mirror of
https://github.com/hyprwm/hyprlock.git
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65 lines
No EOL
2.4 KiB
C++
65 lines
No EOL
2.4 KiB
C++
#include "Label.hpp"
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#include "../../helpers/Color.hpp"
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#include <hyprlang.hpp>
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#include "../Renderer.hpp"
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#include "../../helpers/Log.hpp"
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void replaceAll(std::string& str, const std::string& from, const std::string& to) {
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if (from.empty())
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return;
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size_t pos = 0;
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while ((pos = str.find(from, pos)) != std::string::npos) {
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str.replace(pos, from.length(), to);
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pos += to.length();
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}
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}
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std::string CLabel::formatString(std::string in) {
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replaceAll(in, "$USER", std::string{getlogin()});
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return in;
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}
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CLabel::CLabel(const Vector2D& viewport_, const std::unordered_map<std::string, std::any>& props) {
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std::string labelPreFormat = std::any_cast<Hyprlang::STRING>(props.at("text"));
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std::string fontFamily = std::any_cast<Hyprlang::STRING>(props.at("font_family"));
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CColor labelColor = std::any_cast<Hyprlang::INT>(props.at("color"));
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int fontSize = std::any_cast<Hyprlang::INT>(props.at("font_size"));
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CAsyncResourceGatherer::SPreloadRequest request;
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request.id = std::string{"label:"} + std::to_string((uintptr_t)this);
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resourceID = request.id;
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request.asset = formatString(labelPreFormat);
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request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
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request.props["font_family"] = fontFamily;
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request.props["color"] = labelColor;
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request.props["font_size"] = fontSize;
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g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request);
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auto POS__ = std::any_cast<Hyprlang::VEC2>(props.at("position"));
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pos = {POS__.x, POS__.y};
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viewport = viewport_;
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label = request.asset;
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halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
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valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
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}
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bool CLabel::draw(const SRenderData& data) {
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if (!asset) {
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asset = g_pRenderer->asyncResourceGatherer->getAssetByID(resourceID);
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if (!asset)
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return true;
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// calc pos
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pos = posFromHVAlign(viewport, asset->texture.m_vSize, pos, halign, valign);
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}
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CBox box = {pos.x, pos.y, asset->texture.m_vSize.x, asset->texture.m_vSize.y};
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g_pRenderer->renderTexture(box, asset->texture, data.opacity);
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return false;
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} |