animation: add BezierCurve, AnimationManager and AnimatedVariable (#27)

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Maximilian Seidler 2024-12-29 19:26:01 +00:00 committed by GitHub
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commit 8af7e4b9de
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@ -94,6 +94,14 @@ add_test(
COMMAND hyprutils_filedescriptor "filedescriptor")
add_dependencies(tests hyprutils_filedescriptor)
add_executable(hyprutils_animation "tests/animation.cpp")
target_link_libraries(hyprutils_animation PRIVATE hyprutils PkgConfig::deps)
add_test(
NAME "Animation"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/tests
COMMAND hyprutils_animation "utils")
add_dependencies(tests hyprutils_animation)
# Installation
install(TARGETS hyprutils)
install(DIRECTORY "include/hyprutils" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})

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#pragma once
#include "../memory/WeakPtr.hpp"
#include "hyprutils/memory/SharedPtr.hpp"
#include <functional>
#include <chrono>
namespace Hyprutils {
namespace Animation {
class CAnimationManager;
/*
Structure for animation properties.
Config properties need to have a static lifetime to allow for config reload.
*/
struct SAnimationPropertyConfig {
bool overridden = true;
std::string internalBezier = "";
std::string internalStyle = "";
float internalSpeed = 0.f;
int internalEnabled = -1;
Memory::CWeakPointer<SAnimationPropertyConfig> pValues;
Memory::CWeakPointer<SAnimationPropertyConfig> pParentAnimation;
};
/* A base class for animated variables. */
class CBaseAnimatedVariable {
public:
using CallbackFun = std::function<void(Memory::CWeakPointer<CBaseAnimatedVariable> thisptr)>;
CBaseAnimatedVariable() {
; // m_bDummy = true;
};
void create(CAnimationManager*, int, Memory::CSharedPointer<CBaseAnimatedVariable>);
void connectToActive();
void disconnectFromActive();
/* Needs to call disconnectFromActive to remove `m_pSelf` from the active animation list */
virtual ~CBaseAnimatedVariable() {
disconnectFromActive();
};
virtual void warp(bool endCallback = true) = 0;
CBaseAnimatedVariable(const CBaseAnimatedVariable&) = delete;
CBaseAnimatedVariable(CBaseAnimatedVariable&&) = delete;
CBaseAnimatedVariable& operator=(const CBaseAnimatedVariable&) = delete;
CBaseAnimatedVariable& operator=(CBaseAnimatedVariable&&) = delete;
void setConfig(Memory::CSharedPointer<SAnimationPropertyConfig> pConfig) {
m_pConfig = pConfig;
}
Memory::CWeakPointer<SAnimationPropertyConfig> getConfig() const {
return m_pConfig;
}
bool enabled() const;
const std::string& getBezierName() const;
const std::string& getStyle() const;
/* returns the spent (completion) % */
float getPercent() const;
/* returns the current curve value */
float getCurveValue() const;
/* checks if an animation is in progress */
bool isBeingAnimated() const {
return m_bIsBeingAnimated;
}
/* checks m_bDummy and m_pAnimationManager */
bool ok() const;
/* calls the update callback */
void onUpdate();
/* sets a function to be ran when an animation ended.
if "remove" is set to true, it will remove the callback when ran. */
void setCallbackOnEnd(CallbackFun func, bool remove = true);
/* sets a function to be ran when an animation is started.
if "remove" is set to true, it will remove the callback when ran. */
void setCallbackOnBegin(CallbackFun func, bool remove = true);
/* sets the update callback, called every time the value is animated and a step is done
Warning: calling unregisterVar/registerVar in this handler will cause UB */
void setUpdateCallback(CallbackFun func);
/* resets all callbacks. Does not call any. */
void resetAllCallbacks();
void onAnimationEnd();
void onAnimationBegin();
int m_Type = -1;
protected:
friend class CAnimationManager;
bool m_bIsConnectedToActive = false;
bool m_bIsBeingAnimated = false;
Memory::CWeakPointer<CBaseAnimatedVariable> m_pSelf;
private:
Memory::CWeakPointer<SAnimationPropertyConfig> m_pConfig;
std::chrono::steady_clock::time_point animationBegin;
bool m_bDummy = true;
CAnimationManager* m_pAnimationManager = nullptr;
bool m_bRemoveEndAfterRan = true;
bool m_bRemoveBeginAfterRan = true;
CallbackFun m_fEndCallback;
CallbackFun m_fBeginCallback;
CallbackFun m_fUpdateCallback;
};
/* This concept represents the minimum requirement for a type to be used with CGenericAnimatedVariable */
template <class ValueImpl>
concept AnimatedType = requires(ValueImpl val) {
requires std::is_copy_constructible_v<ValueImpl>;
{ val == val } -> std::same_as<bool>; // requires operator==
{ val = val }; // requires operator=
};
/*
A generic class for variables.
VarType is the type of the variable to be animated.
AnimationContext is there to attach additional data to the animation.
In Hyprland that struct would contain a reference to window, workspace or layer for example.
*/
template <AnimatedType VarType, class AnimationContext>
class CGenericAnimatedVariable : public CBaseAnimatedVariable {
public:
CGenericAnimatedVariable() = default;
void create(const int typeInfo, CAnimationManager* pAnimationManager, Memory::CSharedPointer<CGenericAnimatedVariable<VarType, AnimationContext>> pSelf,
const VarType& initialValue) {
m_Begun = initialValue;
m_Value = initialValue;
m_Goal = initialValue;
CBaseAnimatedVariable::create(pAnimationManager, typeInfo, pSelf);
}
CGenericAnimatedVariable(const CGenericAnimatedVariable&) = delete;
CGenericAnimatedVariable(CGenericAnimatedVariable&&) = delete;
CGenericAnimatedVariable& operator=(const CGenericAnimatedVariable&) = delete;
CGenericAnimatedVariable& operator=(CGenericAnimatedVariable&&) = delete;
virtual void warp(bool endCallback = true) {
if (!m_bIsBeingAnimated)
return;
m_Value = m_Goal;
m_bIsBeingAnimated = false;
onUpdate();
if (endCallback)
onAnimationEnd();
}
const VarType& value() const {
return m_Value;
}
/* used to update the value each tick via the AnimationManager */
VarType& value() {
return m_Value;
}
const VarType& goal() const {
return m_Goal;
}
const VarType& begun() const {
return m_Begun;
}
CGenericAnimatedVariable& operator=(const VarType& v) {
if (v == m_Goal)
return *this;
m_Goal = v;
m_Begun = m_Value;
onAnimationBegin();
return *this;
}
/* Sets the actual stored value, without affecting the goal, but resets the timer*/
void setValue(const VarType& v) {
if (v == m_Value)
return;
m_Value = v;
m_Begun = m_Value;
onAnimationBegin();
}
/* Sets the actual value and goal*/
void setValueAndWarp(const VarType& v) {
m_Goal = v;
m_bIsBeingAnimated = true;
warp();
}
AnimationContext m_Context;
private:
VarType m_Value{};
VarType m_Goal{};
VarType m_Begun{};
};
}
}

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#pragma once
#include "./BezierCurve.hpp"
#include "./AnimatedVariable.hpp"
#include "../math/Vector2D.hpp"
#include "../memory/WeakPtr.hpp"
#include <unordered_map>
#include <vector>
namespace Hyprutils {
namespace Animation {
/* A class for managing bezier curves and variables that are being animated. */
class CAnimationManager {
public:
CAnimationManager();
void tickDone();
bool shouldTickForNext();
virtual void scheduleTick() = 0;
virtual void onTicked() = 0;
void addBezierWithName(std::string, const Math::Vector2D&, const Math::Vector2D&);
void removeAllBeziers();
bool bezierExists(const std::string&);
Memory::CSharedPointer<CBezierCurve> getBezier(const std::string&);
const std::unordered_map<std::string, Memory::CSharedPointer<CBezierCurve>>& getAllBeziers();
std::vector<Memory::CWeakPointer<CBaseAnimatedVariable>> m_vActiveAnimatedVariables;
private:
std::unordered_map<std::string, Memory::CSharedPointer<CBezierCurve>> m_mBezierCurves;
bool m_bTickScheduled = false;
};
}
}

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#pragma once
#include <array>
#include <vector>
#include "../math/Vector2D.hpp"
namespace Hyprutils {
namespace Animation {
constexpr int BAKEDPOINTS = 255;
constexpr float INVBAKEDPOINTS = 1.f / BAKEDPOINTS;
/* An implementation of a cubic bezier curve. */
class CBezierCurve {
public:
/* Calculates a cubic bezier curve based on 2 control points (EXCLUDES the 0,0 and 1,1 points). */
void setup(const std::array<Hyprutils::Math::Vector2D, 2>& points);
float getYForT(float const& t) const;
float getXForT(float const& t) const;
float getYForPoint(float const& x) const;
private:
/* this INCLUDES the 0,0 and 1,1 points. */
std::vector<Hyprutils::Math::Vector2D> m_vPoints;
std::array<Hyprutils::Math::Vector2D, BAKEDPOINTS> m_aPointsBaked;
};
}
}

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#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/memory/WeakPtr.hpp>
using namespace Hyprutils::Animation;
using namespace Hyprutils::Memory;
#define SP CSharedPointer
#define WP CWeakPointer
void CBaseAnimatedVariable::create(Hyprutils::Animation::CAnimationManager* pAnimationManager, int typeInfo, SP<CBaseAnimatedVariable> pSelf) {
m_pAnimationManager = pAnimationManager;
m_Type = typeInfo;
m_pSelf = pSelf;
m_bDummy = false;
}
void CBaseAnimatedVariable::connectToActive() {
if (!m_pAnimationManager || m_bDummy)
return;
m_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up
if (!m_bIsConnectedToActive)
m_pAnimationManager->m_vActiveAnimatedVariables.push_back(m_pSelf);
m_bIsConnectedToActive = true;
}
void CBaseAnimatedVariable::disconnectFromActive() {
if (!m_pAnimationManager)
return;
std::erase_if(m_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == m_pSelf; });
m_bIsConnectedToActive = false;
}
bool Hyprutils::Animation::CBaseAnimatedVariable::enabled() const {
if (const auto PCONFIG = m_pConfig.lock()) {
const auto PVALUES = PCONFIG->pValues.lock();
return PVALUES ? PVALUES->internalEnabled : false;
}
return false;
}
const std::string& CBaseAnimatedVariable::getBezierName() const {
static constexpr const std::string DEFAULTBEZIERNAME = "default";
if (const auto PCONFIG = m_pConfig.lock()) {
const auto PVALUES = PCONFIG->pValues.lock();
return PVALUES ? PVALUES->internalBezier : DEFAULTBEZIERNAME;
}
return DEFAULTBEZIERNAME;
}
const std::string& CBaseAnimatedVariable::getStyle() const {
static constexpr const std::string DEFAULTSTYLE = "";
if (const auto PCONFIG = m_pConfig.lock()) {
const auto PVALUES = PCONFIG->pValues.lock();
return PVALUES ? PVALUES->internalStyle : DEFAULTSTYLE;
}
return DEFAULTSTYLE;
}
float CBaseAnimatedVariable::getPercent() const {
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - animationBegin).count();
if (const auto PCONFIG = m_pConfig.lock()) {
const auto PVALUES = PCONFIG->pValues.lock();
return PVALUES ? std::clamp((DURATIONPASSED / 100.f) / PVALUES->internalSpeed, 0.f, 1.f) : 1.f;
}
return 1.f;
}
float CBaseAnimatedVariable::getCurveValue() const {
if (!m_bIsBeingAnimated || !m_pAnimationManager)
return 1.f;
std::string bezierName = "";
if (const auto PCONFIG = m_pConfig.lock()) {
const auto PVALUES = PCONFIG->pValues.lock();
if (PVALUES)
bezierName = PVALUES->internalBezier;
}
const auto BEZIER = m_pAnimationManager->getBezier(bezierName);
if (!BEZIER)
return 1.f;
const auto SPENT = getPercent();
if (SPENT >= 1.f)
return 1.f;
return BEZIER->getYForPoint(SPENT);
}
bool CBaseAnimatedVariable::ok() const {
return m_pConfig && m_pAnimationManager;
}
void CBaseAnimatedVariable::onUpdate() {
if (m_fUpdateCallback)
m_fUpdateCallback(m_pSelf);
}
void CBaseAnimatedVariable::setCallbackOnEnd(CallbackFun func, bool remove) {
m_fEndCallback = std::move(func);
m_bRemoveEndAfterRan = remove;
if (!isBeingAnimated())
onAnimationEnd();
}
void CBaseAnimatedVariable::setCallbackOnBegin(CallbackFun func, bool remove) {
m_fBeginCallback = std::move(func);
m_bRemoveBeginAfterRan = remove;
}
void CBaseAnimatedVariable::setUpdateCallback(CallbackFun func) {
m_fUpdateCallback = std::move(func);
}
void CBaseAnimatedVariable::resetAllCallbacks() {
m_fBeginCallback = nullptr;
m_fEndCallback = nullptr;
m_fUpdateCallback = nullptr;
m_bRemoveBeginAfterRan = false;
m_bRemoveEndAfterRan = false;
}
void CBaseAnimatedVariable::onAnimationEnd() {
m_bIsBeingAnimated = false;
/* We do not call disconnectFromActive here. The animation manager will remove it on a call to tickDone. */
if (m_fEndCallback) {
/* loading m_bRemoveEndAfterRan before calling the callback allows the callback to delete this animation safely if it is false. */
auto removeEndCallback = m_bRemoveEndAfterRan;
m_fEndCallback(m_pSelf);
if (removeEndCallback)
m_fEndCallback = nullptr; // reset
}
}
void CBaseAnimatedVariable::onAnimationBegin() {
m_bIsBeingAnimated = true;
animationBegin = std::chrono::steady_clock::now();
connectToActive();
if (m_fBeginCallback) {
m_fBeginCallback(m_pSelf);
if (m_bRemoveBeginAfterRan)
m_fBeginCallback = nullptr; // reset
}
}

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#include <hyprutils/animation/AnimationManager.hpp>
using namespace Hyprutils::Animation;
using namespace Hyprutils::Math;
using namespace Hyprutils::Memory;
#define SP CSharedPointer
const std::array<Vector2D, 2> DEFAULTBEZIERPOINTS = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
CAnimationManager::CAnimationManager() {
const auto BEZIER = makeShared<CBezierCurve>();
BEZIER->setup(DEFAULTBEZIERPOINTS);
m_mBezierCurves["default"] = BEZIER;
}
void CAnimationManager::removeAllBeziers() {
m_mBezierCurves.clear();
// add the default one
const auto BEZIER = makeShared<CBezierCurve>();
BEZIER->setup(DEFAULTBEZIERPOINTS);
m_mBezierCurves["default"] = BEZIER;
}
void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
const auto BEZIER = makeShared<CBezierCurve>();
BEZIER->setup({
p1,
p2,
});
m_mBezierCurves[name] = BEZIER;
}
bool CAnimationManager::shouldTickForNext() {
return !m_vActiveAnimatedVariables.empty();
}
void CAnimationManager::tickDone() {
std::vector<CWeakPointer<CBaseAnimatedVariable>> active;
active.reserve(m_vActiveAnimatedVariables.size()); // avoid reallocations
for (auto const& av : m_vActiveAnimatedVariables) {
const auto PAV = av.lock();
if (!PAV)
continue;
if (PAV->ok() && PAV->isBeingAnimated())
active.emplace_back(av);
else
PAV->m_bIsConnectedToActive = false;
}
m_vActiveAnimatedVariables = std::move(active);
}
bool CAnimationManager::bezierExists(const std::string& bezier) {
for (auto const& [bc, bz] : m_mBezierCurves) {
if (bc == bezier)
return true;
}
return false;
}
SP<CBezierCurve> CAnimationManager::getBezier(const std::string& name) {
const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; });
return BEZIER == m_mBezierCurves.end() ? m_mBezierCurves["default"] : BEZIER->second;
}
const std::unordered_map<std::string, SP<CBezierCurve>>& CAnimationManager::getAllBeziers() {
return m_mBezierCurves;
}

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#include <hyprutils/animation/BezierCurve.hpp>
#include <array>
#include <cmath>
using namespace Hyprutils::Animation;
using namespace Hyprutils::Math;
void CBezierCurve::setup(const std::array<Vector2D, 2>& pVec) {
// Avoid reallocations by reserving enough memory upfront
m_vPoints.resize(pVec.size() + 2);
m_vPoints = {
Vector2D(0, 0), // Start point
pVec[0], pVec[1], // Control points
Vector2D(1, 1) // End point
};
if (m_vPoints.size() != 4)
std::abort();
// bake BAKEDPOINTS points for faster lookups
// T -> X ( / BAKEDPOINTS )
for (int i = 0; i < BAKEDPOINTS; ++i) {
float const t = (i + 1) / (float)BAKEDPOINTS;
m_aPointsBaked[i] = Vector2D(getXForT(t), getYForT(t));
}
for (int j = 1; j < 10; ++j) {
float i = j / 10.0f;
getYForPoint(i);
}
}
float CBezierCurve::getXForT(float const& t) const {
float t2 = t * t;
float t3 = t2 * t;
return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].x + 3 * t2 * (1 - t) * m_vPoints[2].x + t3 * m_vPoints[3].x;
}
float CBezierCurve::getYForT(float const& t) const {
float t2 = t * t;
float t3 = t2 * t;
return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].y + 3 * t2 * (1 - t) * m_vPoints[2].y + t3 * m_vPoints[3].y;
}
// Todo: this probably can be done better and faster
float CBezierCurve::getYForPoint(float const& x) const {
if (x >= 1.f)
return 1.f;
if (x <= 0.f)
return 0.f;
int index = 0;
bool below = true;
for (int step = (BAKEDPOINTS + 1) / 2; step > 0; step /= 2) {
if (below)
index += step;
else
index -= step;
below = m_aPointsBaked[index].x < x;
}
int lowerIndex = index - (!below || index == BAKEDPOINTS - 1);
// in the name of performance i shall make a hack
const auto LOWERPOINT = &m_aPointsBaked[lowerIndex];
const auto UPPERPOINT = &m_aPointsBaked[lowerIndex + 1];
const auto PERCINDELTA = (x - LOWERPOINT->x) / (UPPERPOINT->x - LOWERPOINT->x);
if (std::isnan(PERCINDELTA) || std::isinf(PERCINDELTA)) // can sometimes happen for VERY small x
return 0.f;
return LOWERPOINT->y + (UPPERPOINT->y - LOWERPOINT->y) * PERCINDELTA;
}

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tests/animation.cpp Normal file
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#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/memory/WeakPtr.hpp>
#include "shared.hpp"
#define SP CSharedPointer
#define WP CWeakPointer
using namespace Hyprutils::Animation;
using namespace Hyprutils::Math;
using namespace Hyprutils::Memory;
class EmtpyContext {};
template <typename VarType>
using CAnimatedVariable = CGenericAnimatedVariable<VarType, EmtpyContext>;
template <typename VarType>
using PANIMVAR = SP<CAnimatedVariable<VarType>>;
template <typename VarType>
using PANIMVARREF = WP<CAnimatedVariable<VarType>>;
enum eAVTypes {
INT = 1,
TEST,
};
struct SomeTestType {
bool done = false;
bool operator==(const SomeTestType& other) const {
return done == other.done;
}
SomeTestType& operator=(const SomeTestType& other) {
done = other.done;
return *this;
}
};
std::unordered_map<std::string, SP<SAnimationPropertyConfig>> animationConfig;
class CMyAnimationManager : public CAnimationManager {
public:
void tick() {
for (auto const& av : m_vActiveAnimatedVariables) {
const auto PAV = av.lock();
if (!PAV || !PAV->ok())
continue;
const auto SPENT = PAV->getPercent();
const auto PBEZIER = getBezier(PAV->getBezierName());
const auto POINTY = PBEZIER->getYForPoint(SPENT);
if (POINTY >= 1.f || !PAV->enabled()) {
PAV->warp();
continue;
}
switch (PAV->m_Type) {
case eAVTypes::INT: {
auto avInt = dynamic_cast<CAnimatedVariable<int>*>(PAV.get());
if (!avInt)
std::cout << Colors::RED << "Dynamic cast upcast failed" << Colors::RESET;
const auto DELTA = avInt->goal() - avInt->value();
avInt->value() = avInt->begun() + (DELTA * POINTY);
} break;
case eAVTypes::TEST: {
auto avCustom = dynamic_cast<CAnimatedVariable<SomeTestType>*>(PAV.get());
if (!avCustom)
std::cout << Colors::RED << "Dynamic cast upcast failed" << Colors::RESET;
if (SPENT >= 1.f)
avCustom->value().done = true;
} break;
default: {
std::cout << Colors::RED << "What are we even doing?" << Colors::RESET;
} break;
}
av->onUpdate();
}
tickDone();
}
template <typename VarType>
void createAnimation(const VarType& v, PANIMVAR<VarType>& av, const std::string& animationConfigName) {
constexpr const eAVTypes EAVTYPE = std::is_same_v<VarType, int> ? eAVTypes::INT : eAVTypes::TEST;
const auto PAV = makeShared<CGenericAnimatedVariable<VarType, EmtpyContext>>();
PAV->create(EAVTYPE, static_cast<CAnimationManager*>(this), PAV, v);
PAV->setConfig(animationConfig[animationConfigName]);
av = std::move(PAV);
}
virtual void scheduleTick() {
;
}
virtual void onTicked() {
;
}
};
CMyAnimationManager gAnimationManager;
class Subject {
public:
Subject(const int& a, const int& b) {
gAnimationManager.createAnimation(a, m_iA, "default");
gAnimationManager.createAnimation(b, m_iB, "default");
gAnimationManager.createAnimation({}, m_iC, "default");
}
PANIMVAR<int> m_iA;
PANIMVAR<int> m_iB;
PANIMVAR<SomeTestType> m_iC;
};
int main(int argc, char** argv, char** envp) {
animationConfig["default"] = makeShared<SAnimationPropertyConfig>();
animationConfig["default"]->internalBezier = "default";
animationConfig["default"]->internalSpeed = 1.0;
animationConfig["default"]->internalStyle = "asdf";
animationConfig["default"]->internalEnabled = 1;
animationConfig["default"]->pValues = animationConfig["default"];
int ret = 0;
Subject s(0, 0);
EXPECT(s.m_iA->value(), 0);
EXPECT(s.m_iB->value(), 0);
// Test destruction of a CAnimatedVariable
{
Subject s2(10, 10);
// Adds them to active
*s2.m_iA = 1;
*s2.m_iB = 2;
// We deliberately do not tick here, to make sure the destructor removes active animated variables
}
EXPECT(gAnimationManager.shouldTickForNext(), false);
EXPECT(s.m_iC->value().done, false);
*s.m_iA = 10;
*s.m_iB = 100;
*s.m_iC = SomeTestType(true);
EXPECT(s.m_iC->value().done, false);
while (gAnimationManager.shouldTickForNext()) {
gAnimationManager.tick();
}
EXPECT(s.m_iA->value(), 10);
EXPECT(s.m_iB->value(), 100);
EXPECT(s.m_iC->value().done, true);
s.m_iA->setValue(0);
s.m_iB->setValue(0);
while (gAnimationManager.shouldTickForNext()) {
gAnimationManager.tick();
}
EXPECT(s.m_iA->value(), 10);
EXPECT(s.m_iB->value(), 100);
// Test config stuff
EXPECT(s.m_iA->getBezierName(), "default");
EXPECT(s.m_iA->getStyle(), "asdf");
EXPECT(s.m_iA->enabled(), true);
animationConfig["default"]->internalEnabled = 0;
EXPECT(s.m_iA->enabled(), false);
*s.m_iA = 50;
gAnimationManager.tick(); // Expecting a warp
EXPECT(s.m_iA->value(), 50);
// Test missing pValues
animationConfig["default"]->internalEnabled = 1;
animationConfig["default"]->pValues.reset();
EXPECT(s.m_iA->enabled(), false);
EXPECT(s.m_iA->getBezierName(), "default");
EXPECT(s.m_iA->getStyle(), "");
EXPECT(s.m_iA->getPercent(), 1.f);
animationConfig["default"]->pValues = animationConfig["default"];
//
// Test callbacks
//
bool beginCallbackRan = false;
bool updateCallbackRan = false;
bool endCallbackRan = false;
s.m_iA->setCallbackOnBegin([&beginCallbackRan](WP<CBaseAnimatedVariable> pav) { beginCallbackRan = true; });
s.m_iA->setUpdateCallback([&updateCallbackRan](WP<CBaseAnimatedVariable> pav) { updateCallbackRan = true; });
s.m_iA->setCallbackOnEnd([&endCallbackRan](WP<CBaseAnimatedVariable> pav) { endCallbackRan = true; }, false);
s.m_iA->setValueAndWarp(42);
EXPECT(beginCallbackRan, false);
EXPECT(updateCallbackRan, true);
EXPECT(endCallbackRan, true);
beginCallbackRan = false;
updateCallbackRan = false;
endCallbackRan = false;
*s.m_iA = 1337;
while (gAnimationManager.shouldTickForNext()) {
gAnimationManager.tick();
}
EXPECT(beginCallbackRan, true);
EXPECT(updateCallbackRan, true);
EXPECT(endCallbackRan, true);
return ret;
}