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Math: Added some constants to handle floating point presicion comparisons (#2)
* Added some constants to handle floating point presicion comparisons and other calculations plus some refactoring * Removed validation
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parent
725f63aabc
commit
ff343e0279
1 changed files with 42 additions and 21 deletions
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@ -7,6 +7,10 @@
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using namespace Hyprutils::Math;
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constexpr double HALF = 0.5;
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constexpr double DOUBLE = 2.0;
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constexpr double EPSILON = 1e-9;
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CBox& Hyprutils::Math::CBox::scale(double scale) {
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x *= scale;
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y *= scale;
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@ -33,7 +37,7 @@ CBox& Hyprutils::Math::CBox::translate(const Vector2D& vec) {
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}
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Vector2D Hyprutils::Math::CBox::middle() const {
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return Vector2D{x + w / 2.0, y + h / 2.0};
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return Vector2D{x + w * HALF, y + h * HALF};
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}
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bool Hyprutils::Math::CBox::containsPoint(const Vector2D& vec) const {
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@ -41,14 +45,17 @@ bool Hyprutils::Math::CBox::containsPoint(const Vector2D& vec) const {
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}
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bool Hyprutils::Math::CBox::empty() const {
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return w == 0 || h == 0;
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return std::fabs(w) < EPSILON || std::fabs(h) < EPSILON;
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}
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CBox& Hyprutils::Math::CBox::round() {
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float newW = x + w - std::round(x);
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float newH = y + h - std::round(y);
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x = std::round(x);
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y = std::round(y);
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double roundedX = std::round(x);
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double roundedY = std::round(y);
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double newW = x + w - roundedX;
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double newH = y + h - roundedY;
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x = roundedX;
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y = roundedY;
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w = std::round(newW);
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h = std::round(newH);
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@ -56,6 +63,7 @@ CBox& Hyprutils::Math::CBox::round() {
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}
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CBox& Hyprutils::Math::CBox::transform(const eTransform t, double w, double h) {
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CBox temp = *this;
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if (t % 2 == 0) {
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@ -119,8 +127,8 @@ CBox& Hyprutils::Math::CBox::scaleFromCenter(double scale) {
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w *= scale;
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h *= scale;
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x -= (w - oldW) / 2.0;
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y -= (h - oldH) / 2.0;
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x -= (w - oldW) * HALF;
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y -= (h - oldH) * HALF;
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return *this;
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}
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@ -128,10 +136,10 @@ CBox& Hyprutils::Math::CBox::scaleFromCenter(double scale) {
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CBox& Hyprutils::Math::CBox::expand(const double& value) {
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x -= value;
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y -= value;
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w += value * 2.0;
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h += value * 2.0;
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w += value * DOUBLE;
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h += value * DOUBLE;
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if (w <= 0 || h <= 0) {
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if (w <= EPSILON || h <= EPSILON) {
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w = 0;
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h = 0;
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}
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@ -147,14 +155,14 @@ CBox& Hyprutils::Math::CBox::noNegativeSize() {
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}
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CBox Hyprutils::Math::CBox::intersection(const CBox& other) const {
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const float newX = std::max(x, other.x);
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const float newY = std::max(y, other.y);
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const float newBottom = std::min(y + h, other.y + other.h);
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const float newRight = std::min(x + w, other.x + other.w);
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float newW = newRight - newX;
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float newH = newBottom - newY;
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const double newX = std::max(x, other.x);
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const double newY = std::max(y, other.y);
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const double newBottom = std::min(y + h, other.y + other.h);
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const double newRight = std::min(x + w, other.x + other.w);
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double newW = newRight - newX;
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double newH = newBottom - newY;
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if (newW <= 0 || newH <= 0) {
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if (newW <= EPSILON || newH <= EPSILON) {
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newW = 0;
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newH = 0;
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}
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@ -171,10 +179,12 @@ bool Hyprutils::Math::CBox::inside(const CBox& bound) const {
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}
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CBox Hyprutils::Math::CBox::roundInternal() {
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float newW = x + w - std::floor(x);
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float newH = y + h - std::floor(y);
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double flooredX = std::floor(x);
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double flooredY = std::floor(y);
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double newW = x + w - flooredX;
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double newH = y + h - flooredY;
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return CBox{std::floor(x), std::floor(y), std::floor(newW), std::floor(newH)};
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return CBox{flooredX, flooredY, std::floor(newW), std::floor(newH)};
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}
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CBox Hyprutils::Math::CBox::copy() const {
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@ -196,6 +206,17 @@ Vector2D Hyprutils::Math::CBox::closestPoint(const Vector2D& vec) const {
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Vector2D nv = vec;
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nv.x = std::clamp(nv.x, x, x + w);
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nv.y = std::clamp(nv.y, y, y + h);
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if (std::fabs(nv.x - x) < EPSILON)
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nv.x = x;
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else if (std::fabs(nv.x - (x + w)) < EPSILON)
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nv.x = x + w;
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if (std::fabs(nv.y - y) < EPSILON)
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nv.y = y;
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else if (std::fabs(nv.y - (y + h)) < EPSILON)
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nv.y = y + h;
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return nv;
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}
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