hyprlock/src/renderer/widgets/PasswordInputField.hpp

66 lines
1.7 KiB
C++

#pragma once
#include "IWidget.hpp"
#include "../../helpers/Vector2D.hpp"
#include "../../helpers/Color.hpp"
#include <chrono>
#include <vector>
#include <any>
#include <unordered_map>
struct SPreloadedAsset;
class CPasswordInputField : public IWidget {
public:
CPasswordInputField(const Vector2D& viewport, const std::unordered_map<std::string, std::any>& props);
virtual bool draw(const SRenderData& data);
private:
void updateDots();
void updateFade();
void updateFailTex();
void updateHiddenInputState();
Vector2D size;
Vector2D pos;
Vector2D viewport;
float dt_size, dt_space;
int out_thick;
CColor inner, outer, font;
struct {
float currentAmount = 0;
float speedPerSecond = 5; // actually per... something. I am unsure xD
std::chrono::system_clock::time_point lastFrame;
bool center = false;
} dots;
struct {
std::chrono::system_clock::time_point start;
float a = 0;
bool appearing = true;
bool animated = false;
} fade;
struct {
std::string resourceID = "";
SPreloadedAsset* asset = nullptr;
std::string failID = "";
SPreloadedAsset* failAsset = nullptr;
bool canGetNewFail = true;
} placeholder;
struct {
CColor lastColor;
int lastQuadrant = 0;
int lastPasswordLength = 0;
bool enabled = false;
} hiddenInputState;
bool fadeOnEmpty;
};