mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-07 14:06:00 +01:00
29 lines
685 B
C
29 lines
685 B
C
|
#include "render/gles3.h"
|
||
|
#include <GLES3/gl3.h>
|
||
|
|
||
|
const GLchar vertex_src[] =
|
||
|
"uniform mat4 proj;\n"
|
||
|
"attribute vec2 pos;\n"
|
||
|
"attribute vec2 texcoord;\n"
|
||
|
"varying vec2 v_texcoord;\n"
|
||
|
"void main() {\n"
|
||
|
" gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
|
||
|
" v_texcoord = texcoord;\n"
|
||
|
"}\n";
|
||
|
|
||
|
const GLchar fragment_src_RGB[] =
|
||
|
"precision mediump float;\n"
|
||
|
"varying vec2 v_texcoord;\n"
|
||
|
"uniform sampler2D tex;\n"
|
||
|
"void main() {\n"
|
||
|
" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);\n"
|
||
|
"}\n";
|
||
|
|
||
|
const GLchar fragment_src_RGBA[] =
|
||
|
"precision mediump float;\n"
|
||
|
"varying vec2 v_texcoord;\n"
|
||
|
"uniform sampler2D tex;\n"
|
||
|
"void main() {\n"
|
||
|
" gl_FragColor = texture2D(tex, v_texcoord);\n"
|
||
|
"}\n";
|