#include "Vector2D.hpp" #include #include Vector2D::Vector2D(double xx, double yy) { x = xx; y = yy; } Vector2D::Vector2D() { x = 0; y = 0; } Vector2D::~Vector2D() {} double Vector2D::normalize() { // get max abs const auto max = std::abs(x) > std::abs(y) ? std::abs(x) : std::abs(y); x /= max; y /= max; return max; } Vector2D Vector2D::floor() const { return Vector2D(std::floor(x), std::floor(y)); } Vector2D Vector2D::round() const { return Vector2D(std::round(x), std::round(y)); } Vector2D Vector2D::clamp(const Vector2D& min, const Vector2D& max) const { return Vector2D(std::clamp(this->x, min.x, max.x < min.x ? INFINITY : max.x), std::clamp(this->y, min.y, max.y < min.y ? INFINITY : max.y)); } double Vector2D::distance(const Vector2D& other) const { double dx = x - other.x; double dy = y - other.y; return std::sqrt(dx * dx + dy * dy); } double Vector2D::size() const { return std::sqrt(x * x + y * y); } Vector2D Vector2D::getComponentMax(const Vector2D& other) const { return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y)); } Vector2D Vector2D::rotated(const double& ang) const { const double COS = std::abs(std::cos(ang)); const double SIN = std::abs(std::sin(ang)); return Vector2D(x * COS + y * SIN, x * SIN + y * COS); }