wlroots-hyprland/backend/headless/backend.c

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C
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2017-12-17 12:56:42 +01:00
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wlr/util/log.h>
#include "backend/headless.h"
#include "glapi.h"
static bool backend_start(struct wlr_backend *wlr_backend) {
struct wlr_headless_backend *backend =
(struct wlr_headless_backend *)wlr_backend;
wlr_log(L_INFO, "Initializating headless backend");
// TODO
for (size_t i = 0; i < 1; ++i) {
wlr_headless_add_output(&backend->backend, 1280, 720);
}
return true;
}
static void backend_destroy(struct wlr_backend *wlr_backend) {
struct wlr_headless_backend *backend =
(struct wlr_headless_backend *)wlr_backend;
if (!wlr_backend) {
return;
}
wl_list_remove(&backend->display_destroy.link);
wlr_egl_finish(&backend->egl);
free(backend);
}
static struct wlr_egl *backend_get_egl(struct wlr_backend *wlr_backend) {
struct wlr_headless_backend *backend =
(struct wlr_headless_backend *)wlr_backend;
return &backend->egl;
}
static const struct wlr_backend_impl backend_impl = {
.start = backend_start,
.destroy = backend_destroy,
.get_egl = backend_get_egl,
};
static void handle_display_destroy(struct wl_listener *listener, void *data) {
struct wlr_headless_backend *backend =
wl_container_of(listener, backend, display_destroy);
backend_destroy(&backend->backend);
}
static bool egl_get_config(EGLDisplay disp, EGLConfig *out) {
EGLint count = 0, matched = 0, ret;
ret = eglGetConfigs(disp, NULL, 0, &count);
if (ret == EGL_FALSE || count == 0) {
wlr_log(L_ERROR, "eglGetConfigs returned no configs");
return false;
}
EGLConfig configs[count];
static const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_NONE,
};
ret = eglChooseConfig(disp, attribs, configs, count, &matched);
if (ret == EGL_FALSE) {
wlr_log(L_ERROR, "eglChooseConfig failed");
return false;
}
// TODO
*out = configs[0];
return true;
}
static bool egl_init(struct wlr_egl *egl) {
if (!load_glapi()) {
return false;
}
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
wlr_log(L_ERROR, "Failed to bind to the OpenGL ES API: %s", egl_error());
goto error;
}
egl->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (egl->display == EGL_NO_DISPLAY) {
wlr_log(L_ERROR, "Failed to create EGL display: %s", egl_error());
goto error;
}
EGLint major, minor;
if (eglInitialize(egl->display, &major, &minor) == EGL_FALSE) {
wlr_log(L_ERROR, "Failed to initialize EGL: %s", egl_error());
goto error;
}
if (!egl_get_config(egl->display, &egl->config)) {
wlr_log(L_ERROR, "Failed to get EGL config");
goto error;
}
static const EGLint attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE,
};
egl->context = eglCreateContext(egl->display, egl->config,
EGL_NO_CONTEXT, attribs);
if (egl->context == EGL_NO_CONTEXT) {
wlr_log(L_ERROR, "Failed to create EGL context: %s", egl_error());
goto error;
}
eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl->context);
egl->egl_exts = eglQueryString(egl->display, EGL_EXTENSIONS);
if (strstr(egl->egl_exts, "EGL_KHR_image_base") == NULL) {
wlr_log(L_ERROR, "Required egl extensions not supported");
goto error;
}
egl->gl_exts = (const char*) glGetString(GL_EXTENSIONS);
wlr_log(L_INFO, "Using EGL %d.%d", (int)major, (int)minor);
wlr_log(L_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(L_INFO, "Supported EGL extensions: %s", egl->egl_exts);
wlr_log(L_INFO, "Supported OpenGL ES extensions: %s", egl->gl_exts);
return true;
error:
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(egl->display);
eglReleaseThread();
return false;
}
struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
wlr_log(L_INFO, "Creating headless backend");
struct wlr_headless_backend *backend =
calloc(1, sizeof(struct wlr_headless_backend));
if (!backend) {
wlr_log(L_ERROR, "Failed to allocate wlr_headless_backend");
return NULL;
}
wlr_backend_init(&backend->backend, &backend_impl);
backend->display = display;
egl_init(&backend->egl);
backend->display_destroy.notify = handle_display_destroy;
wl_display_add_destroy_listener(display, &backend->display_destroy);
return &backend->backend;
}