scene: send surface enter/leave output events

Co-authored-by: Simon Ser <contact@emersion.fr>
This commit is contained in:
Isaac Freund 2021-12-09 23:17:16 +01:00 committed by Simon Ser
parent d8ca494558
commit 0215dffba5
2 changed files with 107 additions and 10 deletions

View file

@ -76,6 +76,8 @@ struct wlr_scene_surface {
// private state
int prev_width, prev_height;
struct wl_listener surface_destroy;
struct wl_listener surface_commit;
};
@ -201,6 +203,10 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
* Add a node displaying a single surface to the scene-graph.
*
* The child sub-surfaces are ignored.
*
* wlr_surface_send_enter()/wlr_surface_send_leave() will be called
* automatically based on the position of the surface and outputs in
* the scene.
*/
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface);

View file

@ -39,6 +39,13 @@ static struct wlr_scene_buffer *scene_buffer_from_node(
return (struct wlr_scene_buffer *)node;
}
static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
while (node->parent != NULL) {
node = node->parent;
}
return scene_root_from_node(node);
}
static void scene_node_state_init(struct wlr_scene_node_state *state) {
wl_list_init(&state->children);
wl_list_init(&state->link);
@ -85,11 +92,11 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
scene_node_damage_whole(node);
scene_node_finish(node);
struct wlr_scene *scene = scene_node_get_root(node);
struct wlr_scene_output *scene_output;
switch (node->type) {
case WLR_SCENE_NODE_ROOT:;
struct wlr_scene *scene = scene_root_from_node(node);
struct wlr_scene_output *scene_output, *scene_output_tmp;
struct wlr_scene_output *scene_output_tmp;
wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
wlr_scene_output_destroy(scene_output);
}
@ -102,8 +109,16 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
break;
case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
wl_list_for_each(scene_output, &scene->outputs, link) {
// This is a noop if wlr_surface_send_enter() wasn't previously called for
// the given output.
wlr_surface_send_leave(scene_surface->surface, scene_output->output);
}
wl_list_remove(&scene_surface->surface_commit.link);
wl_list_remove(&scene_surface->surface_destroy.link);
free(scene_surface);
break;
case WLR_SCENE_NODE_RECT:;
@ -146,11 +161,60 @@ static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
wlr_scene_node_destroy(&scene_surface->node);
}
static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
while (node->parent != NULL) {
node = node->parent;
// This function must be called whenever the coordinates/dimensions of a scene
// surface or scene output change. It is not necessary to call when a scene
// surface's node is enabled/disabled or obscured by other nodes. To quote the
// protocol: "The surface might be hidden even if no leave event has been sent."
static void scene_surface_update_outputs(
struct wlr_scene_surface *scene_surface,
int lx, int ly, struct wlr_scene *scene) {
struct wlr_box surface_box = {
.x = lx,
.y = ly,
.width = scene_surface->surface->current.width,
.height = scene_surface->surface->current.height,
};
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
struct wlr_box output_box = {
.x = scene_output->x,
.y = scene_output->y,
};
wlr_output_effective_resolution(scene_output->output,
&output_box.width, &output_box.height);
// These enter/leave functions are a noop if the event has already been
// sent for the given output.
struct wlr_box intersection;
if (wlr_box_intersection(&intersection, &surface_box, &output_box)) {
wlr_surface_send_enter(scene_surface->surface, scene_output->output);
} else {
wlr_surface_send_leave(scene_surface->surface, scene_output->output);
}
}
return scene_root_from_node(node);
}
static void scene_node_update_surface_outputs_iterator(
struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
if (node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
scene_surface_update_outputs(scene_surface, lx, ly, scene);
}
struct wlr_scene_node *child;
wl_list_for_each(child, &node->state.children, state.link) {
scene_node_update_surface_outputs_iterator(child, lx + child->state.x,
ly + child->state.y, scene);
}
}
static void scene_node_update_surface_outputs(struct wlr_scene_node *node) {
struct wlr_scene *scene = scene_node_get_root(node);
int lx, ly;
wlr_scene_node_coords(node, &lx, &ly);
scene_node_update_surface_outputs_iterator(node, lx, ly, scene);
}
static void scene_surface_handle_surface_commit(struct wl_listener *listener,
@ -163,12 +227,21 @@ static void scene_surface_handle_surface_commit(struct wl_listener *listener,
return;
}
struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
int lx, ly;
if (!wlr_scene_node_coords(&scene_surface->node, &lx, &ly)) {
return;
bool enabled = wlr_scene_node_coords(&scene_surface->node, &lx, &ly);
if (surface->current.width != scene_surface->prev_width ||
surface->current.height != scene_surface->prev_height) {
scene_surface_update_outputs(scene_surface, lx, ly, scene);
scene_surface->prev_width = surface->current.width;
scene_surface->prev_height = surface->current.height;
}
struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
if (!enabled) {
return;
}
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
@ -212,6 +285,8 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
scene_node_damage_whole(&scene_surface->node);
scene_node_update_surface_outputs(&scene_surface->node);
return scene_surface;
}
@ -438,6 +513,8 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
node->state.x = x;
node->state.y = y;
scene_node_damage_whole(node);
scene_node_update_surface_outputs(node);
}
void wlr_scene_node_place_above(struct wlr_scene_node *node,
@ -511,6 +588,8 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
wl_list_insert(new_parent->state.children.prev, &node->state.link);
scene_node_damage_whole(node);
scene_node_update_surface_outputs(node);
}
bool wlr_scene_node_coords(struct wlr_scene_node *node,
@ -822,9 +901,19 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
return scene_output;
}
static void scene_output_send_leave_iterator(struct wlr_surface *surface,
int sx, int sy, void *data) {
struct wlr_output *output = data;
wlr_surface_send_leave(surface, output);
}
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
wlr_addon_finish(&scene_output->addon);
wl_list_remove(&scene_output->link);
wlr_scene_output_for_each_surface(scene_output,
scene_output_send_leave_iterator, scene_output->output);
free(scene_output);
}
@ -849,6 +938,8 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
scene_output->x = lx;
scene_output->y = ly;
wlr_output_damage_add_whole(scene_output->damage);
scene_node_update_surface_outputs(&scene_output->scene->node);
}
struct check_scanout_data {