Math: add Mat3x3 (#14)

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Vaxry 2024-09-24 18:18:25 +01:00 committed by GitHub
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4 changed files with 215 additions and 1 deletions

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@ -0,0 +1,59 @@
#pragma once
#include <array>
#include <vector>
#include <string>
#include <ostream>
#include "./Misc.hpp"
namespace Hyprutils {
namespace Math {
class CBox;
class Vector2D;
class Mat3x3 {
public:
Mat3x3();
Mat3x3(std::array<float, 9>);
Mat3x3(std::vector<float>);
/* create an identity 3x3 matrix */
static Mat3x3 identity();
/* create an output projection matrix */
static Mat3x3 outputProjection(const Vector2D& size, eTransform transform);
/* get the matrix as an array, in a RTL TTB order. */
std::array<float, 9> getMatrix() const;
/* create a box projection matrix */
Mat3x3 projectBox(const CBox& box, eTransform transform, float rot = 0.F /* rad, CCW */) const;
/* in-place functions */
Mat3x3& transform(eTransform transform);
Mat3x3& rotate(float rot /* rad, CCW */);
Mat3x3& scale(const Vector2D& scale);
Mat3x3& scale(const float scale);
Mat3x3& translate(const Vector2D& offset);
Mat3x3& transpose();
Mat3x3& multiply(const Mat3x3& other);
/* misc utils */
Mat3x3 copy() const;
std::string toString() const;
bool operator==(const Mat3x3& other) const {
return other.matrix == matrix;
}
friend std::ostream& operator<<(std::ostream& os, const Mat3x3& mat) {
os << mat.toString();
return os;
}
private:
std::array<float, 9> matrix;
};
}
}

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src/math/Mat3x3.cpp Normal file
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#include <hyprutils/math/Mat3x3.hpp>
#include <hyprutils/math/Vector2D.hpp>
#include <hyprutils/math/Box.hpp>
#include <cmath>
#include <unordered_map>
#include <format>
using namespace Hyprutils::Math;
static std::unordered_map<eTransform, Mat3x3> transforms = {
{HYPRUTILS_TRANSFORM_NORMAL, std::array<float, 9>{1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_90, std::array<float, 9>{0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_180, std::array<float, 9>{-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_270, std::array<float, 9>{0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED, std::array<float, 9>{-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_90, std::array<float, 9>{0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_180, std::array<float, 9>{1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
{HYPRUTILS_TRANSFORM_FLIPPED_270, std::array<float, 9>{0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
};
Mat3x3::Mat3x3() {
matrix = {0};
}
Mat3x3::Mat3x3(std::array<float, 9> mat) : matrix(mat) {
;
}
Mat3x3::Mat3x3(std::vector<float> mat) {
for (size_t i = 0; i < 9; ++i) {
matrix.at(i) = mat.size() < i ? mat.at(i) : 0.F;
}
}
Mat3x3 Mat3x3::identity() {
return Mat3x3(std::array<float, 9>{1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f});
}
Mat3x3 Mat3x3::outputProjection(const Vector2D& size, eTransform transform) {
Mat3x3 mat;
const auto& t = transforms.at(transform);
float x = 2.0f / size.x;
float y = 2.0f / size.y;
// Rotation + reflection
mat.matrix[0] = x * t.matrix[0];
mat.matrix[1] = x * t.matrix[1];
mat.matrix[3] = y * t.matrix[3];
mat.matrix[4] = y * t.matrix[4];
// Translation
mat.matrix[2] = -copysign(1.0f, mat.matrix[0] + mat.matrix[1]);
mat.matrix[5] = -copysign(1.0f, mat.matrix[3] + mat.matrix[4]);
// Identity
mat.matrix[8] = 1.0f;
return mat;
}
std::array<float, 9> Mat3x3::getMatrix() const {
return matrix;
}
Mat3x3 Mat3x3::projectBox(const CBox& box, eTransform transform, float rot /* rad, CCW */) const {
Mat3x3 mat = Mat3x3::identity();
const auto boxSize = box.size();
mat.translate(box.pos());
if (rot != 0) {
mat.translate(boxSize / 2);
mat.rotate(rot);
mat.translate(-boxSize / 2);
}
mat.scale(boxSize);
if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
mat.translate({0.5, 0.5});
mat.transform(transform);
mat.translate({-0.5, -0.5});
}
return this->copy().multiply(mat);
}
Mat3x3& Mat3x3::transform(eTransform transform) {
multiply(transforms.at(transform));
return *this;
}
Mat3x3& Mat3x3::rotate(float rot) {
multiply(std::array<float, 9>{(float)cos(rot), (float)-sin(rot), 0.0f, (float)sin(rot), (float)cos(rot), 0.0f, 0.0f, 0.0f, 1.0f});
return *this;
}
Mat3x3& Mat3x3::scale(const Vector2D& scale_) {
multiply(std::array<float, 9>{(float)scale_.x, 0.0f, 0.0f, 0.0f, (float)scale_.y, 0.0f, 0.0f, 0.0f, 1.0f});
return *this;
}
Mat3x3& Mat3x3::scale(const float scale_) {
return scale({scale_, scale_});
}
Mat3x3& Mat3x3::translate(const Vector2D& offset) {
multiply(std::array<float, 9>{1.0f, 0.0f, (float)offset.x, 0.0f, 1.0f, (float)offset.y, 0.0f, 0.0f, 1.0f});
return *this;
}
Mat3x3& Mat3x3::transpose() {
matrix = std::array<float, 9>{matrix[0], matrix[3], matrix[6], matrix[1], matrix[4], matrix[7], matrix[2], matrix[5], matrix[8]};
return *this;
}
Mat3x3& Mat3x3::multiply(const Mat3x3& other) {
std::array<float, 9> product;
product[0] = matrix[0] * other.matrix[0] + matrix[1] * other.matrix[3] + matrix[2] * other.matrix[6];
product[1] = matrix[0] * other.matrix[1] + matrix[1] * other.matrix[4] + matrix[2] * other.matrix[7];
product[2] = matrix[0] * other.matrix[2] + matrix[1] * other.matrix[5] + matrix[2] * other.matrix[8];
product[3] = matrix[3] * other.matrix[0] + matrix[4] * other.matrix[3] + matrix[5] * other.matrix[6];
product[4] = matrix[3] * other.matrix[1] + matrix[4] * other.matrix[4] + matrix[5] * other.matrix[7];
product[5] = matrix[3] * other.matrix[2] + matrix[4] * other.matrix[5] + matrix[5] * other.matrix[8];
product[6] = matrix[6] * other.matrix[0] + matrix[7] * other.matrix[3] + matrix[8] * other.matrix[6];
product[7] = matrix[6] * other.matrix[1] + matrix[7] * other.matrix[4] + matrix[8] * other.matrix[7];
product[8] = matrix[6] * other.matrix[2] + matrix[7] * other.matrix[5] + matrix[8] * other.matrix[8];
matrix = product;
return *this;
}
Mat3x3 Mat3x3::copy() const {
return *this;
}
std::string Mat3x3::toString() const {
return std::format("[mat3x3: {}, {}, {}, {}, {}, {}, {}, {}, {}]", matrix.at(0), matrix.at(1), matrix.at(2), matrix.at(3), matrix.at(4), matrix.at(5), matrix.at(6),
matrix.at(7), matrix.at(8));
}

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@ -1,4 +1,5 @@
#include <hyprutils/math/Region.hpp> #include <hyprutils/math/Region.hpp>
#include <hyprutils/math/Mat3x3.hpp>
#include "shared.hpp" #include "shared.hpp"
using namespace Hyprutils::Math; using namespace Hyprutils::Math;
@ -85,5 +86,14 @@ int main(int argc, char** argv, char** envp) {
EXPECT(box.inside(CBox(0, 0, 100, 100)), false); EXPECT(box.inside(CBox(0, 0, 100, 100)), false);
} }
// Test matrices
{
Mat3x3 jeremy = Mat3x3::outputProjection({1920, 1080}, HYPRUTILS_TRANSFORM_FLIPPED_90);
Mat3x3 matrixBox = jeremy.projectBox(CBox{10, 10, 200, 200}, HYPRUTILS_TRANSFORM_NORMAL).translate({100, 100}).scale({1.25F, 1.5F}).transpose();
Mat3x3 expected = std::array<float, 9>{0, 0.46296296, 0, 0.3125, 0, 0, 19.84375, 36.055557, 1};
EXPECT(matrixBox, expected);
}
return ret; return ret;
} }

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@ -13,7 +13,7 @@ namespace Colors {
#define EXPECT(expr, val) \ #define EXPECT(expr, val) \
if (const auto RESULT = expr; RESULT != (val)) { \ if (const auto RESULT = expr; RESULT != (val)) { \
std::cout << Colors::RED << "Failed: " << Colors::RESET << #expr << ", expected " << #val << " but got " << RESULT << "\n"; \ std::cout << Colors::RED << "Failed: " << Colors::RESET << #expr << ", expected " << val << " but got " << RESULT << "\n"; \
ret = 1; \ ret = 1; \
} else { \ } else { \
std::cout << Colors::GREEN << "Passed " << Colors::RESET << #expr << ". Got " << val << "\n"; \ std::cout << Colors::GREEN << "Passed " << Colors::RESET << #expr << ". Got " << val << "\n"; \