#pragma once #include "../helpers/Vector2D.hpp" #include #include "Texture.hpp" class CFramebuffer { public: ~CFramebuffer(); bool alloc(int w, int h, bool highres = false); void addStencil(); void bind() const; void release(); void reset(); bool isAllocated(); Vector2D m_vSize; CTexture m_cTex; GLuint m_iFb = -1; CTexture* m_pStencilTex = nullptr; };