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wlr_scene: Add per scene node visibility
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2 changed files with 9 additions and 0 deletions
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@ -64,6 +64,10 @@ struct wlr_scene_node {
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void *data;
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struct wlr_addon_set addons;
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// private state
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pixman_region32_t visible;
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};
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enum wlr_scene_debug_damage_option {
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@ -58,6 +58,7 @@ static void scene_node_init(struct wlr_scene_node *node,
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wl_list_init(&node->link);
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wl_signal_init(&node->events.destroy);
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pixman_region32_init(&node->visible);
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if (parent != NULL) {
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wl_list_insert(parent->children.prev, &node->link);
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@ -127,6 +128,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wlr_addon_set_finish(&node->addons);
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wl_list_remove(&node->link);
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pixman_region32_fini(&node->visible);
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free(node);
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}
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@ -610,6 +612,9 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node,
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int width, height;
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scene_node_get_size(node, &width, &height);
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pixman_region32_fini(&node->visible);
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pixman_region32_init_rect(&node->visible, lx, ly, width, height);
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_box box = {
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