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Math: add Mat3x3 (#14)
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4 changed files with 215 additions and 1 deletions
59
include/hyprutils/math/Mat3x3.hpp
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59
include/hyprutils/math/Mat3x3.hpp
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#pragma once
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#include <array>
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#include <vector>
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#include <string>
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#include <ostream>
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#include "./Misc.hpp"
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namespace Hyprutils {
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namespace Math {
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class CBox;
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class Vector2D;
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class Mat3x3 {
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public:
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Mat3x3();
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Mat3x3(std::array<float, 9>);
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Mat3x3(std::vector<float>);
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/* create an identity 3x3 matrix */
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static Mat3x3 identity();
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/* create an output projection matrix */
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static Mat3x3 outputProjection(const Vector2D& size, eTransform transform);
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/* get the matrix as an array, in a RTL TTB order. */
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std::array<float, 9> getMatrix() const;
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/* create a box projection matrix */
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Mat3x3 projectBox(const CBox& box, eTransform transform, float rot = 0.F /* rad, CCW */) const;
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/* in-place functions */
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Mat3x3& transform(eTransform transform);
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Mat3x3& rotate(float rot /* rad, CCW */);
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Mat3x3& scale(const Vector2D& scale);
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Mat3x3& scale(const float scale);
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Mat3x3& translate(const Vector2D& offset);
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Mat3x3& transpose();
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Mat3x3& multiply(const Mat3x3& other);
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/* misc utils */
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Mat3x3 copy() const;
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std::string toString() const;
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bool operator==(const Mat3x3& other) const {
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return other.matrix == matrix;
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}
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friend std::ostream& operator<<(std::ostream& os, const Mat3x3& mat) {
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os << mat.toString();
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return os;
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}
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private:
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std::array<float, 9> matrix;
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};
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}
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}
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145
src/math/Mat3x3.cpp
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src/math/Mat3x3.cpp
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#include <hyprutils/math/Mat3x3.hpp>
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#include <hyprutils/math/Vector2D.hpp>
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#include <hyprutils/math/Box.hpp>
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#include <cmath>
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#include <unordered_map>
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#include <format>
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using namespace Hyprutils::Math;
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static std::unordered_map<eTransform, Mat3x3> transforms = {
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{HYPRUTILS_TRANSFORM_NORMAL, std::array<float, 9>{1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_90, std::array<float, 9>{0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_180, std::array<float, 9>{-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_270, std::array<float, 9>{0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED, std::array<float, 9>{-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_90, std::array<float, 9>{0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_180, std::array<float, 9>{1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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{HYPRUTILS_TRANSFORM_FLIPPED_270, std::array<float, 9>{0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
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};
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Mat3x3::Mat3x3() {
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matrix = {0};
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}
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Mat3x3::Mat3x3(std::array<float, 9> mat) : matrix(mat) {
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;
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}
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Mat3x3::Mat3x3(std::vector<float> mat) {
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for (size_t i = 0; i < 9; ++i) {
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matrix.at(i) = mat.size() < i ? mat.at(i) : 0.F;
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}
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}
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Mat3x3 Mat3x3::identity() {
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return Mat3x3(std::array<float, 9>{1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f});
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}
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Mat3x3 Mat3x3::outputProjection(const Vector2D& size, eTransform transform) {
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Mat3x3 mat;
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const auto& t = transforms.at(transform);
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float x = 2.0f / size.x;
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float y = 2.0f / size.y;
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// Rotation + reflection
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mat.matrix[0] = x * t.matrix[0];
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mat.matrix[1] = x * t.matrix[1];
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mat.matrix[3] = y * t.matrix[3];
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mat.matrix[4] = y * t.matrix[4];
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// Translation
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mat.matrix[2] = -copysign(1.0f, mat.matrix[0] + mat.matrix[1]);
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mat.matrix[5] = -copysign(1.0f, mat.matrix[3] + mat.matrix[4]);
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// Identity
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mat.matrix[8] = 1.0f;
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return mat;
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}
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std::array<float, 9> Mat3x3::getMatrix() const {
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return matrix;
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}
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Mat3x3 Mat3x3::projectBox(const CBox& box, eTransform transform, float rot /* rad, CCW */) const {
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Mat3x3 mat = Mat3x3::identity();
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const auto boxSize = box.size();
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mat.translate(box.pos());
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if (rot != 0) {
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mat.translate(boxSize / 2);
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mat.rotate(rot);
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mat.translate(-boxSize / 2);
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}
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mat.scale(boxSize);
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if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
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mat.translate({0.5, 0.5});
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mat.transform(transform);
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mat.translate({-0.5, -0.5});
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}
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return this->copy().multiply(mat);
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}
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Mat3x3& Mat3x3::transform(eTransform transform) {
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multiply(transforms.at(transform));
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return *this;
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}
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Mat3x3& Mat3x3::rotate(float rot) {
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multiply(std::array<float, 9>{(float)cos(rot), (float)-sin(rot), 0.0f, (float)sin(rot), (float)cos(rot), 0.0f, 0.0f, 0.0f, 1.0f});
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return *this;
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}
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Mat3x3& Mat3x3::scale(const Vector2D& scale_) {
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multiply(std::array<float, 9>{(float)scale_.x, 0.0f, 0.0f, 0.0f, (float)scale_.y, 0.0f, 0.0f, 0.0f, 1.0f});
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return *this;
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}
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Mat3x3& Mat3x3::scale(const float scale_) {
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return scale({scale_, scale_});
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}
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Mat3x3& Mat3x3::translate(const Vector2D& offset) {
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multiply(std::array<float, 9>{1.0f, 0.0f, (float)offset.x, 0.0f, 1.0f, (float)offset.y, 0.0f, 0.0f, 1.0f});
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return *this;
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}
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Mat3x3& Mat3x3::transpose() {
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matrix = std::array<float, 9>{matrix[0], matrix[3], matrix[6], matrix[1], matrix[4], matrix[7], matrix[2], matrix[5], matrix[8]};
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return *this;
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}
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Mat3x3& Mat3x3::multiply(const Mat3x3& other) {
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std::array<float, 9> product;
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product[0] = matrix[0] * other.matrix[0] + matrix[1] * other.matrix[3] + matrix[2] * other.matrix[6];
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product[1] = matrix[0] * other.matrix[1] + matrix[1] * other.matrix[4] + matrix[2] * other.matrix[7];
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product[2] = matrix[0] * other.matrix[2] + matrix[1] * other.matrix[5] + matrix[2] * other.matrix[8];
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product[3] = matrix[3] * other.matrix[0] + matrix[4] * other.matrix[3] + matrix[5] * other.matrix[6];
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product[4] = matrix[3] * other.matrix[1] + matrix[4] * other.matrix[4] + matrix[5] * other.matrix[7];
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product[5] = matrix[3] * other.matrix[2] + matrix[4] * other.matrix[5] + matrix[5] * other.matrix[8];
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product[6] = matrix[6] * other.matrix[0] + matrix[7] * other.matrix[3] + matrix[8] * other.matrix[6];
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product[7] = matrix[6] * other.matrix[1] + matrix[7] * other.matrix[4] + matrix[8] * other.matrix[7];
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product[8] = matrix[6] * other.matrix[2] + matrix[7] * other.matrix[5] + matrix[8] * other.matrix[8];
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matrix = product;
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return *this;
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}
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Mat3x3 Mat3x3::copy() const {
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return *this;
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}
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std::string Mat3x3::toString() const {
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return std::format("[mat3x3: {}, {}, {}, {}, {}, {}, {}, {}, {}]", matrix.at(0), matrix.at(1), matrix.at(2), matrix.at(3), matrix.at(4), matrix.at(5), matrix.at(6),
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matrix.at(7), matrix.at(8));
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}
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@ -1,4 +1,5 @@
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#include <hyprutils/math/Region.hpp>
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#include <hyprutils/math/Region.hpp>
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#include <hyprutils/math/Mat3x3.hpp>
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#include "shared.hpp"
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#include "shared.hpp"
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using namespace Hyprutils::Math;
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using namespace Hyprutils::Math;
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@ -85,5 +86,14 @@ int main(int argc, char** argv, char** envp) {
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EXPECT(box.inside(CBox(0, 0, 100, 100)), false);
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EXPECT(box.inside(CBox(0, 0, 100, 100)), false);
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}
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}
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// Test matrices
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{
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Mat3x3 jeremy = Mat3x3::outputProjection({1920, 1080}, HYPRUTILS_TRANSFORM_FLIPPED_90);
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Mat3x3 matrixBox = jeremy.projectBox(CBox{10, 10, 200, 200}, HYPRUTILS_TRANSFORM_NORMAL).translate({100, 100}).scale({1.25F, 1.5F}).transpose();
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Mat3x3 expected = std::array<float, 9>{0, 0.46296296, 0, 0.3125, 0, 0, 19.84375, 36.055557, 1};
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EXPECT(matrixBox, expected);
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}
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return ret;
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return ret;
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}
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}
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@ -13,7 +13,7 @@ namespace Colors {
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#define EXPECT(expr, val) \
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#define EXPECT(expr, val) \
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if (const auto RESULT = expr; RESULT != (val)) { \
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if (const auto RESULT = expr; RESULT != (val)) { \
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std::cout << Colors::RED << "Failed: " << Colors::RESET << #expr << ", expected " << #val << " but got " << RESULT << "\n"; \
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std::cout << Colors::RED << "Failed: " << Colors::RESET << #expr << ", expected " << val << " but got " << RESULT << "\n"; \
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ret = 1; \
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ret = 1; \
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} else { \
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} else { \
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std::cout << Colors::GREEN << "Passed " << Colors::RESET << #expr << ". Got " << val << "\n"; \
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std::cout << Colors::GREEN << "Passed " << Colors::RESET << #expr << ". Got " << val << "\n"; \
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