsSep "\n" (map (shape: ''
shape {
monitor = ${shape.monitor}
size = ${toString shape.size.x}, ${toString shape.size.y}
color = ${shape.color}
rounding = ${toString shape.rounding}
border_size = ${toString shape.border_size}
border_color = ${shape.border_color}
rotate = ${toString shape.rotate}
xray = ${boolToString shape.xray}
position = ${toString shape.position.x}, ${toString shape.position.y}
halign = ${shape.halign}
valign = ${shape.valign}
}
'')
cfg.shapes)}
${builtins.concatStringsSep "\n" (map (image: ''
image {
monitor = ${image.monitor}

View file

@ -62,6 +62,20 @@ void CConfigManager::init() {
m_config.addSpecialConfigValue("background", "vibrancy", Hyprlang::FLOAT{0.1686});
m_config.addSpecialConfigValue("background", "vibrancy_darkness", Hyprlang::FLOAT{0.05});
m_config.addSpecialCategory("shape", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true});
m_config.addSpecialConfigValue("shape", "monitor", Hyprlang::STRING{""});
m_config.addSpecialConfigValue("shape", "size", Hyprlang::VEC2{100, 100});
m_config.addSpecialConfigValue("shape", "rounding", Hyprlang::INT{0});
m_config.addSpecialConfigValue("shape", "border_size", Hyprlang::INT{0});
m_config.addSpecialConfigValue("shape", "border_color", Hyprlang::INT{0xFF00CFE6});
m_config.addSpecialConfigValue("shape", "color", Hyprlang::INT{0xFF111111});
m_config.addSpecialConfigValue("shape", "position", Hyprlang::VEC2{0, 80});
m_config.addSpecialConfigValue("shape", "halign", Hyprlang::STRING{"center"});
m_config.addSpecialConfigValue("shape", "valign", Hyprlang::STRING{"center"});
m_config.addSpecialConfigValue("shape", "rotate", Hyprlang::FLOAT{0});
m_config.addSpecialConfigValue("shape", "xray", Hyprlang::INT{0});
SHADOWABLE("shape");
m_config.addSpecialCategory("image", Hyprlang::SSpecialCategoryOptions{.key = nullptr, .anonymousKeyBased = true});
m_config.addSpecialConfigValue("image", "monitor", Hyprlang::STRING{""});
m_config.addSpecialConfigValue("image", "path", Hyprlang::STRING{""});
@ -169,6 +183,30 @@ std::vector<CConfigManager::SWidgetConfig> CConfigManager::getWidgetConfigs() {
// clang-format on
}
//
keys = m_config.listKeysForSpecialCategory("shape");
for (auto& k : keys) {
// clang-format off
result.push_back(CConfigManager::SWidgetConfig{
"shape",
std::any_cast<Hyprlang::STRING>(m_config.getSpecialConfigValue("shape", "monitor", k.c_str())),
{
{"size", m_config.getSpecialConfigValue("shape", "size", k.c_str())},
{"rounding", m_config.getSpecialConfigValue("shape", "rounding", k.c_str())},
{"border_size", m_config.getSpecialConfigValue("shape", "border_size", k.c_str())},
{"border_color", m_config.getSpecialConfigValue("shape", "border_color", k.c_str())},
{"color", m_config.getSpecialConfigValue("shape", "color", k.c_str())},
{"position", m_config.getSpecialConfigValue("shape", "position", k.c_str())},
{"halign", m_config.getSpecialConfigValue("shape", "halign", k.c_str())},
{"valign", m_config.getSpecialConfigValue("shape", "valign", k.c_str())},
{"rotate", m_config.getSpecialConfigValue("shape", "rotate", k.c_str())},
{"xray", m_config.getSpecialConfigValue("shape", "xray", k.c_str())},
SHADOWABLE("shape"),
}
});
// clang-format on
}
//
keys = m_config.listKeysForSpecialCategory("image");
for (auto& k : keys) {

View file

@ -17,6 +17,7 @@
#include "widgets/Background.hpp"
#include "widgets/Label.hpp"
#include "widgets/Image.hpp"
#include "widgets/Shape.hpp"
inline const float fullVerts[] = {
1, 0, // top right
@ -324,6 +325,8 @@ std::vector<std::unique_ptr<IWidget>>* CRenderer::getOrCreateWidgetsFor(const CS
widgets[surf].emplace_back(std::make_unique<CPasswordInputField>(surf->size, c.values, surf->output->stringPort));
} else if (c.type == "label") {
widgets[surf].emplace_back(std::make_unique<CLabel>(surf->size, c.values, surf->output->stringPort));
} else if (c.type == "shape") {
widgets[surf].emplace_back(std::make_unique<CShape>(surf->size, c.values));
} else if (c.type == "image") {
const std::string PATH = std::any_cast<Hyprlang::STRING>(c.values.at("path"));

View file

@ -132,12 +132,14 @@ bool CImage::draw(const SRenderData& data) {
if (!imageFB.isAllocated()) {
const Vector2D IMAGEPOS = {border, border};
const Vector2D BORDERPOS = {0.0, 0.0};
const Vector2D TEXSIZE = asset->texture.m_vSize;
const float SCALEX = size / TEXSIZE.x;
const float SCALEY = size / TEXSIZE.y;
// image with borders offset
CBox texbox = {{border, border}, TEXSIZE};
// image with borders offset, with extra pixel for anti-aliasing when rotated
CBox texbox = {angle == 0 ? IMAGEPOS : IMAGEPOS + Vector2D{1.0, 1.0}, TEXSIZE};
texbox.w *= std::max(SCALEX, SCALEY);
texbox.h *= std::max(SCALEX, SCALEY);
@ -145,16 +147,19 @@ bool CImage::draw(const SRenderData& data) {
const bool ALLOWROUND = rounding > -1 && rounding < std::min(texbox.w, texbox.h) / 2.0;
// plus borders if any
CBox borderBox = {{}, {texbox.w + border * 2.0, texbox.h + border * 2.0}};
CBox borderBox = {angle == 0 ? BORDERPOS : BORDERPOS + Vector2D{1.0, 1.0}, texbox.size() + IMAGEPOS * 2.0};
borderBox.round();
imageFB.alloc(borderBox.w, borderBox.h, true);
const Vector2D FBSIZE = angle == 0 ? borderBox.size() : borderBox.size() + Vector2D{2.0, 2.0};
imageFB.alloc(FBSIZE.x, FBSIZE.y, true);
g_pRenderer->pushFb(imageFB.m_iFb);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
if (border > 0)
g_pRenderer->renderRect(borderBox, color, ALLOWROUND ? rounding : std::min(borderBox.w, borderBox.h) / 2.0);
g_pRenderer->renderRect(borderBox, color, ALLOWROUND ? (rounding == 0 ? 0 : rounding + std::round(border / M_PI)) : std::min(borderBox.w, borderBox.h) / 2.0);
texbox.round();
g_pRenderer->renderTexture(texbox, asset->texture, 1.0, ALLOWROUND ? rounding : std::min(texbox.w, texbox.h) / 2.0, WL_OUTPUT_TRANSFORM_NORMAL);

View file

@ -116,12 +116,13 @@ bool CLabel::draw(const SRenderData& data) {
}
}
shadow.draw(data);
// calc pos
pos = posFromHVAlign(viewport, asset->texture.m_vSize, configPos, halign, valign, angle);
CBox box = {pos.x, pos.y, asset->texture.m_vSize.x, asset->texture.m_vSize.y};
box.rot = angle;
shadow.draw(data);
g_pRenderer->renderTexture(box, asset->texture, data.opacity);
return false;

View file

@ -0,0 +1,89 @@
#include "Shape.hpp"
#include "../Renderer.hpp"
#include <cmath>
CShape::CShape(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props) : shadow(this, props, viewport_) {
size = std::any_cast<Hyprlang::VEC2>(props.at("size"));
rounding = std::any_cast<Hyprlang::INT>(props.at("rounding"));
border = std::any_cast<Hyprlang::INT>(props.at("border_size"));
color = std::any_cast<Hyprlang::INT>(props.at("color"));
borderColor = std::any_cast<Hyprlang::INT>(props.at("border_color"));
pos = std::any_cast<Hyprlang::VEC2>(props.at("position"));
halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
angle = std::any_cast<Hyprlang::FLOAT>(props.at("rotate"));
xray = std::any_cast<Hyprlang::INT>(props.at("xray"));
viewport = viewport_;
angle = angle * M_PI / 180.0;
const Vector2D VBORDER = {border, border};
const Vector2D REALSIZE = size + VBORDER * 2.0;
const Vector2D OFFSET = angle == 0 ? Vector2D{0.0, 0.0} : Vector2D{1.0, 1.0};
pos = posFromHVAlign(viewport, xray ? size : REALSIZE + OFFSET * 2.0, pos, halign, valign, xray ? 0 : angle);
if (xray) {
shapeBox = {pos, size};
borderBox = {pos - VBORDER, REALSIZE};
} else {
shapeBox = {OFFSET + VBORDER, size};
borderBox = {OFFSET, REALSIZE};
}
}
bool CShape::draw(const SRenderData& data) {
if (firstRender) {
firstRender = false;
shadow.markShadowDirty();
}
shadow.draw(data);
const auto MINHALFBORDER = std::min(borderBox.w, borderBox.h) / 2.0;
if (xray) {
if (border > 0) {
const int PIROUND = std::min(MINHALFBORDER, std::round(border * M_PI));
CColor borderCol = borderColor;
borderCol.a *= data.opacity;
g_pRenderer->renderRect(borderBox, borderCol, rounding == -1 ? PIROUND : std::clamp(rounding, 0, PIROUND));
}
glEnable(GL_SCISSOR_TEST);
glScissor(shapeBox.x, shapeBox.y, shapeBox.width, shapeBox.height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_SCISSOR_TEST);
return data.opacity < 1.0;
}
if (!shapeFB.isAllocated()) {
const auto MINHALFSHAPE = std::min(shapeBox.w, shapeBox.h) / 2.0;
const bool ALLOWROUND = rounding > -1 && rounding < MINHALFSHAPE;
shapeFB.alloc(borderBox.width + borderBox.x * 2.0, borderBox.height + borderBox.y * 2.0, true);
g_pRenderer->pushFb(shapeFB.m_iFb);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
if (border > 0)
g_pRenderer->renderRect(borderBox, borderColor, ALLOWROUND ? (rounding == 0 ? 0 : rounding + std::round(border / M_PI)) : MINHALFBORDER);
g_pRenderer->renderRect(shapeBox, color, ALLOWROUND ? rounding : MINHALFSHAPE);
g_pRenderer->popFb();
}
CTexture* tex = &shapeFB.m_cTex;
CBox texbox = {pos, tex->m_vSize};
texbox.round();
texbox.rot = angle;
g_pRenderer->renderTexture(texbox, *tex, data.opacity, 0, WL_OUTPUT_TRANSFORM_FLIPPED_180);
return data.opacity < 1.0;
}

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@ -0,0 +1,38 @@
#pragma once
#include "IWidget.hpp"
#include "../../helpers/Vector2D.hpp"
#include "../../helpers/Color.hpp"
#include "../../helpers/Box.hpp"
#include "Shadowable.hpp"
#include <string>
#include <unordered_map>
#include <any>
class CShape : public IWidget {
public:
CShape(const Vector2D& viewport, const std::unordered_map<std::string, std::any>& props);
virtual bool draw(const SRenderData& data);
private:
CFramebuffer shapeFB;
int rounding;
double border;
double angle;
CColor color;
CColor borderColor;
Vector2D size;
Vector2D pos;
CBox shapeBox;
CBox borderBox;
bool xray;
std::string halign, valign;
bool firstRender = true;
Vector2D viewport;
CShadowable shadow;
};