52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
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#ifndef WLR_TYPES_WLR_IDLE_H
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#define WLR_TYPES_WLR_IDLE_H
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#include <wayland-server.h>
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#include <wlr/types/wlr_seat.h>
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/**
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* Idle protocol is used to create timers which will notify the client when the
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* compositor does not receive any input for a given time(in milliseconds). Also
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* the client will be notify when the timer receve an activity notify and already
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* was in idle state. Besides this, the client is able to simulate user activity
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* which will reset the timers and at any time can destroy the timer.
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*/
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struct wlr_idle {
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struct wl_global *wl_global;
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struct wl_list idle_timers; // wlr_idle_timeout::link
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struct wl_event_loop *event_loop;
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struct wl_listener display_destroy;
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struct wl_signal activity_notify;
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void *data;
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};
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struct wlr_idle_timeout {
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struct wl_resource *resource;
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struct wl_list link;
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struct wlr_seat *seat;
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struct wl_event_source *idle_source;
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bool idle_state;
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uint32_t timeout; // milliseconds
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struct wl_listener input_listener;
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struct wl_listener seat_destroy;
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void *data;
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};
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struct wlr_idle *wlr_idle_create(struct wl_display *display);
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void wlr_idle_destroy(struct wlr_idle *idle);
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/**
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* Send notification to restart all timers for the given seat. Called by
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* compositor when there is an user activity event on that seat.
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*/
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void wlr_idle_notify_activity(struct wlr_idle *idle, struct wlr_seat *seat);
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#endif
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