#pragma once #include "defines.hpp" #include "config/ConfigManager.hpp" #include "render/WallpaperTarget.hpp" #include "helpers/Monitor.hpp" #include "events/Events.hpp" #include "helpers/PoolBuffer.hpp" #include "ipc/Socket.hpp" #include class CHyprpaper { public: // important wl_display* m_sDisplay; wl_compositor* m_sCompositor; wl_shm* m_sSHM; zwlr_layer_shell_v1* m_sLayerShell; // init the utility CHyprpaper(); void init(); void tick(); std::unordered_map m_mWallpaperTargets; std::unordered_map m_mMonitorActiveWallpapers; std::unordered_map m_mMonitorActiveWallpaperTargets; std::vector> m_mBuffers; std::vector> m_vMonitors; void preloadAllWallpapersFromConfig(); void recheckAllMonitors(); void ensureMonitorHasActiveWallpaper(SMonitor*); void createLSForMonitor(SMonitor*); void renderWallpaperForMonitor(SMonitor*); void createBuffer(SPoolBuffer*, int32_t, int32_t, uint32_t); void destroyBuffer(SPoolBuffer*); int createPoolFile(size_t, std::string&); bool setCloexec(const int&); void clearWallpaperFromMonitor(const std::string&); SMonitor* getMonitorFromName(const std::string&); bool isPreloaded(const std::string&); void recheckMonitor(SMonitor*); private: std::mutex m_mtTickMutex; bool m_bShouldExit = false; }; inline std::unique_ptr g_pHyprpaper;